Search found 18 matches
- January 17th, 2012, 9:08 pm
- Forum: Art Contributions
- Topic: New bridges (bridge-castle-transitions, hanging bridge)
- Replies: 132
- Views: 55020
Re: Bridge-Castle Transitions (was: New try at a hanging bri
Well, IMHO you shouldn't light the rocks from all angles especially at the top. It'd be more realistic if you blend your first attempt with the second.
- November 15th, 2010, 5:01 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Problems with scons and boost compiling 1.9.2 [split from 1.9.0]
- Replies: 3
- Views: 1640
Re: Wesnoth 1.9.0
Try cmake. It works for me and isn't as slow as scons.
- August 23rd, 2010, 11:00 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Updating Solely Required Files
- Replies: 11
- Views: 3946
Re: Updating Solely Required Files
I guess in-game updating would still be next to impossible without running wesnoth as root, right?
- May 13th, 2010, 2:45 pm
- Forum: Art Contributions
- Topic: Links to Decent but Abandoned Terrain graphics
- Replies: 25
- Views: 16495
Re: Links to Decent but Abandoned Terrain graphics
Snow Drifts: I always thought they look nice and give snowy maps a greater variety. Fortunately, doofus-01 is still around. Unfortunately, he lost interest in it.
- March 21st, 2010, 7:41 pm
- Forum: Writers’ Forum
- Topic: Wesnoth-Compiled guides released! Download them freely.
- Replies: 9
- Views: 3398
Re: Wesnoth-Compiled guides released! Download them freely.
And, I am sorry for you as well, because you hate one of the best fonts. I know, I know, taste is subjective but Comic Sans is horrible and should've been banned from distribution since it has seen the dawn of light. Seriously, it misses everything a proper typeface needs to have. Edit: And if you ...
- March 18th, 2010, 6:55 pm
- Forum: Coder’s Corner
- Topic: Calculation time for AI
- Replies: 35
- Views: 7472
Re: Calculation time for AI
Hmm, why not consider statistics? Like getting enough data and estimating a distribution with gaussian (mixture models). This might lead to more "natural" behaviour and improves calculation time and memory usage tremendously (only covar matrices and mean vectors).
- March 18th, 2010, 6:32 pm
- Forum: Writers’ Forum
- Topic: The mega Wesnoth PDF
- Replies: 12
- Views: 4726
Re: The mega Wesnoth PDF
Nice effort, however from a typographical standpoint it is quite amateurish, sorry. If it intends to be on par with all the other excellent assets BfW has to offer (sprites, portraits, music, ...) it should get a proper form. LaTeX and a good document class for example would give much better results.
- March 9th, 2010, 3:07 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.7.14 aka 1.8-beta7
- Replies: 5
- Views: 12197
Re: Wesnoth 1.7.14 aka 1.8-beta7
I thought the betas were supposed to fix bugs to get to a releasable state. But IMHO features such as Version 1.7.14-1.8beta7: * AI: * Allow to write AI components in LUA * User interface: * Rewrote the sizing code of the tree view widget * Enable the scrollwheel for the tree view * Enable the scrol...
- March 6th, 2010, 2:57 pm
- Forum: Coder’s Corner
- Topic: Calculation time for AI
- Replies: 35
- Views: 7472
Re: Calculation time for AI
Good luck with a route planning algorithm, that doesn't estimate roughly... The answer may be "rough" or rounded, but the process consists of steps based on hard, accurate, data. Is how computers work. If you do it the computer science way, the answer you get has to be correct or you're d...
- March 6th, 2010, 1:57 am
- Forum: Coder’s Corner
- Topic: Calculation time for AI
- Replies: 35
- Views: 7472
Re: Calculation time for AI
Good luck with a route planning algorithm, that doesn't estimate roughly...Zachron wrote:Except, a computer has no way of doing "rough" estimations. It gets exact values from specific sources. Designing an algorithm for it to be less exact, might even make the computer take longer.
- February 20th, 2010, 6:04 pm
- Forum: Technical Support
- Topic: Playing & CPU fan constantly running. Should I be concerned?
- Replies: 8
- Views: 3125
Re: Playing & CPU fan constantly running. Should I be concerned?
Of course, since the game is constantly redrawing and playing music in a loop.
- February 10th, 2010, 10:51 pm
- Forum: Users’ Forum
- Topic: Why so many versions?
- Replies: 26
- Views: 5337
Re: Why so many versions?
This is not true for quite some time now. Linux used to use the even-odd-system for stable and unstable, but this is history since 2.6.Zarel wrote:Well, only some projects follow that versioning scheme. The only ones I know of that do are the Linux Kernel and Wesnoth.
- February 2nd, 2010, 4:46 am
- Forum: Technical Support
- Topic: Cannot Exit Wesnoth
- Replies: 13
- Views: 2715
Re: Cannot Exit Wesnoth
Just a quick note: 1.7.12 does not fix this issue.
- February 2nd, 2010, 2:58 am
- Forum: Technical Support
- Topic: Cannot Exit Wesnoth
- Replies: 13
- Views: 2715
Re: Cannot Exit Wesnoth
Well audio under Linux is sometimes... strange. Especially with the introduction of pulseaudio. And by the way, the sound system isn't crashing the whole system, since you still can kill the wesnoth process and go on. @ivanovic: there is no such package in the repository. But I will compile the late...
- January 30th, 2010, 1:19 am
- Forum: Technical Support
- Topic: Cannot Exit Wesnoth
- Replies: 13
- Views: 2715
Re: Cannot Exit Wesnoth
I experience the same with 1.7.9 and Karmic. I usually switch to vt1 (via ctrl+alt+f1) log in and kill wesnoth with killall -9 wesnoth.