Search found 277 matches

by Xalzar
December 20th, 2018, 3:57 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17234

Re: Dunefolk balancing rework ideas - discussion.

I'm getting tired of what feels like debating in circles about this though, and it's largely pointless until we have a unit sprite anyway. This is why it is needed to continue testing one version of the unit - even if we're not all agreeing on the stats - so that any potential problem can be ironed...
by Xalzar
December 19th, 2018, 8:36 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17234

Re: Dunefolk balancing rework ideas - discussion.

It is not better. The two swords of the naga fighter do much more immediate damage than the proposed fang attacks and potentially give it better survivability (since it can parry or shield itself with them somewhat). Poison is also ineffective on undead and largely so on any creature with regenerat...
by Xalzar
December 19th, 2018, 12:15 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17234

Re: Dunefolk balancing rework ideas - discussion.

On the topic of bite attacks, my 2 cents consideration is that other mainline units which use fangs to attack have usually 2 strikes. It makes sense: such method of attack is normally powerful but not repeated often (better finish your enemy quickly and not risk injuring your head). The only units w...
by Xalzar
December 14th, 2018, 4:39 pm
Forum: Scenario & Campaign Development
Topic: Is there a documentation of the wesnoth species' residences?
Replies: 6
Views: 864

Re: Is there a documentation of the wesnoth species' residences?

Thank you! Unfortunately I could not find much about the residence of the wood elves, except for the Lintanir forest, which I cannot seem to locate on the wesnoth world map. do they just recide more or less in all the southern forests? The drakes, and lizardmen, also seem to lack historical documen...
by Xalzar
December 13th, 2018, 12:03 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17234

Re: Dunefolk balancing rework ideas - discussion.

Fungus 40% of 50% At first I thought that buffing the defense on mushrooms was non-sensical, but now I'm quite indifferent and I think that if there is really a balance reason for it that could be done. After all, even in lore, the units only defend in the mushrooms forest, they do not live there; ...
by Xalzar
December 8th, 2018, 2:42 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17234

Re: Dunefolk balancing rework ideas - discussion.

Naga Blight, Scourge I think these names are more suggestive of undead or units which utilize particularly lethal biological/chemical weapons. I don't know if the lore and the stats of these nagas really reflect that. Naga Butcher It evokes in my mind the image of quite a messy unit, more akin to a...
by Xalzar
July 27th, 2018, 7:32 pm
Forum: Faction & Era Development
Topic: Asking for advice concerning new MP era
Replies: 0
Views: 1582

Asking for advice concerning new MP era

Hello everyone! I was wondering, has anybody made a pure mythological era for Wesnoth? To my knowledge there is none, only factions. So I was entertaining myself with this idea, and I started scavenging art and assembling frankensprites to compile such era (I'm not an artist! I do sometimes dabble w...
by Xalzar
June 29th, 2018, 10:48 pm
Forum: Users’ Forum
Topic: Malin Keshar Heterochromia
Replies: 2
Views: 2652

Re: Malin Keshar Heterochromia

It was a decision by the author of the portrait, LordBob. See this thread . He incidentally made Young Malin a bit squint and decided to leave him that way since he was from the countryside and was "bullied" in the magic academy. Then he gained another "special" trait, the heterochromia. So his sist...
by Xalzar
June 24th, 2018, 5:47 pm
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 28
Views: 6826

Re: Italian Dunefolk translation

I'm not irritated, I'm :annoyed: Actually, there is only one active translator in the italian forum (Bonta-Kun), apart from me, and he now has no time to dedicate to the game translation, AFAIK. However, any contribution is welcome. As already said, since no contribution landed in my e-mail, I made...
by Xalzar
June 24th, 2018, 2:22 pm
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 28
Views: 6826

Re: Italian Dunefolk translation

Yes, a lot of discussion, a lot of proposals... but NOBODY sent nothing from the community. If you want to submit something to be reviewed and included, you are more than welcome. We are full of good suggestion and wondeful brand new names, but nobody submit a .po to be merged and reviewed. Shortly...
by Xalzar
June 23rd, 2018, 10:44 pm
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 28
Views: 6826

Re: Italian Dunefolk translation

Actual translations, extracted from https://units.wesnoth.org/1.14/mainline/it_IT/mainline.html : Uhm in 1.14.0 there were no translations, and I've missed the memo that in the new version they were added. Who decided what to include? :shock: I mean, there are even some translations which have neve...
by Xalzar
June 10th, 2018, 5:03 pm
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 28
Views: 6826

Re: Dunefolk translation

Thank you for your kind response! :D Given the name "herbalist" I'd presume it to be primarily plant-based, but give that they live in the desert, I expect they'll probably use mineral and animal ingredients too. No idea on the chirurgy. I was asking since there is a proposed translation which sugge...
by Xalzar
June 4th, 2018, 4:21 pm
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 102
Views: 16450

Re: Default+Dunefolk era balance

Also riders need re-balancing, especially with regards to vil grabbing mentioned earlier and their unit descriptions. I mean, level 2 swiftrider is described as fastest dunefolk unit and yet its barely able to keep up with basic wolfrider. level 3 windrider is rumored to be comparable to elves and ...
by Xalzar
June 4th, 2018, 10:11 am
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 28
Views: 6826

Re: Dunefolk translation

Before we advance in the discussion, I want to ask the knowledgeable gentlemen of the forum: is "Beduino" (="Beduin") a viable translation for the Dunefolk? Preferences aside, I sincerely don't know if it is ammissible. Studying the term meaning I've come to understand that it's vague enough to not ...
by Xalzar
May 29th, 2018, 9:33 pm
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 28
Views: 6826

Re: Dunefolk translation

I was thinking about these translations: ... I added "desert" on some units to not confuse them with human ones and I thought the Dunefolk race should be translated as "Popolo del deserto", since I think "Popolo delle dune" doesn't sound good. As you know we were talking in the Italian Forum about ...