Search found 271 matches

by Xalzar
July 27th, 2018, 7:32 pm
Forum: Faction & Era Development
Topic: Asking for advice concerning new MP era
Replies: 0
Views: 108

Asking for advice concerning new MP era

Hello everyone! I was wondering, has anybody made a pure mythological era for Wesnoth? To my knowledge there is none, only factions. So I was entertaining myself with this idea, and I started scavenging art and assembling frankensprites to compile such era (I'm not an artist! I do sometimes dabble w...
by Xalzar
June 29th, 2018, 10:48 pm
Forum: Users’ Forum
Topic: Malin Keshar Heterochromia
Replies: 2
Views: 1335

Re: Malin Keshar Heterochromia

It was a decision by the author of the portrait, LordBob. See this thread . He incidentally made Young Malin a bit squint and decided to leave him that way since he was from the countryside and was "bullied" in the magic academy. Then he gained another "special" trait, the heterochromia. So his sist...
by Xalzar
June 24th, 2018, 5:47 pm
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 28
Views: 4010

Re: Italian Dunefolk translation

I'm not irritated, I'm :annoyed: Actually, there is only one active translator in the italian forum (Bonta-Kun), apart from me, and he now has no time to dedicate to the game translation, AFAIK. However, any contribution is welcome. As already said, since no contribution landed in my e-mail, I made...
by Xalzar
June 24th, 2018, 2:22 pm
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 28
Views: 4010

Re: Italian Dunefolk translation

Yes, a lot of discussion, a lot of proposals... but NOBODY sent nothing from the community. If you want to submit something to be reviewed and included, you are more than welcome. We are full of good suggestion and wondeful brand new names, but nobody submit a .po to be merged and reviewed. Shortly...
by Xalzar
June 23rd, 2018, 10:44 pm
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 28
Views: 4010

Re: Italian Dunefolk translation

Actual translations, extracted from https://units.wesnoth.org/1.14/mainline/it_IT/mainline.html : Uhm in 1.14.0 there were no translations, and I've missed the memo that in the new version they were added. Who decided what to include? :shock: I mean, there are even some translations which have neve...
by Xalzar
June 10th, 2018, 5:03 pm
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 28
Views: 4010

Re: Dunefolk translation

Thank you for your kind response! :D Given the name "herbalist" I'd presume it to be primarily plant-based, but give that they live in the desert, I expect they'll probably use mineral and animal ingredients too. No idea on the chirurgy. I was asking since there is a proposed translation which sugge...
by Xalzar
June 4th, 2018, 4:21 pm
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 101
Views: 11697

Re: Default+Dunefolk era balance

Also riders need re-balancing, especially with regards to vil grabbing mentioned earlier and their unit descriptions. I mean, level 2 swiftrider is described as fastest dunefolk unit and yet its barely able to keep up with basic wolfrider. level 3 windrider is rumored to be comparable to elves and ...
by Xalzar
June 4th, 2018, 10:11 am
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 28
Views: 4010

Re: Dunefolk translation

Before we advance in the discussion, I want to ask the knowledgeable gentlemen of the forum: is "Beduino" (="Beduin") a viable translation for the Dunefolk? Preferences aside, I sincerely don't know if it is ammissible. Studying the term meaning I've come to understand that it's vague enough to not ...
by Xalzar
May 29th, 2018, 9:33 pm
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 28
Views: 4010

Re: Dunefolk translation

I was thinking about these translations: ... I added "desert" on some units to not confuse them with human ones and I thought the Dunefolk race should be translated as "Popolo del deserto", since I think "Popolo delle dune" doesn't sound good. As you know we were talking in the Italian Forum about ...
by Xalzar
May 10th, 2018, 2:48 pm
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 28
Views: 4010

Re: Italian Dunefolk translation

I don't know if something is going on behind the curtains, in which case I'll really grateful if somebody posts updates here when the translation is finalized. Maybe we should open a new topic about this... :hmm: Nothing definitive, but we are indeed discussing the matter in the Italian Forum (see ...
by Xalzar
May 8th, 2018, 1:09 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.0 — New Horizons Update
Replies: 106
Views: 22576

Re: Wesnoth 1.14.0 — New Horizons Update

Dunefolk descriptions and units aren't anymore in Italian, they're only in English. The change to the Dunefolk names happened a bit late, and the main Italian Forum site have had some problems in the meantime, so the work on the translation is starting only now, too late for the release. If you wan...
by Xalzar
April 28th, 2018, 1:24 pm
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 28
Views: 4010

Re: Dunefolk translation

Can we consider Saracen ? From wikipedia Saracen was a term widely used among Christian writers in Europe during the Middle Ages. The term's meaning evolved during its history. In the early centuries of the Common Era, Greek and Latin writings used this term to refer to the people who lived in dese...
by Xalzar
April 21st, 2018, 1:42 pm
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 28
Views: 4010

Re: Dunefolk translation

I don't know if all the races/names of the cited books are under copyright, but I'm quite sure that "Dune" is under copyright. We could use "Zenshia", for example, or "Zen-sun", "Zen-sand" ... About literal translation: there is nothing wrong, but if I remember correct, translator were encourage to...
by Xalzar
April 18th, 2018, 8:05 am
Forum: Art Contributions
Topic: Orcish Castle - Destoyed // Mainline?
Replies: 36
Views: 4107

Re: Orcish Castle - Destoyed // Mainline?

one thing which will stand out are the missing spikes which made the orcish keep look so nice in the first place. but maybe its not that bad after all. I don't think that a destroyed orcish castle should represent the perfect example of "niceness" in the world... :lol: All the other ruined castles ...
by Xalzar
April 7th, 2018, 9:54 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 32269

Re: Dunefolk(previously Khalifate) race description

This jinn might be more of the smoke than the fire. That makes me think that it could have the ability to "darken" the surroundings, like an anti-illumination ability (it already exists in UMC and it's such a simple ability that fits the core game). Granted, if we go for "smoky jinns". It could be ...