Search found 22 matches

by klein_atuin
February 5th, 2013, 1:30 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 296
Views: 61627

Re: The Altaz Mariners - finally finished!

Spoiler:
:)
by klein_atuin
February 5th, 2013, 12:22 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 296
Views: 61627

Re: The Altaz Mariners - finally finished!

great one, lucky You finished it! now i'd like to finish ist too, but... besides i finished only about half of the subquests (obviously i often miss some detail. it's pretty dungeon styled with some of the strange effects i don't like about dungeons. like one even has to move to points / npc followi...
by klein_atuin
April 2nd, 2012, 9:51 am
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 278
Views: 43738

Re: Grnk the Mighty (BfW 1.9)

mattsc wrote:klein_atuin (are you a turtle?)
well, my big sister is.

thanks for the kind reply, hope you'll find the time for part 2.
by klein_atuin
March 31st, 2012, 10:54 am
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 278
Views: 43738

Re: Grnk the Mighty (BfW 1.9)

hm, strange this thread stopped in december - didn't see a new one for 1.10. anyway: started it the first time now on 1.10, medium. very nice character and dialogues! since i'm curious about the story i'm playing with failsaves right now, but although there's already one thing about balancing: it's ...
by klein_atuin
January 24th, 2012, 6:40 pm
Forum: Scenario & Campaign Development
Topic: The Brotherhood of Wesnoth 0.9.0 [1.9+]
Replies: 49
Views: 7052

Re: The Brotherhood of Wesnoth 0.7.1 [Wesnoth 1.9x Only]

Hi tried the recent version on 1.85, lv hard. started fine, szenario 2 and 3 are interesting. but those monsters in 4 just don't make any sense to me. there's absolutely no option for strategy or even tactics to fight them. they surround the camp immediately, most times even killing one or two units...
by klein_atuin
January 3rd, 2012, 11:40 am
Forum: Multiplayer Development
Topic: fka MP Maps
Replies: 1
Views: 329

fka MP Maps

Honouring Dovolentes marvellous Survival Maps we created two Orocia-like scenarios for four players: Sacred Oasis and Holy Fires . In addition we included two 2-player versions of Cutthroat. You'll find all scenarios in our add-on: fka MP Maps . The scenarios are fully playable under 1.8 but we welc...
by klein_atuin
August 26th, 2011, 12:40 pm
Forum: Eastern Invasion
Topic: Scenario Review - EI 9 - Training the Ogres
Replies: 11
Views: 6839

Re: Scenario Review - EI: Training the Ogres

(1) hard, 1.80 (played it once years ago) (2) 11 to catch two ogres. Its not difficult, it's pure dice-rolling. explanation: a) All of my units are still lv 2 by now (due to short time limits and in fact the decision to rather have more leveled cavalry, which fits nicely until now). b) 3 of 5 ogres ...
by klein_atuin
August 22nd, 2011, 8:18 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 89
Views: 32698

Re: Undead Campaign: Danse Macabre

Well, if You made the suggestion to add an exp-mining scenario _after_ the Vengeance scenario already offered unlimited exp - i sure don't need to understand why. Still the critical point wasn't having any 'mining' scenario but "the way" it is implemented now. As far as i remember - but i have no ol...
by klein_atuin
August 22nd, 2011, 6:04 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 89
Views: 32698

Re: Undead Campaign: Danse Macabre

Hi there. this is feedback too but cause of dealing with one problem i rather put it here. first of all: nice campaign idea. tried an earlier version a while ago and got stuck because its pretty hard without "clairvoyance". Now i've played 1.05 on 1.80 (medium) and found it turned upside down. mostl...
by klein_atuin
July 14th, 2011, 5:29 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 296
Views: 61627

Re: The Altaz Mariners - MP Campaign, out now!

first: nice campaign, thanx a lot. played through, using quite a few saves in fact for without it's pretty hard since there's little hint about playable orders of the island scenarios. but you're working on that, so just fine ;) two serious problems i found. 1. i played dahazi beach early, then trad...
by klein_atuin
May 5th, 2011, 9:54 pm
Forum: Scenario & Campaign Development
Topic: The septentrional tower 0.9.9 NOW! (for BfW 1.8)
Replies: 41
Views: 7028

Re: The septentrional tower 0.9.6 NOW! (for BfW 1.8)

7: since i didn't know where the necromancer was i followed the hint to the right side first. that took too long. started new and hurried straight northwards. 8: went straight through the cave, only two trolls came from behind i killed. 11: don't know yet. without my allies recruiting, it seems hard...
by klein_atuin
May 5th, 2011, 4:50 pm
Forum: Scenario & Campaign Development
Topic: The septentrional tower 0.9.9 NOW! (for BfW 1.8)
Replies: 41
Views: 7028

Re: The septentrional tower 0.9.6 NOW! (for BfW 1.8)

ah, great, sorry for misinterpreting it.

and thanks definitely go to those who build campaigns for all to play!

Edit: no new version for 1.8 available - no recruiting still...
by klein_atuin
May 4th, 2011, 12:12 pm
Forum: Scenario & Campaign Development
Topic: The septentrional tower 0.9.9 NOW! (for BfW 1.8)
Replies: 41
Views: 7028

Re: The septentrional tower 0.9.6 NOW! (for BfW 1.8)

hi there, me again. Played it to the final battle now. There i found my reinforcements are less than promised: neither the wose nor the infantery do recruit (nor the dwarf, but that seems ok). At least the wose had the opportunity several times but didn't. took a look into the .cfg and saw you want ...
by klein_atuin
May 2nd, 2011, 8:33 am
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 7 - Outriding the Outriders
Replies: 26
Views: 8755

Re: Scenario Review: SoF 7 - Outriding the Outriders

(1) normal, 1.80 (2) 10 with bad luck: about 5 starts + single replays and every time got killed before round 5 - even with various ways of blocking or attacking (3) clear (5) A lucky AI leaves you no chance at all, if it kills the first villagers without loss the scenario is almost lost (6) like it...
by klein_atuin
April 28th, 2011, 12:21 pm
Forum: Scenario & Campaign Development
Topic: The septentrional tower 0.9.9 NOW! (for BfW 1.8)
Replies: 41
Views: 7028

Re: The septentrional tower 0.9.2. (for BfW 1.8)

maybe me. first: call me the fool. its not the next scenario that doesn't load, it's "07 la noche...". And in the map "07 el cemeterio..." you'll find the Gs^Ima character. just hastened through the pass after i had finally killed the goblin - no idea why i left that out, and even didn't realize the...