Search found 3288 matches

by Pentarctagon
Yesterday, 6:24 pm
Forum: Users’ Forum
Topic: Introduce yourself here!
Replies: 539
Views: 83629

Re: Introduce yourself here!

Hello I've been playing Wesnoth for a while and in the last year have started to play around with eras and map creation. Recently I've started to get into pixel art. I joined the forums, because I've been working on some unit graphics and need some help with how to properly shade and colour them. I...
by Pentarctagon
June 21st, 2018, 7:25 am
Forum: Website
Topic: Wesnoth Forum textformatting fails
Replies: 5
Views: 147

Re: Wesnoth Forum textformatting fails

Moved to the Website forum.
by Pentarctagon
June 20th, 2018, 11:31 pm
Forum: Website
Topic: Delete account
Replies: 1
Views: 76

Re: Delete account

There is no option for your account to be deleted. Done.
by Pentarctagon
June 20th, 2018, 12:49 pm
Forum: WML Workshop
Topic: Sudipta's WML questions
Replies: 23
Views: 595

Re: Sudipta's WML questions

Should be "$($this_unit.hitpoints - 1)".
by Pentarctagon
June 14th, 2018, 5:50 am
Forum: Developers’ Discussions
Topic: Enabling hardening options for Wesnoth's executables
Replies: 8
Views: 499

Re: Enabling hardening options for Wesnoth's executables

Alright, in that case, I'll enable hardening by default tomorrow, unless there are any objections raised before then.
by Pentarctagon
June 14th, 2018, 4:16 am
Forum: Technical Support
Topic: Bug Report: The Rise of Wesnoth
Replies: 2
Views: 128

Re: Bug Report: The Rise of Wesnoth

Could you be more specific about what isn't working? Also, do you still have a save file where the issues occur?
by Pentarctagon
June 11th, 2018, 10:02 pm
Forum: Developers’ Discussions
Topic: Enabling hardening options for Wesnoth's executables
Replies: 8
Views: 499

Re: Enabling hardening options for Wesnoth's executables

Another question, I suppose, would be whether to enable the Wformat-security option. Wesnoth currently doesn't output any warnings when it's enabled though, and I don't know how useful it would actually be.
by Pentarctagon
June 11th, 2018, 2:55 pm
Forum: Developers’ Discussions
Topic: Enabling hardening options for Wesnoth's executables
Replies: 8
Views: 499

Re: Enabling hardening options for Wesnoth's executables

Based on the Debian build log , Wesnoth is already built there with -D_FORTIFY_SOURCE=2 , -fstack-protector-strong , and -Wl,-z,relro . The new options from above then would only be -Wl,-z,now and enabling PIE. Of course, some players build Wesnoth themselves, and there are also other GNU/Linux dis...
by Pentarctagon
June 11th, 2018, 8:46 am
Forum: Developers’ Discussions
Topic: Enabling hardening options for Wesnoth's executables
Replies: 8
Views: 499

Re: Enabling hardening options for Wesnoth's executables

Based on the Debian build log, Wesnoth is already built there with -D_FORTIFY_SOURCE=2, -fstack-protector-strong, and -Wl,-z,relro. The new options from above then would only be -Wl,-z,now and enabling PIE.
by Pentarctagon
June 11th, 2018, 6:02 am
Forum: Developers’ Discussions
Topic: Enabling hardening options for Wesnoth's executables
Replies: 8
Views: 499

Enabling hardening options for Wesnoth's executables

It was mentioned on Discord that it would be beneficial to enable by default the hardening/security features added in PR 3015 . To expand a bit on what it does: Makes Wesnoth a Position Independent Executable(PIE, info ). This allows it to make better use of ASLR, and is done vs the -fPIE -pie optio...
by Pentarctagon
June 10th, 2018, 4:52 pm
Forum: Game Development
Topic: MacOSX Tester Searched
Replies: 7
Views: 465

Re: MacOSX Tester Searched

Moved to Game Development.
by Pentarctagon
June 10th, 2018, 4:35 pm
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 28
Views: 1064

Re: Wesnoth 1.14 on Android

Stickied, the previous 1.12 thread is here. Also I assume the opening post should have some of the same info as the 1.12 support thread.
by Pentarctagon
June 10th, 2018, 4:33 pm
Forum: Users’ Forum
Topic: Android 1.12 support thread
Replies: 115
Views: 32641

Re: Android 1.12 support thread

Unstickied, the 1.14 thread is here.
by Pentarctagon
June 8th, 2018, 9:45 pm
Forum: Technical Support
Topic: DiD S2
Replies: 3
Views: 165

Re: DiD S2

BTW, all the mainline scenarios have dedicated threads in the Mainline Campaign Feedback forum, so this will probably be moved to https://forums.wesnoth.org/viewtopic.php?f=54&t=20331 soon. Those threads have a specific format of questions and answers, so just straight bug reports are fine here(or ...
by Pentarctagon
June 5th, 2018, 12:14 am
Forum: Ideas
Topic: Stacking units - smaller proposal
Replies: 3
Views: 195

Re: Stacking units - smaller proposal

Well, it is an FPI, so I assume the stance still hasn't changed much.