Search found 3175 matches

by Pentarctagon
Today, 9:44 am
Forum: Ideas
Topic: [engine] Ingame quick bug reports
Replies: 2
Views: 158

Re: [engine] Ingame quick bug reports

It would allow for certain details to be gathered automatically - OS, hardware information, a savefile, etc.
by Pentarctagon
Yesterday, 8:35 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 468
Views: 20476

Re: Dunefolk(previously Khalifate) race description

I thought the description was purposely vague as a way of generating consensus among everyone, and to leave things open for campaigns to explore. It was, but in this case all the units are already shown as Dunefolk Human on the right side-panel, so it's really just a question of if they should be e...
by Pentarctagon
Yesterday, 10:32 am
Forum: Art Contributions
Topic: Lordbob's commissionned work: UtBS
Replies: 225
Views: 30183

Re: Lordbob's commissionned work: UtBS

Nym's smile seems a little... forced, maybe? Almost like it's sarcastic. The coloration of either end of her lips seems like it extends a little too far as well.
by Pentarctagon
April 20th, 2018, 4:24 pm
Forum: Users’ Forum
Topic: 1.14 MP server login requirement
Replies: 0
Views: 142

1.14 MP server login requirement

As of now, logging into the 1.14 MP server will require an activated forum account - this only means that you have clicked the link in the verification email, there is no requirement to actually post or "be active" on the forums. This has been implemented in part so that the forum's additional moder...
by Pentarctagon
April 20th, 2018, 6:49 am
Forum: WML Workshop
Topic: Image Removal Trigger
Replies: 2
Views: 52

Re: Image Removal Trigger

Yep. You can even sort-of indirectly verify this by checking your CPU usage when a [message] is being displayed vs when it's not - it'll be lower when the [message] is being displayed, since nothing on the screen is being updated.
by Pentarctagon
April 20th, 2018, 6:14 am
Forum: Users’ Forum
Topic: Introduce yourself here!
Replies: 518
Views: 75975

Re: Introduce yourself here!

Welcome! MP and the campaigns are entirely separate, so in general I would check the difficulty listed for each campaign and follow that, though for first starting off I would follow this . As far as finding people to play against, that would be Wesnoth's MP server, which is accessible from the main...
by Pentarctagon
April 19th, 2018, 6:52 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 468
Views: 20476

Re: Dunefolk(previously Khalifate) race description

All of the units say "Dunefolk Human" in the sidebar, so I'm not sure saying it in the description as well adds much. If it were added though, I would swap it around, so:
An offshoot of a forgotten nomadic civilization, the human Dunefolk lay claim...
by Pentarctagon
April 19th, 2018, 6:48 am
Forum: Art Contributions
Topic: Chasm Abyss - Animation // Mainline?
Replies: 6
Views: 258

Re: Chasm Abyss - Animation // Mainline?

That looks like it'd be pretty neat, actually.
by Pentarctagon
April 19th, 2018, 6:42 am
Forum: Technical Support
Topic: Very long animations cause the game to crash (1.13.14)
Replies: 3
Views: 116

Re: Very long animations cause the game to crash

Tad_Carlucci wrote:
April 19th, 2018, 3:13 am
or 1.15+dev
Nobody outside the dev team should be testing things on 1.15 at the moment :P
by Pentarctagon
April 17th, 2018, 7:02 am
Forum: Writers’ Forum
Topic: New descriptions for the Quenoth Elves
Replies: 16
Views: 527

Re: New descriptions for the Quenoth Elves

A similar thing happened with the Dunefolk race description recently, in fact.
by Pentarctagon
April 15th, 2018, 9:59 pm
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 75
Views: 3114

Re: Default+Dunefolk era balance

Another replay here. Also another loss for me, but I think I'm getting better, at least.
by Pentarctagon
April 14th, 2018, 6:01 pm
Forum: Art Workshop
Topic: OGL Open Game Licence
Replies: 25
Views: 1207

Re: OGL Open Game Licence

I'm really not sure what else to tell you at this point.
by Pentarctagon
April 14th, 2018, 9:36 am
Forum: Users’ Forum
Topic: Question : How does an UMC campaign become part of mainline campaigns?
Replies: 10
Views: 470

Re: Question : How does an UMC campaign become part of mainline campaigns?

There's a whole bunch of details that I and others could probably get into, but really what it comes down to is communication. If you want your campaign (or faction, or really any other UMC) mainlined, you need to make it known that you're aiming for mainline, and also be willing to listen to feedba...
by Pentarctagon
April 12th, 2018, 11:52 pm
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 75
Views: 3114

Re: Default+Dunefolk era balance

However, if we are talking about changes would it be worth considering reducing the units stats and then instead giving the LIMINAL a BONUS at DUSK and DAWN and no change at night? That would not actually effect the gameplay in any way but would make their stats more obviously readable. This change...
by Pentarctagon
April 12th, 2018, 8:17 am
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 75
Views: 3114

Re: Default+Dunefolk era balance

A thought I had regarding Liminal - what about splitting it into two separate sets of ToD bonuses/maluses? So the current Liminal would be kept the same, which would leave anything currently using it unaffected, and instead the Dunefolk would use: Dawn Liminal — +25% for Second Watch, Dawn, Morning;...