Search found 4115 matches

by Pentarctagon
Yesterday, 9:00 pm
Forum: Developers’ Discussions
Topic: [Proposal] Standard Release Schedule
Replies: 8
Views: 411

Re: [Proposal] Standard Release Schedule

Afaik we had a similar discussion already but i think the only way to fix this is to either go either to a rolling release procedure. (afaik the main reason why we didn't do this then was that we didn't want to change how stable 1.14 works after we released it). Also, I think(?) that previous discu...
by Pentarctagon
Yesterday, 8:43 pm
Forum: Coder’s Corner
Topic: Wesnoth 2.0 and project Haldric?
Replies: 3
Views: 84

Re: Wesnoth 2.0 and project Haldric?

Yep, that Godot. For #1: The general equivalent would be Godot's scripting language, gdscript, which is very python-like. For #2: It's less about lucking out as it is using Godot instead of custom implementing various things. For example, there obviously still needs to be a game engine, but it'd be ...
by Pentarctagon
Yesterday, 7:24 pm
Forum: Coder’s Corner
Topic: Wesnoth 2.0 and project Haldric?
Replies: 3
Views: 84

Re: Wesnoth 2.0 and project Haldric?

Initiative (singular, since they refer to the same thing). The basic premise is that there's currently a lot of technical debt present as well as a lot of custom implemented functionality (engine, UI toolkit, scripting languages, etc) that needs to be maintained, so it would be beneficial to use a s...
by Pentarctagon
Yesterday, 2:04 pm
Forum: Developers’ Discussions
Topic: [Proposal] Standard Release Schedule
Replies: 8
Views: 411

Re: [Proposal] Standard Release Schedule

Coming up with a roadmap for 1.16 is the next step :)
by Pentarctagon
July 12th, 2020, 9:33 pm
Forum: Developers’ Discussions
Topic: [Proposal] Standard Release Schedule
Replies: 8
Views: 411

Re: [Proposal] Standard Release Schedule

I could see going more towards a rolling release model for the development branch, but for stable branches I think that UMC authors and players would want a longer term guarantee of API stability. For your first point: I think there's a difference between an add-on not working with older stable bran...
by Pentarctagon
July 12th, 2020, 4:56 pm
Forum: Developers’ Discussions
Topic: [Proposal] Standard Release Schedule
Replies: 8
Views: 411

Re: [Proposal] Standard Release Schedule

The goal, at least, would also be to have both the stable and master branches in a working state as much as possible, since if they're broken and we discover an emergency release is needed then it'd become a major problem.
by Pentarctagon
July 11th, 2020, 9:19 pm
Forum: WML Workshop
Topic: What traits do levelled up units automatically inherit?
Replies: 2
Views: 114

Re: What traits do levelled up units automatically inherit?

Those values are taken from the unit's movetype only - none are inherited. Putting a [resistance], for example, into the [unit_type] will override those resistances for that unit only (and yes, doing that is completely safe).
by Pentarctagon
July 11th, 2020, 4:30 pm
Forum: Developers’ Discussions
Topic: Project commissions and the SP campaign overhaul
Replies: 6
Views: 379

Re: Project commissions and the SP campaign overhaul

Regarding writing and all coding, not just the game scripting, is there some drudge-work that no one will take on without getting paid? Volunteers can be attracted to things that involve creativity or personal skill development (whether that actually happens or not depends on plenty of issues besid...
by Pentarctagon
July 10th, 2020, 4:54 pm
Forum: Developers’ Discussions
Topic: [Proposal] Standard Release Schedule
Replies: 8
Views: 411

[Proposal] Standard Release Schedule

Previous releases have been made based on fairly subjective arguments of whether or not enough has changed or if there have any notable fixes and-or improvements implemented. This has resulted in nobody, users or developers, really knowing when the next release will be and therefore when the newest ...
by Pentarctagon
July 8th, 2020, 7:51 pm
Forum: Developers’ Discussions
Topic: Project commissions and the SP campaign overhaul
Replies: 6
Views: 379

Re: Project commissions and the SP campaign overhaul

The differentiation that I think exists between code and the other categories is the maintenance needed to keep it functioning. For example, if LordBob creates a great portrait and it gets committed, then at that point there's not going to need to be any ongoing maintenance to keep the portrait "wor...
by Pentarctagon
July 8th, 2020, 6:05 pm
Forum: Developers’ Discussions
Topic: Project commissions and the SP campaign overhaul
Replies: 6
Views: 379

Project commissions and the SP campaign overhaul

Now that the first financial status report is available for Wesnoth, Inc in order to provide background, the next topic I want to hopefully get some opinions on is how commissions are handled, both in general and then more specifically for the SP campaign overhaul that Yumi(nemaara) has proposed. Th...
by Pentarctagon
July 8th, 2020, 4:06 pm
Forum: Technical Support
Topic: War of the Jewel Forces of Nature Error
Replies: 2
Views: 113

Re: War of the Jewel Forces of Nature Error

This is an error with the add-on, rather than with Wesnoth, so I'd suggest trying to contact the add-on's author.
by Pentarctagon
July 7th, 2020, 5:43 pm
Forum: Wesnoth Organizational Updates
Topic: [WOU-20200707-1] Wesnoth, Inc Financial Status Report
Replies: 0
Views: 120

[WOU-20200707-1] Wesnoth, Inc Financial Status Report

SUMMARY: An informational report on the status of Wesnoth, Inc's finances and costs. TYPE: Status Report SOURCE: Board of Directors DECISION PROCESS & RESULTS: N/A CONTENTS: All numbers are in US dollars. Income: Liberapay - Donations by week are available at https://liberapay.com/Wesnoth iOS (gros...
by Pentarctagon
July 7th, 2020, 2:10 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.3
Replies: 9
Views: 6740

Re: Wesnoth 1.15.3

I think there's a Raspbian package available, otherwise probably not.
by Pentarctagon
July 4th, 2020, 5:32 pm
Forum: WML Workshop
Topic: How to add zombie variants to recruit list
Replies: 5
Views: 186

Re: How to add zombie variants to recruit list

Moved to the WML Workshop.