Search found 495 matches
- May 28th, 2014, 12:13 am
- Forum: Writers’ Forum
- Topic: Stone Remembers: A Novel of Wesnoth (completed)
- Replies: 24
- Views: 27861
Re: Stone Remembers: A Novel of Wesnoth (completed)
I've attached the most recent version of the story in the OP. Again, it's nothing major, just little tweaks here and there.
- May 21st, 2014, 12:38 am
- Forum: Writers’ Forum
- Topic: Stone Remembers: A Novel of Wesnoth (completed)
- Replies: 24
- Views: 27861
Re: Stone Remembers: A Novel of Wesnoth (completed)
I've been gone quite awhile, and wow, there's been activity in this thread! JPomazon, I've wanted to write novels since I was very young, so it's hard to pinpoint the original inspiration (in those days it was probably Redwall). I've read a wide range of fantasy and science fiction, but in terms of ...
- October 29th, 2012, 7:25 pm
- Forum: Art Contributions
- Topic: Jevyan
- Replies: 47
- Views: 24685
Re: Jevyan
These look great.
- October 25th, 2012, 4:08 am
- Forum: Game Development
- Topic: What is the appeal of a rogue-like game?
- Replies: 36
- Views: 24084
Re: What is the appeal of a rogue-like game?
I can definitely understand what people love about roguelike games, especially ones that give you as much freedom to *decide what the goal of the game is* as Dwarf Fortress, but here's another perspective on what makes "good games." There are so many awesome games that have been made that ...
- September 6th, 2012, 4:24 am
- Forum: Art Contributions
- Topic: LordBob's commissionned work
- Replies: 683
- Views: 229826
Re: LordBob's commissionned work
Dacyn is really great. Can't wait to see Mal-Ravanal!
- August 20th, 2012, 9:45 pm
- Forum: Art Contributions
- Topic: Jevyan
- Replies: 47
- Views: 24685
Re: Jevyan
From the mantle/upper arms upward, I'd say Sleepwalker's is far and away the best. Below that, it does get pretty jumbled and confusing. The lower arms are a bit hard to read as arms, the ribcage seems too small (and the jar, which is probably my favorite detail of the concept, is pretty much lost),...
- August 20th, 2012, 7:52 pm
- Forum: Art Contributions
- Topic: Jevyan
- Replies: 47
- Views: 24685
Re: Jevyan
Thanks though. I'm glad someone liked it!TheScribe wrote:Personally, I prefer the original.
Not that my opinion has much meaning...
- August 20th, 2012, 3:25 pm
- Forum: Art Contributions
- Topic: Jevyan
- Replies: 47
- Views: 24685
Re: Jevyan
Yeah, but:
dictionary.com wrote:1. a person or thing that goes: We sat in the lobby watching the comers and goers.
2. a person who attends frequently or habitually (usually used in combination): churchgoer; moviegoer.
3. a legless variety of lich.
- August 19th, 2012, 5:39 pm
- Forum: Art Contributions
- Topic: Jevyan
- Replies: 47
- Views: 24685
Re: Jevyan
Haha, ok, never mind. At least I get to be that guy whose work inspires someone else to make the sprite that gets accepted again. Seems to be my lot. I don't suppose we're going to hear from the art team on this? I'm sure either of us would be happy to continue working on our sprites with a bit of c...
- August 17th, 2012, 4:04 pm
- Forum: Art Contributions
- Topic: Jevyan
- Replies: 47
- Views: 24685
Re: Jevyan
Sure it could, if it had hips and legs to match. Em3 has it--if all he has is a spine, then he can't stand on it.Shinobody wrote: What? It is as thick as man's fist, and couple times thicker than actual human spine. This thing could hold a bear.
- August 16th, 2012, 4:17 pm
- Forum: Art Contributions
- Topic: Jevyan
- Replies: 47
- Views: 24685
Re: Jevyan
You would have to ask LordBob for any definitive information, but I didn't think Jevyan was a floating torso. I rather imagined him as a snake-like thing. IMHO, you should make the"tail" longer, maybe have it curl it like a snake's... It's certainly more snaky in the portrait--I just took...
- August 15th, 2012, 6:32 pm
- Forum: Art Contributions
- Topic: Jevyan
- Replies: 47
- Views: 24685
Jevyan
The Lich Lord Jevyan, based on LordBob's awesome portrait. It's been awhile since I played BfW or sprited for it, but I'm still excited about the prospect of seeing all of the unique ancient liches in the game. Hopefully this is a good start?
- July 28th, 2012, 3:21 am
- Forum: Game Development
- Topic: Pixel Art Tutorial Snippets
- Replies: 20
- Views: 20152
Re: Pixel Art Tutorial Snippets
Can someone please explain to me how to determine luminosity? I have never yet found a way to make any program cough up this one silly value for me. Is there a good rule of thumb for finding luminosity in HSB?
- June 29th, 2012, 3:32 am
- Forum: Art Contributions
- Topic: Monsters!
- Replies: 132
- Views: 87697
Re: Monsters!
Not to mention that we're talking about two different species.
- May 14th, 2012, 3:36 am
- Forum: Art Contributions
- Topic: LordBob's commissionned work
- Replies: 683
- Views: 229826
Re: LordBob's commissionned work
That troll hero is absolutely stunning. It's got to be one of my favorite pieces so far for this game.