Search found 3945 matches

by Pentarctagon
Today, 5:51 am
Forum: Users’ Forum
Topic: Players are not interested in competitive?
Replies: 27
Views: 1662

Re: Players are not interested in competitive?

When it comes to cheating, i don't think there is much we can do actually, there are basicially 3 ways to cheat: 1) A player can uncover any information about the current gamestate. 2) The host can inject any wml cod einto the initial scenario, that he sends to the other cllients. 3) A player coudl...
by Pentarctagon
Today, 4:28 am
Forum: Users’ Forum
Topic: Turn off visual effect?
Replies: 1
Views: 26

Re: Turn off visual effect?

In Preferences > Display, you can turn off some animations, including the water animations.
by Pentarctagon
Yesterday, 4:09 am
Forum: Users’ Forum
Topic: Players are not interested in competitive?
Replies: 27
Views: 1662

Re: Players are not interested in competitive?

Best case for that would probably be to check with both sides if they agree that a surrender or leader-death happened, otherwise some way to confirm a disconnect/afk vs agreeing to reload and continue later.
by Pentarctagon
Yesterday, 1:39 am
Forum: Users’ Forum
Topic: Players are not interested in competitive?
Replies: 27
Views: 1662

Re: Players are not interested in competitive?

I don't mean store who the winner was, just a flag of whether or not it was a competitive game.
by Pentarctagon
February 27th, 2020, 5:00 am
Forum: Users’ Forum
Topic: Players are not interested in competitive?
Replies: 27
Views: 1662

Re: Players are not interested in competitive?

If everything works out, one of my goals for 1.15/1.16 is to add in a UI to the client that will allow viewing MP game history. Adding another checkbox to the game creation screen to indicate if the game is competitive or not would be pretty easy at that point. Overhauling wesnoth's current client-s...
by Pentarctagon
February 27th, 2020, 3:02 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 83
Views: 6788

Re: Dunefolk Rework - Unit Descriptions

If it gets re-added, at a minimum it should be worded in a way that doesn't make it likely to be misinterpreted as describing an aspect of the unit's gameplay that doesn't exist.
by Pentarctagon
February 23rd, 2020, 3:48 am
Forum: Strategies & Tips
Topic: Stuck on Descent into Darkness-Orc War
Replies: 13
Views: 356

Re: Stuck on Descent into Darkness-Orc War

The changelog so far for the next development release can be found at https://changelog.wesnoth.org. The changelog so far for the next stable release can then be found by changing the "Branch: master" dropdown to "Branch: 1.14". As far as the DiD rebalance, I'm not sure. nemaara here on the forums a...
by Pentarctagon
February 23rd, 2020, 1:21 am
Forum: Strategies & Tips
Topic: Stuck on Descent into Darkness-Orc War
Replies: 13
Views: 356

Re: Stuck on Descent into Darkness-Orc War

Currently 1.15.3 is scheduled for Sunday, March 8th, 00:00 UTC.
by Pentarctagon
February 22nd, 2020, 6:12 pm
Forum: Strategies & Tips
Topic: Quick question (Intelligent and AMLA)
Replies: 1
Views: 77

Re: Quick question (Intelligent and AMLA)

Yes and yes.
by Pentarctagon
February 22nd, 2020, 1:44 am
Forum: WML Workshop
Topic: Heindals WML Questions
Replies: 41
Views: 5984

Re: Heindals WML Questions

That sounds like an enter_hex event?
by Pentarctagon
February 22nd, 2020, 1:43 am
Forum: WML Workshop
Topic: filter unit by killing the unit with set_menu_item
Replies: 3
Views: 90

Re: filter unit by killing the unit with set_menu_item

If you're passing $x1,$y1 as the [secondary_unit], then in your custom event those coordinates would be in $x2,$y2, wouldn't they?
by Pentarctagon
February 22nd, 2020, 1:39 am
Forum: Users’ Forum
Topic: New Player
Replies: 2
Views: 94

Re: New Player

Generally for vanilla Wesnoth, there isn't any building or rebuilding of customized units. There's the recruit list and, if it's a campaign, the recall list.
by Pentarctagon
February 20th, 2020, 1:49 pm
Forum: Technical Support
Topic: How to fix lag in Legend of the invicibles
Replies: 1
Views: 79

Re: How to fix lag in Legend of the invicibles

You can try disabling water/idle animations, or lowering the resolution. Otherwise you'll need to ask in Legend of the Invincibles thread.
by Pentarctagon
February 18th, 2020, 1:29 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.11
Replies: 5
Views: 1686

Re: Wesnoth 1.14.11

zijing wrote:
February 16th, 2020, 6:00 am
My compilation isnt't complete.The game can play,but some translation isn't success.
Not all translations - and in fact most translations - are not 100% complete. How fully translated Wesnoth is in various languages can be found here.
by Pentarctagon
February 17th, 2020, 1:30 pm
Forum: Ideas
Topic: [Usability / User Interface suggestions] Larger font size, and coloured text
Replies: 2
Views: 152

Re: [Usability / User Interface suggestions] Larger font size, and coloured text

It sounds like this is an idea for something to add to mainline Wesnoth?