Search found 197 matches
- February 14th, 2017, 7:08 pm
- Forum: Multiplayer Development
- Topic: Balancing changes in 1.13 cycle?
- Replies: 62
- Views: 22110
Re: Balancing changes in 1.13 cycle?
I think that this is just one of the threads where this thing was discussed.gnombat wrote:Probably this?Battlecruiser_Venca wrote:I can't find one of things which was discussed some time ago (like last dev cycle?) and it was 15 gp Spearman. Can anoyne confirm that?
viewtopic.php?f=15&t=43351#p592677
- February 13th, 2017, 8:14 pm
- Forum: Multiplayer Development
- Topic: Balancing changes in 1.13 cycle?
- Replies: 62
- Views: 22110
Re: Balancing changes in 1.13 cycle?
I can't find one of things which was discussed some time ago (like last dev cycle?) and it was 15 gp Spearman. Can anoyne confirm that?
- January 16th, 2017, 9:29 pm
- Forum: Scenario & Campaign Development
- Topic: Proposals for the next version
- Replies: 35
- Views: 11033
Re: Proposals for the next version
What about to giving player some advantage (like +1 damage to all attacks) per killed lich? Something like that the liches' power is weakening...
- December 19th, 2016, 8:12 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123983
Re: Legend of the Invincibles
Sent a PR on github to fix the AI on 1.13.x series
- December 1st, 2016, 7:13 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123983
- November 30th, 2016, 9:49 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123983
Re: Legend of the Invincibles
@Dugi: The AI is still bugged on 1.13.x due to lua API changes using the latest github version
- August 13th, 2016, 1:23 pm
- Forum: Forum Games
- Topic: You've been playing Wesnoth too long when...
- Replies: 1030
- Views: 321066
Re: You've been playing Wesnoth too long when...
1213: You've won a campaign in a minimum possible number of turns
- June 10th, 2016, 8:28 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123983
Re: Legend of the Invincibles
Check the target's resistances. Mudcrawlers do have insane impact resistance and insane fire weakness.
- May 31st, 2016, 4:56 pm
- Forum: Technical Support
- Topic: Crash starting Legend of the Invincibles
- Replies: 22
- Views: 6441
Re: Crash starting Legend of the Invincibles
just started LotI part 2
Either way it looks that such unit crashes wesnoth
Either way it looks that such unit crashes wesnoth
- May 31st, 2016, 4:21 pm
- Forum: Technical Support
- Topic: Crash starting Legend of the Invincibles
- Replies: 22
- Views: 6441
Re: Crash starting Legend of the Invincibles
here you go wesnoth: /usr/include/boost/smart_ptr/shared_ptr.hpp:693: typename boost::detail::sp_member_access<T>::type boost::shared_ptr<T>::operator->() const [with T = name_generator; typename boost::detail::sp_member_access<T>::type = name_generator*]: Assertion `px != 0' failed. Thread 1 "...
- May 31st, 2016, 2:11 pm
- Forum: Technical Support
- Topic: Crash starting Legend of the Invincibles
- Replies: 22
- Views: 6441
Re: Crash starting Legend of the Invincibles
It looks like LotI-specific crash, for example HttT doesn't crash.
BTW when building with: I got a successful build
BTW when building with:
Code: Select all
scons wesnoth wesnothd -j8
- May 31st, 2016, 8:55 am
- Forum: Technical Support
- Topic: Crash starting Legend of the Invincibles
- Replies: 22
- Views: 6441
Re: Legend of the Invincibles
I just tested scons for you: etags -l c++ || (ctags --tag-relative=yes -f src/tags) etags: no input files specified. Try `etags --help' for a complete list of options. ctags: No files specified. Try "ctags --help". scons: *** [TAGS] Error 1 scons: building terminated because of errors. Cma...
- May 30th, 2016, 7:09 pm
- Forum: Technical Support
- Topic: Crash starting Legend of the Invincibles
- Replies: 22
- Views: 6441
Re: Legend of the Invincibles
I always compiled with Cmake
- May 30th, 2016, 7:43 am
- Forum: Technical Support
- Topic: Crash starting Legend of the Invincibles
- Replies: 22
- Views: 6441
Re: Legend of the Invincibles
Commit 1649930113480c0fdf8e1e949445d4c9a9022265 in 1.13.x makes wesnoth crash when starting LotI (and might crash other camapigns) It does not even compile for me. It appears that something is screwed up in wesnoth's source. Here's the log from git bisect. The skipped commits mean that wesnoth does...
- May 29th, 2016, 9:39 pm
- Forum: Technical Support
- Topic: Crash starting Legend of the Invincibles
- Replies: 22
- Views: 6441
Crash starting Legend of the Invincibles
Commit 1649930113480c0fdf8e1e949445d4c9a9022265 in 1.13.x makes wesnoth crash when starting LotI (and might crash other camapigns)