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by nissarin
June 24th, 2011, 8:05 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 233202

Re: SXC Development

I've a proposal - right now creep strength is based on number of turns, it doesn't work too well, in time players get too strong and the game is getting boring (especially when some of them die/game was started with smaller team). Why not calculate creep strength using amount of money earned by play...