Search found 18 matches

by m0ta
January 17th, 2012, 9:08 pm
Forum: Art Contributions
Topic: New bridges (bridge-castle-transitions, hanging bridge)
Replies: 132
Views: 42075

Re: Bridge-Castle Transitions (was: New try at a hanging bri

Well, IMHO you shouldn't light the rocks from all angles especially at the top. It'd be more realistic if you blend your first attempt with the second.
by m0ta
November 15th, 2010, 5:01 pm
Forum: Release Announcements, Compiling & Installation
Topic: Problems with scons and boost compiling 1.9.2 [split from 1.9.0]
Replies: 3
Views: 1249

Re: Wesnoth 1.9.0

Try cmake. It works for me and isn't as slow as scons.
by m0ta
August 23rd, 2010, 11:00 am
Forum: Release Announcements, Compiling & Installation
Topic: Updating Solely Required Files
Replies: 11
Views: 2785

Re: Updating Solely Required Files

I guess in-game updating would still be next to impossible without running wesnoth as root, right?
by m0ta
May 13th, 2010, 2:45 pm
Forum: Art Contributions
Topic: Links to Decent but Abandoned Terrain graphics
Replies: 25
Views: 13624

Re: Links to Decent but Abandoned Terrain graphics

Snow Drifts: I always thought they look nice and give snowy maps a greater variety. Fortunately, doofus-01 is still around. Unfortunately, he lost interest in it.

Image
by m0ta
March 21st, 2010, 7:41 pm
Forum: Writers’ Forum
Topic: Wesnoth-Compiled guides released! Download them freely.
Replies: 9
Views: 2448

Re: Wesnoth-Compiled guides released! Download them freely.

And, I am sorry for you as well, because you hate one of the best fonts. I know, I know, taste is subjective but Comic Sans is horrible and should've been banned from distribution since it has seen the dawn of light. Seriously, it misses everything a proper typeface needs to have. Edit: And if you ...
by m0ta
March 18th, 2010, 6:55 pm
Forum: Coder’s Corner
Topic: Calculation time for AI
Replies: 35
Views: 5378

Re: Calculation time for AI

Hmm, why not consider statistics? Like getting enough data and estimating a distribution with gaussian (mixture models). This might lead to more "natural" behaviour and improves calculation time and memory usage tremendously (only covar matrices and mean vectors).
by m0ta
March 18th, 2010, 6:32 pm
Forum: Writers’ Forum
Topic: The mega Wesnoth PDF
Replies: 12
Views: 3616

Re: The mega Wesnoth PDF

Nice effort, however from a typographical standpoint it is quite amateurish, sorry. If it intends to be on par with all the other excellent assets BfW has to offer (sprites, portraits, music, ...) it should get a proper form. LaTeX and a good document class for example would give much better results.
by m0ta
March 9th, 2010, 3:07 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.7.14 aka 1.8-beta7
Replies: 5
Views: 6468

Re: Wesnoth 1.7.14 aka 1.8-beta7

I thought the betas were supposed to fix bugs to get to a releasable state. But IMHO features such as Version 1.7.14-1.8beta7: * AI: * Allow to write AI components in LUA * User interface: * Rewrote the sizing code of the tree view widget * Enable the scrollwheel for the tree view * Enable the scrol...
by m0ta
March 6th, 2010, 2:57 pm
Forum: Coder’s Corner
Topic: Calculation time for AI
Replies: 35
Views: 5378

Re: Calculation time for AI

Good luck with a route planning algorithm, that doesn't estimate roughly... The answer may be "rough" or rounded, but the process consists of steps based on hard, accurate, data. Is how computers work. If you do it the computer science way, the answer you get has to be correct or you're doing estim...
by m0ta
March 6th, 2010, 1:57 am
Forum: Coder’s Corner
Topic: Calculation time for AI
Replies: 35
Views: 5378

Re: Calculation time for AI

Zachron wrote:Except, a computer has no way of doing "rough" estimations. It gets exact values from specific sources. Designing an algorithm for it to be less exact, might even make the computer take longer.
Good luck with a route planning algorithm, that doesn't estimate roughly...
by m0ta
February 20th, 2010, 6:04 pm
Forum: Technical Support
Topic: Playing & CPU fan constantly running. Should I be concerned?
Replies: 8
Views: 2316

Re: Playing & CPU fan constantly running. Should I be concerned?

Of course, since the game is constantly redrawing and playing music in a loop.
by m0ta
February 10th, 2010, 10:51 pm
Forum: Users’ Forum
Topic: Why so many versions?
Replies: 26
Views: 3659

Re: Why so many versions?

Zarel wrote:Well, only some projects follow that versioning scheme. The only ones I know of that do are the Linux Kernel and Wesnoth. ;)
This is not true for quite some time now. Linux used to use the even-odd-system for stable and unstable, but this is history since 2.6.
by m0ta
February 2nd, 2010, 4:46 am
Forum: Technical Support
Topic: Cannot Exit Wesnoth
Replies: 13
Views: 1833

Re: Cannot Exit Wesnoth

Just a quick note: 1.7.12 does not fix this issue.
by m0ta
February 2nd, 2010, 2:58 am
Forum: Technical Support
Topic: Cannot Exit Wesnoth
Replies: 13
Views: 1833

Re: Cannot Exit Wesnoth

Well audio under Linux is sometimes... strange. Especially with the introduction of pulseaudio. And by the way, the sound system isn't crashing the whole system, since you still can kill the wesnoth process and go on. @ivanovic: there is no such package in the repository. But I will compile the late...
by m0ta
January 30th, 2010, 1:19 am
Forum: Technical Support
Topic: Cannot Exit Wesnoth
Replies: 13
Views: 1833

Re: Cannot Exit Wesnoth

I experience the same with 1.7.9 and Karmic. I usually switch to vt1 (via ctrl+alt+f1) log in and kill wesnoth with killall -9 wesnoth.