Search found 111 matches
- October 21st, 2013, 7:48 pm
- Forum: Tournaments
- Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
- Replies: 342
- Views: 161846
Re: The Grand Tag! 2v2 Tournament - 4th edition (Round 2)
Thanks for the speech peace, same from here ...
♩♬♬♩♩♩♬♬♩♩
@Pffffff: Congratulations and same luck in further rounds, well played!
♩♬♬♩♩♩♬♬♩♩
@Pffffff: Congratulations and same luck in further rounds, well played!
- October 8th, 2013, 12:11 pm
- Forum: Tournaments
- Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
- Replies: 342
- Views: 161846
Re: The Grand Tag! 2v2 Tournament - 4th edition (Round 2)
Today away match of Pffffff F.C. at Tentacles of the Deep Arena. Tentacles of the Deep vs Pffffff F.C. Tuesday Oct 8th, 18:00 GMT Yesterday after I left the arena, I told peace to give the information that I will be available today (Tuesday) same time. Unfortunately I have to cancel that appointmen...
- October 2nd, 2013, 10:03 pm
- Forum: Tournaments
- Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
- Replies: 342
- Views: 161846
Re: The Grand Tag! 2v2 Tournament - 4th edition (Round 2)
Pffffff F.C. vs Tentacles of the Deep
Monday Oct 7th, 1700 GMT
Monday Oct 7th, 1700 GMT
- September 26th, 2013, 8:59 pm
- Forum: Tournaments
- Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
- Replies: 342
- Views: 161846
Re: The Grand Tag! 2v2 Tournament - 4th edition (Round 1)
The forums are intended to be friendly to all ages...Please be mindful of the nature of images you post. And I thought the young agers were all playing apps only without being able to read forums anymore ... No, seriously, I really thought that someone being able to access these forums is old enoug...
- September 26th, 2013, 5:11 pm
- Forum: Tournaments
- Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
- Replies: 342
- Views: 161846
- September 6th, 2013, 9:03 pm
- Forum: Tournaments
- Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
- Replies: 342
- Views: 161846
Re: The Grand Tag! 2v2 Tournament - 4th edition (Org. week!)
/me is checking out for holidays now aka ~2300 EGST / GMT / UTC.
I'll be back at the end of next week. Scheduling of our matches will start then hopefully.
I'll be back at the end of next week. Scheduling of our matches will start then hopefully.
- August 7th, 2013, 5:25 pm
- Forum: Tournaments
- Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
- Replies: 342
- Views: 161846
Re: The Grand Tag! 2v2 Tournament - 4th edition (Sign up now
Training match announcement:
(Yet unregistered Team) Oook & plk2 will be facing Tentacles of the Deep today at around 6pm GMT.
(Yet unregistered Team) Oook & plk2 will be facing Tentacles of the Deep today at around 6pm GMT.
- August 4th, 2013, 10:17 am
- Forum: Tournaments
- Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
- Replies: 342
- Views: 161846
Re: The Grand Tag! 2v2 Tournament - 4th edition (Sign up now
Funny how you all start writing "simple" rule sets instead of modifying mine. Fun fact is that I actually went through your rules point by point while writing mine. Modifying your chaotic clump of legislative text aka rules felt a bit too ambitious, so I wrote them new from scratch. ;) Ma...
- August 4th, 2013, 9:25 am
- Forum: Tournaments
- Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
- Replies: 342
- Views: 161846
Re: The Grand Tag! 2v2 Tournament - 4th edition (Sign up now
First of all, I read all of neki's rules in detail, and I find the way to harsh. Imho the following would be enough for me though. And since I am a simple person, the implementation is simple. Remark: Everything would be adjustable individually by the judges ofc. So here is my first draft of a propo...
- July 31st, 2013, 6:44 pm
- Forum: Tournaments
- Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
- Replies: 342
- Views: 161846
Re: The Grand Tag! 2v2 Tournament - 4th edition (Sign up now
Congratulations, champions! Can't wait till next TGT :mrgreen: Nice you took the reins yourself. Concerning the rules, peace is taking the words right out of my mouth. I hope that my 1-2 week vacation in September will not lead to us being kicked out of the tourney due to breaching a rule, in consi...
- February 7th, 2012, 5:48 pm
- Forum: Art Workshop
- Topic: Retro-minimalistic (Terrain) Package
- Replies: 23
- Views: 10316
Re: Retro-minimalistic (Terrain) Package
@Cackfiend: Thanks for defending this package against people who are disappointed, though it's not needed. Of course I had the goal of having simplified graphics, but since I just made it for my own since 1.6, and didn't think about raising it to perfection level, like SlowThinker's basic idea, unti...
- February 6th, 2012, 9:39 am
- Forum: Art Workshop
- Topic: Retro-minimalistic (Terrain) Package
- Replies: 23
- Views: 10316
Re: Retro-minimalistic (Terrain) Package
FYI from the point of view of movecost/defense Wesnoth differentiates these terrains (and their combinations)castle, cave, flat, forest, frozen, fungus, hills, mountains, reef, sand, shallow_water, swamp_water, village. beach graphics from 1.8 any chance you could work on this? im sure it would tak...
- February 5th, 2012, 3:53 pm
- Forum: Art Workshop
- Topic: Retro-minimalistic (Terrain) Package
- Replies: 23
- Views: 10316
Re: Retro-minimalistic (Terrain) Package
The problem of non-Windows users is they cannot run the .exe file. Why you don't simply pack the folders+files into one .zip (.7z, .rar ...) file? (then another advantage is everybody sees what changes were done and can readjust them) I am no Windows user myself, at least for 90% of all time. But s...
- February 5th, 2012, 3:02 pm
- Forum: Art Workshop
- Topic: Retro-minimalistic (Terrain) Package
- Replies: 23
- Views: 10316
Re: Retro-minimalistic (Terrain) Package
A lot of the changes could just be done in the regular map editor, as they undo some of the choices I made, like replacing the cabbage forest or the fall forest with more standard forest, dry hills with green hills, etc. Maybe that's too tedious though. If I understand you right here, you are talki...
- February 5th, 2012, 1:56 pm
- Forum: Art Workshop
- Topic: Retro-minimalistic (Terrain) Package
- Replies: 23
- Views: 10316
Retro-minimalistic (Terrain) Package
First of all: I respect the great artwork that has been done. All the following could be seen as an alternative approach. The intention is basically described by SlowThinker in this post. I am using most of this package for quite some time already, it encourages concetrating on the game itself more ...