Search found 97 matches

by lindsay40k
April 5th, 2014, 10:15 pm
Forum: Technical Support
Topic: 1.11.12 and Retina MacBook Pro
Replies: 8
Views: 4026

1.11.12 and Retina MacBook Pro

Installed 1.11.12 on new MBP with OSX 9.2. Slid resolution up to full 2880 to see how things'd look. The Wesnoth window became twice as large as this (presumably it was scaling one BFW pixel to four screen pixels) and I couldn't get resolution switch option onscreen to revert to something sensible. ...
by lindsay40k
May 16th, 2013, 11:54 pm
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 93454

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

I don't know if it works, but have you tried changing the volume in app "Preferences"? Took a third look to realise the preferences had a scrollbar. Solved :D Will Retina support be coming any time soon-ish? Packing more menu selections onscreen will be good for recruiting. And I gather I'm not alo...
by lindsay40k
May 9th, 2013, 1:32 pm
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 93454

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

If volume controls aren't possible, then I'd suggest the general app volume needs to come down. We really struggle to hear one another in Skype.

Also, we've had some issues with losing all audio - in and out - in Skype upon a game being won.
by lindsay40k
May 9th, 2013, 11:02 am
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 93454

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Downloaded :)

Is there any way audio options independent of the iPhone master volume could be included? I want to communicate with my friend via Skype and the music completely overwhelms them :/
by lindsay40k
May 6th, 2013, 10:24 pm
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 93454

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Quick query - my computer died and I want to play my PC- owning friend from my iPhone 4S for a few months; does iOS Wesnoth support cross format multiplayer?
by lindsay40k
February 12th, 2012, 6:32 pm
Forum: Technical Support
Topic: Sort-of bug report - inadvertent offensive content
Replies: 11
Views: 1935

Re: Sort-of bug report - inadvertent offensive content

If a forum user were to address other forum users with racist, homophobic or disablist terms, they'd be warned and eventually kicked; not being aware that the language is offensive would not be an excuse. If a player were to address other players in the game lobby or public games with racist, homoph...
by lindsay40k
February 12th, 2012, 11:50 am
Forum: Technical Support
Topic: Sort-of bug report - inadvertent offensive content
Replies: 11
Views: 1935

Re: Sort-of bug report - inadvertent offensive content

I can understand that it would be a significant bolt-on to add a filter to the random name generator. But if the name generator were producing three certain words, one that rhymes with 'bigger', one that rhymes with 'maggot' and one that rhymes with 'hacker', I'm not sure how 'change the name yourse...
by lindsay40k
February 12th, 2012, 12:15 am
Forum: Technical Support
Topic: Sort-of bug report - inadvertent offensive content
Replies: 11
Views: 1935

Sort-of bug report - inadvertent offensive content

During a game just now, an Elf archer was spawned with the name 'Mong'.

In the UK, 'mong' is a disablist term for people with Down's Syndrome; IMO it's not appropriate.
by lindsay40k
July 8th, 2011, 3:17 am
Forum: Scenario & Campaign Development
Topic: 3p MP Campaign - The Great Quest
Replies: 26
Views: 5285

Re: 3p MP Campaign - The Great Quest

We're definitely getting more enjoyment out of the new version. A couple of points: - In the first map, the right-hand enemy dies a lot more quickly. Its units tend to disperse more, and the two right-hand players tend to be able to team up well against it. This means that it tends to take a fair bi...
by lindsay40k
June 21st, 2011, 12:09 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.25
Replies: 1872
Views: 303298

Re: Ageless Era - Current Version: 4.7

The Avians are not balanced against mainline, but if you're using Loyalists and want to counter Dart Rush - use Spearmen. They have First Strike and do pierce damage, which is one of the damage types the Dart is weak to. Even at night a Spearman will do decent damage to a Dart. I've mostly been pla...
by lindsay40k
June 21st, 2011, 12:04 pm
Forum: Website
Topic: Being logged out in forums
Replies: 3
Views: 969

Re: Being logged out in forums

I just cleared my cookies, I'll see if that makes a difference. Currently got only one plugin, Glims. Got a stable cable internet that's not given me any trouble, and a persistent login. Using a different browser would be quite an inconvenience, but I can give it a go for a while to look at troubles...
by lindsay40k
June 20th, 2011, 8:43 pm
Forum: Website
Topic: Being logged out in forums
Replies: 3
Views: 969

Being logged out in forums

I open the forum, I log in, I read a topic, I click 'reply', I have to log in again, I type a reply, I get asked to log in again when I submit it.

OSX and Safari, current versions.
by lindsay40k
June 20th, 2011, 8:41 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.25
Replies: 1872
Views: 303298

Re: Ageless Era - Current Version: 4.7

Loyalist Horseman: 23 gold. HP: 38 Move: 8; no deep water or mountain movement, very slow in any ground tougher than Hills Defences: 20-40% Resistances: Arcane, Blade 20%; Impact 30%; Pierce -20% Spear: 9-2 Pierce Charge; Lawful Level up: 31 XP (Two branches, two Lv3 - 84 XP - one of them heals) Avi...
by lindsay40k
May 26th, 2011, 2:52 am
Forum: Scenario & Campaign Development
Topic: 3p MP Campaign - The Great Quest
Replies: 26
Views: 5285

Re: 3p MP Campaign - The Great Quest

Another little bit of feedback; the underground level seems to always take us a very long time to finish, on account of the threat posed by the spawning Undead units in the icy bit. Even on Peasant difficulty, the player attacking that AI needs to take a very particular and gradual approach to avoid...
by lindsay40k
May 26th, 2011, 1:55 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.25
Replies: 1872
Views: 303298

Re: Ageless Era - Current Version: 4.7

Apologies if this has been asked before, or if this isn't the place to ask, but; what are the chances of an Ageless XP Era coming into being?