Search found 3664 matches

by Pentarctagon
Yesterday, 8:05 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 51
Views: 7810

Re: Unit genders

The stats would be kept the same so as to not affect balance though, so that's pretty much done already.
by Pentarctagon
Yesterday, 7:10 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 51
Views: 7810

Re: Unit genders

It couldn't hurt, I suppose, though it's a moot point until there's someone willing to make the sprites.
by Pentarctagon
Yesterday, 5:26 am
Forum: Users’ Forum
Topic: Unit genders
Replies: 51
Views: 7810

Re: Unit genders

I would say that the way to go, if the art were available, would be to have an elf line that's a copy of the Mage -> Red Mage -> Arch Mage advancements (to maintain the current balance) and have the lore stated in the unit description justify the stats (ex: that their study of human fire magic weake...
by Pentarctagon
Yesterday, 5:12 am
Forum: Users’ Forum
Topic: Wesnoth on Liberapay
Replies: 16
Views: 1655

Re: Wesnoth on Liberapay

Personally, I'm not especially enthusiastic about crypto-currency, but as long as there's a way to automatically convert donations into USD then I don't have any objections at least.

Ultimately, however, it's up to the Board whether they want to set up crypto-currency donations or not.
by Pentarctagon
June 13th, 2019, 1:41 pm
Forum: WML Workshop
Topic: Xalzar's WML Headaches
Replies: 50
Views: 3096

Re: Xalzar's WML Headaches

Does the code attribute work placed directly in [event] like that?
by Pentarctagon
June 12th, 2019, 1:08 am
Forum: Users’ Forum
Topic: Unit genders
Replies: 51
Views: 7810

Re: Unit genders

Lore-wise the stats could also be explained by saying that the elves learned their fire magic from the humans during the campaign, and so their stats are the same/similar.
by Pentarctagon
June 11th, 2019, 11:46 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 51
Views: 7810

Re: Unit genders

Would the rebels need a new unit line, or just one new lvl1 unit that advances to the existing Sorceress/Druid? By the way, not directly related to rebels but more generally about gendered units, the addon "Combined Mage unit-line tweaks" adds has an option for male and female Mages to have differe...
by Pentarctagon
June 11th, 2019, 3:41 am
Forum: Users’ Forum
Topic: Unit genders
Replies: 51
Views: 7810

Re: Unit genders

Personally what would be interesting to me would be to perhaps have a male elf instead take the place of the human mage. While I get the canon/historical reasons for the faction having the mage unit, it still always seemed out of place.
by Pentarctagon
June 10th, 2019, 2:48 am
Forum: Technical Support
Topic: I don't see context menu
Replies: 2
Views: 77

Re: I don't see context menu

Where are you trying to draw a circle?
by Pentarctagon
June 10th, 2019, 1:34 am
Forum: WML Workshop
Topic: Scenario won't load
Replies: 11
Views: 179

Re: Scenario won't load

What is the exact error you're getting? Also, is there anything in Wesnoth's log file?
by Pentarctagon
June 10th, 2019, 12:32 am
Forum: Users’ Forum
Topic: Wesnoth on Liberapay
Replies: 16
Views: 1655

Re: Wesnoth on Liberapay

An update on this, from #development on Discord:
quarterly.png
by Pentarctagon
June 9th, 2019, 9:03 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 120
Views: 2607

Re: Main Factions Balance

Hejnewar wrote:
June 9th, 2019, 6:14 pm
I totally forgot. Actually probably some maps could use some redesigning. But would even anyone want that?
As long as sufficient reasoning can be given for the change(s), I don't see why not.
by Pentarctagon
June 9th, 2019, 12:18 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 95
Views: 7661

Re: Dunefolk Rework - Base Units

I would say 4 or 5, since the sheath on his hip doesn't look long enough to hold the sword(s) he's wielding in 1-3.
by Pentarctagon
June 8th, 2019, 11:35 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 120
Views: 2607

Re: Main Factions Balance

@Pentarctagon I would recommend first reducing the scope of your changes to a single faction that you believe the Undead have trouble with, at a minimum. Also, frankly, you're going to need to provide more evidence than you have so far. How? By doing some of the things you're saying would take too ...
by Pentarctagon
June 8th, 2019, 6:15 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 120
Views: 2607

Re: Main Factions Balance

@Pentarctagon Slightly tweaking the stats of multiple units in every Default faction however, is simply too wide-ranging and unfocused to have a very likely chance of being accepted. It's not wide-ranging and unfocused. Focus is one to make win-rates of all factions averaging 42-54% => 48-53%. You ...