Search found 561 matches

by Xudo
March 23rd, 2016, 4:08 am
Forum: Users’ Forum
Topic: [POLL] Removing planning mode
Replies: 56
Views: 12003

Re: [POLL] Removing planning mode

Why do you need to remove it?
You can ignore its presence.
by Xudo
February 24th, 2016, 3:37 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 26644

Re: [DIY] making html5 wesnoth-themed roguelike

Isn`t it already on github? https://github.com/optimouser/wessense I do not use git in my development and will not maintain a github account just for W.Essense. But, yes, optimouser uploaded source code to github - see his earlier posts in this thread. Be warned, though: game code was ugly, and is ...
by Xudo
November 23rd, 2015, 8:14 pm
Forum: Scenario & Campaign Development
Topic: RPG Campaign code
Replies: 3
Views: 685

Re: RPG Campaign code

Basic inventory is actually a set of messages with dynamic [option]'s.
You need to understand arrays, loops, units storing/modifying/unstoring and [insert_tag].
by Xudo
November 12th, 2015, 6:35 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 26644

Re: [DIY] making html5 wesnoth-themed roguelike

Is it abandoned?
by Xudo
November 8th, 2015, 9:24 pm
Forum: Ideas
Topic: Wesnoth MMO ideas ( part 1 )
Replies: 9
Views: 1873

Re: Wesnoth MMO ideas ( part 1 )

I'm currently playing (and studying) another turn-based MMO - http://www.lsonline.ru/en/. It is named MMO because of global chat and global (peaceful) map-lobby. All gameplay takes place in special maps, which can be created in global map. Each combat map contains from 1 to 8 players. 1,2 and 4 is m...
by Xudo
August 20th, 2015, 1:44 pm
Forum: Art Workshop
Topic: Improving Toad Rider
Replies: 2
Views: 1109

Re: Improving Toad Rider

It became smoother and generally better.
But I think you should leave eyes black.
Carpet looks too rigid and unnatural. Think about rounding its corners or something
by Xudo
August 2nd, 2015, 11:40 am
Forum: Users’ Forum
Topic: Feedback on Wesnoth from a year's old user
Replies: 23
Views: 3107

Re: Feedback on Wesnoth from a year's old user

Where is java used? I have exactly zero programs written in java on my computer. Java programs are typically small tools that require installing and always updating java sdk (written in C or C++). Java is used a lot on Android, but it's not the only language there either. Can you think of any large...
by Xudo
August 1st, 2015, 9:35 pm
Forum: Users’ Forum
Topic: Feedback on Wesnoth from a year's old user
Replies: 23
Views: 3107

Re: Feedback on Wesnoth from a year's old user

Not sure if I have enough weight to convice you for anything. I'm agree that WML is indeed a huge pain to debug at the moment. I'm also agree that WML is not a reusable skill. I can't advise to study it to my students. But it is wrong time to take any decisions about its design. Revolution is never ...
by Xudo
July 30th, 2015, 6:19 pm
Forum: Developers’ Discussions
Topic: Python Toolchain - Moving forward.
Replies: 20
Views: 7074

Re: Python Toolchain - Moving forward.

a Wesnoth IDE for WML developers :D There is one. Though, it is actually a Eclipse plug-in. http://forums.wesnoth.org/viewtopic.php?f=21&t=30880 In fact, why'd you even need to run wmllint manually? We could go ahead and beef up GUI.pyw with inotify or equivalent tools to just run wmllint if you sa...
by Xudo
July 30th, 2015, 6:07 pm
Forum: Users’ Forum
Topic: How to save Wesnoth
Replies: 64
Views: 9690

Re: How to save Wesnoth

Have you tried to download any add-on?
by Xudo
July 29th, 2015, 3:22 am
Forum: Ideas
Topic: RNG compensation
Replies: 9
Views: 1648

Re: RNG compensation

Something like this was already suggested. See http://forum.wesnoth.org/viewtopic.php?f=36&t=35757
by Xudo
July 26th, 2015, 11:52 am
Forum: Ideas
Topic: Custom attack outcome calculation
Replies: 0
Views: 718

Custom attack outcome calculation

In this theme I want to discuss feature, which will make wesnot more customizable. Feature will affect the way of calculation of default unit attack. Mainline gameplay should not be changed. I'm going to implement this feature by myself, if I will get enough feedback from developers. Thats why I ask...
by Xudo
July 23rd, 2015, 3:59 pm
Forum: Ideas
Topic: [UMC] RPG-like PvP in Wesnoth.
Replies: 37
Views: 7553

Re: [UMC] RPG-like PvP in Wesnoth.

#20 Bombs At this point I am going to base gameplay on following principles: Character is able to use default combat Player can control one main character and several minions Most characters can place traps and bombs Artifacts are considered as random factor in battles. Default attacks is an import...
by Xudo
July 21st, 2015, 8:27 pm
Forum: Writers’ Forum
Topic: Proposed Race Description For Wose
Replies: 37
Views: 10919

Re: Proposed Race Description For Wose

According to http://tolkiengateway.net/wiki/Drúedain In appearance, the Woses were short, stumpy-bodied men, possibly related to the Púkel-men of ancient Rohan. They had disproportionate bodies and small, sunken eyes that glowed red when they were angry or suspicious. Woses are not trees at all. But...