Search found 63 matches

by Airatgaljamov
February 24th, 2018, 10:50 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 28876

Re: Dunefolk(previously Khalifate) race description

I suspect that this doesn't conform to Wesnoth lore, though it's hard to be sure. Do we have strong evidence that magic is something you either have or don't have? My impression was that magic in Wesnoth was rather something that anyone can learn. The dunefolk then would've simply never discovered ...
by Airatgaljamov
February 24th, 2018, 8:43 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 28876

Re: Dunefolk(previously Khalifate) race description

suggested land.jpg So I would like to present my view on the Dunefolk. Firstly, I suggest not sticking to the OoA map because it is quite local, so it would limit the possible consistent explanations for the Dunefolk's arrival in time and place and no interaction with Wesnoth. My idea is following:...
by Airatgaljamov
February 23rd, 2018, 3:44 pm
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 101
Views: 9003

Re: Default+Dunefolk era balance

City dwellers are usually lawful, just look at Loyalists. Thiefs are city dwellers but they are chaotic. Concerning liminal. Yes, it mostly gives negative bonus, but liminal units have more base damage, so in total they deal no less damage. I was going to suggest making liminal +25% fn dawn and dus...
by Airatgaljamov
February 22nd, 2018, 6:34 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 28876

Re: Dunefolk(previously Khalifate) race description

Regarding interaction between Naga and Dunefolk. What are you thinking about introducing desert dwelling naga subspecies? IRL rattlesnakes are well associated with desert, so desert Naga should be a nice addition. They would boost interaction between Dunefolk and existing faction either in friendly ...
by Airatgaljamov
February 19th, 2018, 4:18 pm
Forum: Technical Support
Topic: [resolved] 13.10-dev hex fields movement bug
Replies: 16
Views: 2628

Re: 13.10-dev hex fields movement bug

the foodpad unit can move freely accros it and you can see the standard 40% defense but the highwayman see it as impassable terrain with a red 0% defense as you can see the highwayman can move over others hexs. it's only the farmland type that blocks him it is in the liberty campain , scenario 4 I ...
by Airatgaljamov
February 14th, 2018, 8:17 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 28876

Re: Dunefolk(previously Khalifate) race description

It is quite possible that the Dunefolk could be very skilled in alchemy, and a little detail could be added to the description about this. Their features are also debated, some say they should lack magic and above average in smiting, herbal medicine and scientific research, others justly say that t...
by Airatgaljamov
February 14th, 2018, 7:28 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 28876

Re: Dunefolk(previously Khalifate) race description

The name "wose" comes from the mythical creature "woodwose" , although it does also take a lot of features from the ent as you observed. This is wesnoth's way -- start with a source of inspiration from mythology, then select from it the elements that fit the story world and game play. But the name ...
by Airatgaljamov
February 14th, 2018, 5:20 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 28876

Re: Dunefolk(previously Khalifate) race description

That is exactly what jinni would be though. There is no need to rename them. In different stories from mythology, jinni are depicted as having all different degrees of power. Often they are depicted more as strange living creatures that have offspring and eventually die from old age or, for example...
by Airatgaljamov
February 14th, 2018, 2:49 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 28876

Re: Dunefolk(previously Khalifate) race description

So you'd prefer to leave the current description in until a campaign gets mainlined? I'd agree that the description can be modified if/when a Dunefolk campaign gets mainlined, but I'd also rather not wait until one is added to have something more concrete for their description. Unless there's someo...
by Airatgaljamov
February 14th, 2018, 11:16 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 28876

Re: Dunefolk(previously Khalifate) race description

With respects to their history, I'd prefer not to try to fill it in until there are actual mainline campaigns featuring them, even if only in a supporting role. There's no need to talk about their biology since they're human; while I suppose more could be said of their culture, again it seems like ...
by Airatgaljamov
February 13th, 2018, 9:26 am
Forum: Scenario & Campaign Development
Topic: Worth doing a short Dunefolk campaign?
Replies: 7
Views: 962

Re: Worth doing a short Dunefolk campaign?

That is a great idea and it has to be done. In my opinion exactly this kind of small introductory campaign would give the Dunefolk some flavor and energy, so they would finally find their place in Wesnoth. And small campaign with only existing units is easier to make and develop to reach mainline qu...
by Airatgaljamov
February 13th, 2018, 8:26 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 28876

Re: Dunefolk(previously Khalifate) race description

At this point I am not happy with current description. Firstly, it doesn’t sound like an encyclopedia entry, whereas all other descriptions do. Current proposal uses many epithets which are odd for a race description. Most of the description goes like cause -> result, while other descriptions rely o...
by Airatgaljamov
February 5th, 2018, 8:14 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 28876

Re: Dunefolk(previously Khalifate) race description

It seems like no other race description is Wesnoth-centric. So there is no point in doing Dunefolk description that way. Rather it should be done in more broad and general sense. Due to the fact that we know have lots of time I propose to start from scratch and firstly address following basic questi...
by Airatgaljamov
February 5th, 2018, 7:01 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 28876

Re: Dunefolk(previously Khalifate) race description

I don't see a dunefolk-dwarves alliance as being very likely, either. As far as I know, the dwarves don't live that far south. I don't see why Dwarves would not be present in the south. It is known that at least Burin the Lost traveled as far as the Green Island and even as far as the Old Continent...
by Airatgaljamov
February 4th, 2018, 9:47 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 28876

Re: Dunefolk(previously Khalifate) race description

If that map is canon, then the dunefolk can just as easily reach the capital of wesnoth (weldyn) as they can reach the elves. Hmm, I can not recall whether or not that map is used in newer versions of the mainline campaign The South Guard ... The South Guard uses this map . Besides, how is 1.13.11 ...