Search found 15 matches
- May 5th, 2012, 12:40 pm
- Forum: Multiplayer Development
- Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
- Replies: 524
- Views: 106453
Re: SX RPG ADD ON 3.9.99x - now on 1.10.0 Server.
Giant armor spiders is WoW2 were not handled by no luck in the replay with Zeus and I. Hi Lester, Hopefully we can get a 5p game sometime. Sure thing. I can learn alot from new tactics u told me earlier. Found another glitch yesterday, while i was playing Castle of Cantar map. After someone has tak...
- May 3rd, 2012, 12:59 pm
- Forum: Multiplayer Development
- Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
- Replies: 524
- Views: 106453
Re: SX RPG ADD ON 3.9.93h - now on 1.10.0 Server.
Yesterday i was playing SXRPG evildead with 5 players. One of the players had choosen "mage" as class. After a long battle (say after 50+ turns) the mage was summoning an ice demon.... but is was shocked it had only 91 HP and two 13-4 attacks. It was killed in one blow by AI. That is big s...
- August 23rd, 2010, 1:13 pm
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 230161
Re: SXC Development
Well, I deleted the cache and reinstalled SXC and the error still occurred. I am using 1.8.3 at the moment. I can't reproduce you're errors with mappack version 0.2.22 with Wesnoth version 1.8.4 & WinXP prof. I use a really old 15,4" notebook, but it works here. We had earlier troubles wit...
- August 19th, 2010, 12:54 pm
- Forum: Multiplayer Development
- Topic: SX Development
- Replies: 205
- Views: 35574
Re: SX Development
some minor tweaks: -------------------- - terrain def is raised to 40% if you train a terrain - add more traits (possibly depending on hero class) to chose from - more items - dead bosses will possibly drop minor items - new spells - and such wil be included in 3.7.1 version some minor tweaks, but ...
- August 19th, 2010, 12:29 pm
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 230161
Re: SXC Development
OK First roaming BOSSES: (they all have same attacks & hp now @ default maps) Situation now: 30-3 & 30-3 attacks 1000 hp total +10 resistances extra so 90 damage = max possible they can do Master at Arms: +9-2 both strikes gives 7-5 becomes 16-7 = 112 max 20-1 becomes 29-3 = 87 max For a bas...
- August 17th, 2010, 7:22 pm
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 230161
Re: SXC Development
Yesterday i made a new port of scenario SXC_Adventure for version 1.8.x
Today player wu, has defeated the map @ madmode, a great victory!
I want to share this with other members. Map used SXC-version 0.2.10
93 turns full of action, see attachment...
Today player wu, has defeated the map @ madmode, a great victory!
I want to share this with other members. Map used SXC-version 0.2.10
93 turns full of action, see attachment...
- August 6th, 2010, 10:54 am
- Forum: Multiplayer Development
- Topic: SX Development
- Replies: 205
- Views: 35574
Re: SX Development
about the armor system, i just suggest to use something similar to my system. ;) the SX ADD ON PACK had/has already a system included on 13.3.2009 (wizard of warII thread) which deals with everything. if you want the formula: (240 - positive armor) /10 = slots (14 is maximum) (BOUGHT Armor will not...
- August 5th, 2010, 1:39 pm
- Forum: Multiplayer Development
- Topic: SX Development
- Replies: 205
- Views: 35574
Re: SX Development
- second solution I thought about is to allow a bit lower armor in total (say 200) and automatically decrease armor of units with total armor higher than 200 so it's comparable to 200 or compensate by terrain defense but it's again about higher price for units with much lower default armor. This id...
- July 31st, 2010, 1:53 pm
- Forum: Multiplayer Development
- Topic: SX Development
- Replies: 205
- Views: 35574
Re: SX Development
Poison stops mega regen from gaining HP, right? If so, only Undead Mega-regenerating bosses would be immune to it's effects. DARTH SAUL!! *shakes fist* That's right MCP, the poisonous weapon u can buy in shop or special u put on later, is useless on them + since all the big leaders are undead-alike...
- July 29th, 2010, 6:41 pm
- Forum: Multiplayer Development
- Topic: SX Development
- Replies: 205
- Views: 35574
Re: SX Development
Did u changed you're mind Mabuse? ..... so we may have a cantar version supporting the stf shop and one cantar version supporting the SX/RPG system ..... ..... PKZ: can you do me a favor and REMOVE the CANTAR and EVIL DEAD maps from the collection, the main reason for that is that i dont want to hav...
- July 27th, 2010, 6:06 pm
- Forum: Multiplayer Development
- Topic: SX Development
- Replies: 205
- Views: 35574
Re: SX Development
Ok after many previous tests on how all those errors do occur, like allready posted here i got the new testmaps send by pkz. First im gonna do some research: Loaded with <SXCollective_test2.zip> + SXC_Stormcastle.cfg merged, gives again errors. Loaded without chambers, classic, maze, rumble, and str...
- July 22nd, 2010, 3:05 pm
- Forum: Multiplayer Development
- Topic: SX Development
- Replies: 205
- Views: 35574
Re: SX Development
This is a great topic, concerning all matter in Survival Extreme "the new style". As said, i would like to see one big mappack for all SX-maps, that can have two different playing style maps in it. It's a worthy addition for wesnoth by it's fast gameplay and new stuff to discover. We can u...
- June 28th, 2010, 7:38 pm
- Forum: Multiplayer Development
- Topic: Wizard of War II
- Replies: 175
- Views: 25168
Re: Wizard of War II
It's great to speak with u again Mabuse, after all this time. Must be like 1 year ago .....
And how can i forget MCP also! Let the old good times relive. I recently have also spoken with more "old gang members" =) like mond & pkz.
And how can i forget MCP also! Let the old good times relive. I recently have also spoken with more "old gang members" =) like mond & pkz.
- June 28th, 2010, 11:35 am
- Forum: Multiplayer Development
- Topic: Wizard of War II
- Replies: 175
- Views: 25168
Re: Wizard of War II
ok, pals. maybe i have some free time and i will try to make a port to 1.8 with the newest balance changes. it may be that i will upload the different maps one by one, so the version will be updated with maps regularly. first version will contain "Castle of Cantar" map, i MAY contain chan...
- April 5th, 2009, 2:14 pm
- Forum: Multiplayer Development
- Topic: Wizard of War II
- Replies: 175
- Views: 25168
Re: Wizard of War II
Notes about v. 3.24 Since a spellcaster can only buy the special <slow> in all type melee, why 275 gold !! for it... I'd say make it 75 gold now, thats more fair. Then u can delete the ([censored]) [heavy staff] as well. So if u buy a mace + slow special, it will cost 30 + 75 = 105 gold. Sounds good...