Search found 3564 matches

by Pentarctagon
Yesterday, 7:26 pm
Forum: Users’ Forum
Topic: Inclusion of The Battle for Wesnoth android port to F-Droid
Replies: 8
Views: 530

Re: Inclusion of The Battle for Wesnoth android port to F-Droid

We should have an official Wesnoth Liberapay available in the next day or two.
by Pentarctagon
Yesterday, 4:01 am
Forum: Translations & Internationalization
Topic: Eine Geschichte zweier Brüder - Vertonung und Sprachkunst
Replies: 6
Views: 381

Re: Eine Geschichte zweier Brüder - Vertonung und Sprachkunst

I wasn't really sure how to categorize this since it's essentially a UMC translation of a mainline campaign, but yeah, taking another look the Translations forum is actually for both mainline and UMC, so... moved.
by Pentarctagon
Yesterday, 3:13 am
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 14
Views: 201

Re: [interface] Change "Defense" to "Evasion"

Maybe I'm just biased from having known about how ZoC works for so long, but is Wesnoth's Help unclear about it? There's a paragraph about ZoC in Help > Gameplay > Movement.
by Pentarctagon
March 16th, 2019, 5:36 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9377

Re: [mainline] Melee "marksman"

"accurate" or "precise" are still my preferences. Which one doesn't really matter to me though, especially given this topic has been discussed on and off for over a year now apparently.
by Pentarctagon
March 15th, 2019, 11:43 pm
Forum: WML Workshop
Topic: Special move type and resistance
Replies: 5
Views: 113

Re: Special move type and resistance

What do you mean by "special"?
by Pentarctagon
March 14th, 2019, 7:43 am
Forum: Users’ Forum
Topic: Stripped-Down Wesnoth?
Replies: 1
Views: 115

Re: Stripped-Down Wesnoth?

If you mean just by raw size, then the art/music/sounds have increased quite a bit more than the code. Otherwise I'd guess it mostly depends on whether all Wesnoth's build dependencies are possible to meet on whatever ancient system you're envisioning.
by Pentarctagon
March 14th, 2019, 7:06 am
Forum: Technical Support
Topic: game crashes at the end of scenario
Replies: 1
Views: 70

Re: game crashes at the end of scenario

I recommend installing 1.14.6, since that's the latest version.
by Pentarctagon
March 14th, 2019, 12:14 am
Forum: Art Contributions
Topic: Dunefolk Facelift: Redux 2.0
Replies: 31
Views: 3222

Re: Dunefolk Facelift: Redux 2.0

Just to clear this up. Those were the images i posted initially, before this project became what they were. I didnt wanted to spoil anything and i will going to need those spaces for my future post as i want them to be consecutive. And i also did not wanted to start another thread for those. Sadly,...
by Pentarctagon
March 13th, 2019, 6:20 am
Forum: Art Contributions
Topic: Dunefolk Facelift: Redux 2.0
Replies: 31
Views: 3222

Re: Dunefolk Facelift: Redux 2.0

My assumption has been that this is rather dependent on the balancing overhaul, since it's been said that there will be units added and-or removed during that. There isn't really much point in talking about a unit line's art if it ends up going away.
by Pentarctagon
March 12th, 2019, 4:29 am
Forum: WML Workshop
Topic: How Do Code?
Replies: 6
Views: 156

Re: How Do Code?

The wiki uses a lot of terminology that I'm unfamiliar with. It seems to assume I know anything at all about coding, which I dont. How do I read the file? I can view it but it is arcane to me. And what are tags, and how are they applied? "view" and "read" are the same thing - you open the file in t...
by Pentarctagon
March 12th, 2019, 12:44 am
Forum: WML Workshop
Topic: How Do Code?
Replies: 6
Views: 156

Re: How Do Code?

To add to that, you should probably use one of these editors. You can also check out this page on the wiki.
by Pentarctagon
March 11th, 2019, 3:20 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 323
Views: 30524

Re: Dunefolk balancing rework ideas - discussion.

Since this is coming up, I didn't ask anything specific about what was being done because it's all going to have to be reviewed regardless - this isn't a "suggest whatever you want and we'll implement it without asking any questions" blank check, even if most or even all of it does end up getting im...
by Pentarctagon
March 10th, 2019, 9:40 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 323
Views: 30524

Re: Dunefolk balancing rework ideas - discussion.

Celtic_Minstrel wrote:
March 10th, 2019, 7:54 am
You don't actually expect me to take your word for it that all your improvements are for the better, right?
I assume that's what "we will be looking for the communities input into that" meant.
by Pentarctagon
March 9th, 2019, 3:49 pm
Forum: Ideas
Topic: [engine] Would like to create a new kind of engine
Replies: 2
Views: 317

Re: [engine] Would like to create a new kind of engine

Hi all, Short introduction of myself before I come to the point. My Name is Ralph, 36, Software Developer at AVL in Graz, Austria. In my free time I'm working on something I call causal runtime( https://gitlab.com/causal-rt/causal ). Causal basically is about creating non-reactive scalable algorith...