Search found 3865 matches

by Pentarctagon
Yesterday, 1:37 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 44
Views: 3814

Re: Removing mainline campaign(s)

Personally, I'd say that December 2020 should be the limit of waiting for 1.16. Major changes like this should be done in a branch or a fork rather than incrementally on master anyway, so if it ends up still incomplete by then it's not blocking 1.16 either.
by Pentarctagon
Yesterday, 3:41 am
Forum: Users’ Forum
Topic: Etiquette on using Official Portraits in UMC
Replies: 2
Views: 109

Re: Etiquette on using Official Portraits in UMC

Perhaps confusing at first to people who have seen the portrait used in a different context, but otherwise there wouldn't be any problem with using it.
by Pentarctagon
Yesterday, 2:21 am
Forum: WML Workshop
Topic: 关于地图编辑器
Replies: 8
Views: 170

Re: 关于地图编辑器

It would be best to provide an English translation in your post, even if it's a machine translation.
by Pentarctagon
Yesterday, 12:55 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 44
Views: 3814

Re: Removing mainline campaign(s)

You can ask Vultraz what the plan is for 1.16. I think it could be released with the completion of the HttT arc, doesn't have to wait for all of mainline to be done. That's just my suggestion, but obviously there's more that goes into a release than just SP. I don't agree with a mass removal event ...
by Pentarctagon
December 11th, 2019, 2:04 pm
Forum: Writers’ Forum
Topic: An idea of generic tutorial campaign
Replies: 6
Views: 225

Re: And idea of generic tutorial campaign

The first couple campaigns in the first arc of the reworked single player story were stated to be Novice level campaigns, so I don't think it's accurate to say that there'd be a lack of beginner campaigns.
by Pentarctagon
December 11th, 2019, 1:02 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 31
Views: 2051

Re: A grand design for singleplayer mainline lore

Somewhat tangential, but would it be practical to also use this as an opportunity to make the campaign difficulty levels more consistent as well as perhaps balance the new/reworked campaigns against the ExpAI? It would need confirmation from mattsc of course, but I believe one of the main reasons fo...
by Pentarctagon
December 8th, 2019, 7:55 pm
Forum: Lua Labs
Topic: lua mysteries
Replies: 14
Views: 391

Re: lua mysteries

Relatedly, is it documented somewhere as to how to use it? All I could really find is the output of --help and this issue on github, and given there's been a few people now who might want to make use of it, having a work example would be good (plus it was initially added for a reason, I assume).
by Pentarctagon
December 7th, 2019, 10:01 pm
Forum: Art Workshop
Topic: Is there any way I can use BFW images in my games?
Replies: 7
Views: 330

Re: Is there any way I can use BFW images in my games?

To clarify somewhat: All images in vanilla Wesnoth are usable by all UMC, and all images in UMC are usable by all other UMC (assuming they follow our add-on uploading guidelines).

Only UMC may have images licensed as CC NC (non-commercial use only) and-or ND (the original can't be modified).
by Pentarctagon
December 7th, 2019, 6:39 pm
Forum: Art Workshop
Topic: Is there any way I can use BFW images in my games?
Replies: 7
Views: 330

Re: Is there any way I can use BFW images in my games?

I don't think it would? For example:
Keep in mind that some programs, particularly video games, can have artwork/audio that is licensed separately from the underlying GPLed game.
by Pentarctagon
December 7th, 2019, 4:40 am
Forum: Scenario & Campaign Development
Topic: Wings of Victory 1.0.5 (Drake Campaign for BfW 1.14/1.15)
Replies: 93
Views: 14197

Re: Wings of Victory - Wesmere

sub2pewds wrote:
December 7th, 2019, 3:40 am
I notice that the scenario "Wesmere" from the "Wings of Victory" campaign takes place, oddly enough, not in Wesmere but in the Grey Woods. This is clearly a mistake. Should the title of the scenario be adjusted accordingly?
I've moved this into the WoV thread.
by Pentarctagon
December 7th, 2019, 12:15 am
Forum: Art Workshop
Topic: Is there any way I can use BFW images in my games?
Replies: 7
Views: 330

Re: Is there any way I can use BFW images in my games?

The GPL doesn't forbid anyone from selling works licensed under it.
by Pentarctagon
December 6th, 2019, 1:34 pm
Forum: Lua Labs
Topic: lua mysteries
Replies: 14
Views: 391

Re: lua mysteries

Since it lets you load and use arbitrary code, pretty much anything is probably possible.
by Pentarctagon
December 6th, 2019, 1:51 am
Forum: Lua Labs
Topic: lua mysteries
Replies: 14
Views: 391

Re: lua mysteries

There is also --unsafe-scripts you can use from the command line to enable such things, though of course other people won't be able to play any add-on coded assuming those are enabled.
by Pentarctagon
December 5th, 2019, 3:49 am
Forum: Writers’ Forum
Topic: Poll: do orcs eat humans?
Replies: 60
Views: 5231

Re: Poll: do orcs eat humans?

Given the context of this thread, even if orcs do eat human meat, they probably don't eat enough human meat for it to have a meaningful impact on their overall diet. If you're going to argue about whether meat eating and intelligence are related though, I believe this is something that's been fairly...
by Pentarctagon
December 4th, 2019, 1:30 pm
Forum: Users’ Forum
Topic: Searching for an app to make art
Replies: 2
Views: 147

Re: Searching for an app to make art

You can use any and all of the art assets in Wesnoth without asking anyone.