Search found 188 matches
- August 1st, 2011, 7:23 am
- Forum: Faction & Era Development
- Topic: Marvel/DC Era
- Replies: 5
- Views: 2102
Re: Marvel/DC Era
My brother and I are actually currently working on a Marvel Era of our own (That we don't intend to distribute of course). It is indeed a challenging project, but I've found it to be great learning experience, and fun too! I would strongly suggest learning WML and try something for yourself, even if...
- July 5th, 2011, 6:03 pm
- Forum: WML Workshop
- Topic: Help coding 'ricochet' weapon special.
- Replies: 10
- Views: 1656
Re: Help coding 'ricochet' weapon special.
So, I tried reworking it using the [while] tag, and here's what I came up with: [event] name=attacker hits first_time_only=no [filter_attack] name=Energy Shield [/filter_attack] [clear_variable] name=shieldtargeta,shieldtargetb,ifhits [/clear_variable] [store_unit] [filter] x,y=$x2,$y2 [/filter] var...
- July 5th, 2011, 4:13 pm
- Forum: WML Workshop
- Topic: Help coding 'ricochet' weapon special.
- Replies: 10
- Views: 1656
Re: Help coding 'ricochet' weapon special.
Can an [while] tag include an else tag?
- July 4th, 2011, 8:40 pm
- Forum: WML Workshop
- Topic: Help coding 'ricochet' weapon special.
- Replies: 10
- Views: 1656
Re: Help coding 'ricochet' weapon special.
@Max: Do you think the loop is causing the error? I'm not sure how else to make it work.
@A Guy: How do I find the stderr.txt? I'm using a Mac btw.
@A Guy: How do I find the stderr.txt? I'm using a Mac btw.
- July 4th, 2011, 11:29 am
- Forum: WML Workshop
- Topic: Help coding 'ricochet' weapon special.
- Replies: 10
- Views: 1656
Help coding 'ricochet' weapon special.
I'm trying to code a special attack for personal use, but I've run into an unknown problem in my code while trying to test it. The error details reads "Missing closing tag for tag unstore_unit" but as far I can tell that isn't the problem at all. The attack has a weapon special called rico...
- October 10th, 2010, 9:51 pm
- Forum: WML Workshop
- Topic: Making units face the right way.
- Replies: 0
- Views: 746
Making units face the right way.
A while back I made this bit of code for a unit so it would face different directions when it was standing still: [standing_anim] direction=s start_time=0 [frame] duration=150 image=units/federation/enterprise-nxclass-s.png [/frame] [frame] duration=150 image=units/federation/enterprise-nxclass-s.pn...
- August 16th, 2010, 2:44 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Expanding Wesnoth
- Replies: 12
- Views: 5860
Re: Campaign: Expanding Wesnoth
It's supposed to be impossible to beat. Did you notice you get a victory message instead of defeat? Maybe it needs to be more clear. Any ideas on making it more obvious?
- July 31st, 2010, 7:01 pm
- Forum: Scenario & Campaign Development
- Topic: What new terrain would be Great for your UMC?
- Replies: 51
- Views: 14728
Re: What new terrain would be Great for your UMC?
I was thinking more along these lines:
(ignore the red line)
But whatever you think works best, I'm fine with.
(ignore the red line)
But whatever you think works best, I'm fine with.
- July 31st, 2010, 6:05 am
- Forum: Scenario & Campaign Development
- Topic: What new terrain would be Great for your UMC?
- Replies: 51
- Views: 14728
Re: What new terrain would be Great for your UMC?
How about a cave wall like terrain that's reddish-brown instead of black? This would be helpful for making natural walls in outside areas.
- July 10th, 2010, 8:08 pm
- Forum: WML Workshop
- Topic: Side not moving SOLVED
- Replies: 14
- Views: 2989
Re: Side not moving
That's it! Thanks. I couldn't the placed units, so instead I created a new side for the regular orcs.
- July 10th, 2010, 7:13 pm
- Forum: WML Workshop
- Topic: Side not moving SOLVED
- Replies: 14
- Views: 2989
Re: Side not moving
How can I fix it?
- July 10th, 2010, 12:20 am
- Forum: WML Workshop
- Topic: Side not moving SOLVED
- Replies: 14
- Views: 2989
Re: Side not moving
Except that I've given them movement for castle and cave wall, allowing them to move just fine. Also, the units DO move, but only if they can reach a village or attack that turn.
- July 9th, 2010, 10:09 pm
- Forum: WML Workshop
- Topic: Side not moving SOLVED
- Replies: 14
- Views: 2989
Re: Side not moving
Well, those units are doing just as their supposed to. I made them specifically for moving on cliffs:
It's the regular unit that aren't moving.
Code: Select all
[movement_costs]
impassable=1
castle=1
[/movement_costs]
[defense]
impassable=50
[/defense]
- July 9th, 2010, 7:09 pm
- Forum: WML Workshop
- Topic: Side not moving SOLVED
- Replies: 14
- Views: 2989
Re: Side not moving
Nice catch with the Slayer. ;) Doesn't solve the problem, but I'm glad that was caught. I don't think having nothing for "recruit=" hurts anything. Just in case; Custom Units: #textdomain wesnoth-units [unit_type] id=Orcish Sharpshooter name= _ "Orcish Sharpshooter" race=orc imag...
- July 9th, 2010, 6:54 pm
- Forum: WML Workshop
- Topic: Side not moving SOLVED
- Replies: 14
- Views: 2989
Re: Side not moving
I put that in after the problem began, to try to err... motivate them. It didn't work before that so it definitely is not the problem.