Search found 718 matches
- October 11th, 2017, 9:26 am
- Forum: WML Workshop
- Topic: Filtering units with no advancements (while - have_unit)
- Replies: 9
- Views: 3521
Re: Filtering units with no advancements (while - have_unit)
Oh my god, that does actually work perfectly. That was all I was missing all these times I've tried? I just needed to add a $ sign?... :doh: Despite my frequent visits to the WML reference pages, I'd never picked up on that critical piece of information. Well, thank you for that, and for not just la...
- October 10th, 2017, 7:49 pm
- Forum: WML Workshop
- Topic: Filtering units with no advancements (while - have_unit)
- Replies: 9
- Views: 3521
Re: Filtering units with no advancements (while - have_unit)
The latter suggestion would be ideal, but I tried that in the past and it seems as though effect WML doesn't accept variables as valid input. Or at the least, it does so in some alien way that's unlike other languages I've dealt with. I assumed it would be possible to save something in a container, ...
- October 10th, 2017, 12:24 pm
- Forum: WML Workshop
- Topic: Label on story
- Replies: 3
- Views: 1730
Re: Label on story
As far as I know, you'll have to do it the hard way. The bigmap utils for campaigns like Liberty or Heir to the Throne apply images to X/Y co-ordinates on a background overlay, so I suspect that's just how the engine works. Making a few transparent text images and then placing them over the map shou...
- October 10th, 2017, 12:03 pm
- Forum: WML Workshop
- Topic: Filtering units with no advancements (while - have_unit)
- Replies: 9
- Views: 3521
Filtering units with no advancements (while - have_unit)
Hello all. I've been working on a macro to level up target units without leaving them with excessive experience or AMLA HP. Essentially, it says "While there's a level 2 unit here, give it a bit of XP, then repeat until there's no longer a level 2 unit here, then set their XP to 0". On the...
- September 20th, 2017, 7:25 pm
- Forum: Add-on Feedback
- Topic: Feedback Thread for Xara's Add-ons
- Replies: 43
- Views: 44001
Re: Feedback Thread for Xara's Add-ons
After spending alot of time making fixes, I found some scenarios also have spawned units from factions outside of the main enemies for that scenario, which catch you out if you only ran find-and-replace for those factions. Some units have had their names more heavily modified in Ageless, such as the...
- September 20th, 2017, 4:41 pm
- Forum: Add-on Feedback
- Topic: Feedback Thread for Xara's Add-ons
- Replies: 43
- Views: 44001
Re: Feedback Thread for Xara's Add-ons
That's good information to know, since it hopefully restricts the need to employ find-and-replace to a single folder, that being the Era of Magic scenarios. I don't think Myths or Archaic make an appearance.
- September 20th, 2017, 4:32 pm
- Forum: Add-on Feedback
- Topic: Feedback Thread for Xara's Add-ons
- Replies: 43
- Views: 44001
Re: Feedback Thread for Xara's Add-ons
Ah, I see. I've noticed something now which I feel dumb for not noticing earlier, but the code block references Era of Myths units, which I don't believe this add-on uses. As well as the default units, it mainly uses Era of Magic and Era of Four Moons, with invalid ID errors so far only occurring fo...
- September 20th, 2017, 3:37 pm
- Forum: Add-on Feedback
- Topic: Feedback Thread for Xara's Add-ons
- Replies: 43
- Views: 44001
Re: Feedback Thread for Xara's Add-ons
What is this code block? I've never seen anything like it in WML before.
- September 17th, 2017, 3:36 pm
- Forum: Add-on Feedback
- Topic: Feedback Thread for Xara's Add-ons
- Replies: 43
- Views: 44001
Re: Feedback Thread for Xara's Add-ons
General notice for anyone installing the 2p Planeswalker Campaign at present; Invalid unit IDs are an issue in non-stock worlds. This add-on has been hit by unit ID changes in the dependency add-on Ageless Era, meaning it sometimes tries to call unit IDs that no longer exist and results in crashes. ...
- September 10th, 2017, 9:53 pm
- Forum: WML Workshop
- Topic: Preventing multiple AI leaders spreading recruitment evenly
- Replies: 3
- Views: 1424
Re: Preventing multiple AI leaders spreading recruitment eve
I've never dealt with Lua or custom CA's unfortunately, but the middle suggestions give me an idea. It occurs to me that trying to force or disable recruitment in certain spots would actually leave the "disabled" control points woefully open to being attacked and captured. I had never quit...
- September 9th, 2017, 10:43 pm
- Forum: WML Workshop
- Topic: Preventing multiple AI leaders spreading recruitment evenly
- Replies: 3
- Views: 1424
Preventing multiple AI leaders spreading recruitment evenly
Hello all, I've noticed that if an AI player has multiple leaders situated on different keeps, it distributes its recruitment evenly among them, rather than focusing recruitment closer to the front line. I can't do the obvious thing of setting the different leaders to be on different AI sides, as th...
- December 7th, 2016, 3:49 pm
- Forum: WML Workshop
- Topic: Adding a filterable 'flag' to units during object effects.
- Replies: 2
- Views: 1229
Re: Adding a filterable 'flag' to units during object effect
Ah, I didn't realise you could name the object itself. I added the same name to all my objects, and put an [and][not] filter on the menu item's [filter_location] tag to pick out anything with that object name. That seems to work; once a unit has been upgraded, the upgrade menu no longer appears for ...
- December 6th, 2016, 5:57 pm
- Forum: WML Workshop
- Topic: Adding a filterable 'flag' to units during object effects.
- Replies: 2
- Views: 1229
Adding a filterable 'flag' to units during object effects.
Hello everyone, and apologies for the title, it's rather difficult to explain my issue in one sentence. So, here's the state of play: I have a menu item added to the right-click menu, with several options within it. Each option adds different weapon specials and abilities to the unit (for a price), ...
- May 28th, 2015, 2:32 pm
- Forum: Users’ Forum
- Topic: sxc/sxcr and sxrpg maps
- Replies: 7
- Views: 3822
Re: sxc/sxcr and sxrpg maps
Not strictly true. I've seen a fair amount of SX activity on the 1.12 server, due to a workaround where people copy the SXC/ SXCR add-ons from their 1.10 add-ons folder into their 1.12 add-ons folder. It throws up numerous complaints about deprecated ability description formats, but so far I have se...
- May 28th, 2013, 9:22 pm
- Forum: Strategies & Tips
- Topic: Units you dread fighting against
- Replies: 28
- Views: 10259
Re: Units you dread fighting against
Gryphon Riders. Bats are bad enough, assassinating injured troops and requiring half an army to deal with, but when that kind of unit gets proper HP and some serious attack power, they become looming spectres of death. The potential to be hit that hard, at any time, at any point along the line...Rea...