Search found 111 matches

by nani
October 21st, 2013, 7:48 pm
Forum: Tournaments
Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
Replies: 342
Views: 161846

Re: The Grand Tag! 2v2 Tournament - 4th edition (Round 2)

Thanks for the speech peace, same from here ...

Image
♩♬♬♩♩♩♬♬♩♩ :whistle:

@Pffffff: Congratulations and same luck in further rounds, well played!
by nani
October 8th, 2013, 12:11 pm
Forum: Tournaments
Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
Replies: 342
Views: 161846

Re: The Grand Tag! 2v2 Tournament - 4th edition (Round 2)

Today away match of Pffffff F.C. at Tentacles of the Deep Arena. Tentacles of the Deep vs Pffffff F.C. Tuesday Oct 8th, 18:00 GMT Yesterday after I left the arena, I told peace to give the information that I will be available today (Tuesday) same time. Unfortunately I have to cancel that appointmen...
by nani
October 2nd, 2013, 10:03 pm
Forum: Tournaments
Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
Replies: 342
Views: 161846

Re: The Grand Tag! 2v2 Tournament - 4th edition (Round 2)

Pffffff F.C. vs Tentacles of the Deep
Monday Oct 7th, 1700 GMT
by nani
September 26th, 2013, 8:59 pm
Forum: Tournaments
Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
Replies: 342
Views: 161846

Re: The Grand Tag! 2v2 Tournament - 4th edition (Round 1)

The forums are intended to be friendly to all ages...Please be mindful of the nature of images you post. And I thought the young agers were all playing apps only without being able to read forums anymore ... No, seriously, I really thought that someone being able to access these forums is old enoug...
by nani
September 26th, 2013, 5:11 pm
Forum: Tournaments
Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
Replies: 342
Views: 161846

Re: The Grand Tag! 2v2 Tournament - 4th edition (Round 1)

Tentacles of the Deep vs Garuda (Game 2)
Details:
REPLAY LINK (replays.wesnoth.org)
by nani
September 6th, 2013, 9:03 pm
Forum: Tournaments
Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
Replies: 342
Views: 161846

Re: The Grand Tag! 2v2 Tournament - 4th edition (Org. week!)

/me is checking out for holidays now aka ~2300 EGST / GMT / UTC.
I'll be back at the end of next week. Scheduling of our matches will start then hopefully. 8)
by nani
August 7th, 2013, 5:25 pm
Forum: Tournaments
Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
Replies: 342
Views: 161846

Re: The Grand Tag! 2v2 Tournament - 4th edition (Sign up now

Training match announcement:

(Yet unregistered Team) Oook & plk2 will be facing Tentacles of the Deep today at around 6pm GMT.
by nani
August 4th, 2013, 10:17 am
Forum: Tournaments
Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
Replies: 342
Views: 161846

Re: The Grand Tag! 2v2 Tournament - 4th edition (Sign up now

Funny how you all start writing "simple" rule sets instead of modifying mine. Fun fact is that I actually went through your rules point by point while writing mine. Modifying your chaotic clump of legislative text aka rules felt a bit too ambitious, so I wrote them new from scratch. ;) Ma...
by nani
August 4th, 2013, 9:25 am
Forum: Tournaments
Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
Replies: 342
Views: 161846

Re: The Grand Tag! 2v2 Tournament - 4th edition (Sign up now

First of all, I read all of neki's rules in detail, and I find the way to harsh. Imho the following would be enough for me though. And since I am a simple person, the implementation is simple. Remark: Everything would be adjustable individually by the judges ofc. So here is my first draft of a propo...
by nani
July 31st, 2013, 6:44 pm
Forum: Tournaments
Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
Replies: 342
Views: 161846

Re: The Grand Tag! 2v2 Tournament - 4th edition (Sign up now

Congratulations, champions! Can't wait till next TGT :mrgreen: Nice you took the reins yourself. Concerning the rules, peace is taking the words right out of my mouth. I hope that my 1-2 week vacation in September will not lead to us being kicked out of the tourney due to breaching a rule, in consi...
by nani
February 7th, 2012, 5:48 pm
Forum: Art Workshop
Topic: Retro-minimalistic (Terrain) Package
Replies: 23
Views: 10316

Re: Retro-minimalistic (Terrain) Package

@Cackfiend: Thanks for defending this package against people who are disappointed, though it's not needed. Of course I had the goal of having simplified graphics, but since I just made it for my own since 1.6, and didn't think about raising it to perfection level, like SlowThinker's basic idea, unti...
by nani
February 6th, 2012, 9:39 am
Forum: Art Workshop
Topic: Retro-minimalistic (Terrain) Package
Replies: 23
Views: 10316

Re: Retro-minimalistic (Terrain) Package

FYI from the point of view of movecost/defense Wesnoth differentiates these terrains (and their combinations)castle, cave, flat, forest, frozen, fungus, hills, mountains, reef, sand, shallow_water, swamp_water, village. beach graphics from 1.8 any chance you could work on this? im sure it would tak...
by nani
February 5th, 2012, 3:53 pm
Forum: Art Workshop
Topic: Retro-minimalistic (Terrain) Package
Replies: 23
Views: 10316

Re: Retro-minimalistic (Terrain) Package

The problem of non-Windows users is they cannot run the .exe file. Why you don't simply pack the folders+files into one .zip (.7z, .rar ...) file? (then another advantage is everybody sees what changes were done and can readjust them) I am no Windows user myself, at least for 90% of all time. But s...
by nani
February 5th, 2012, 3:02 pm
Forum: Art Workshop
Topic: Retro-minimalistic (Terrain) Package
Replies: 23
Views: 10316

Re: Retro-minimalistic (Terrain) Package

A lot of the changes could just be done in the regular map editor, as they undo some of the choices I made, like replacing the cabbage forest or the fall forest with more standard forest, dry hills with green hills, etc. Maybe that's too tedious though. If I understand you right here, you are talki...
by nani
February 5th, 2012, 1:56 pm
Forum: Art Workshop
Topic: Retro-minimalistic (Terrain) Package
Replies: 23
Views: 10316

Retro-minimalistic (Terrain) Package

First of all: I respect the great artwork that has been done. All the following could be seen as an alternative approach. The intention is basically described by SlowThinker in this post. I am using most of this package for quite some time already, it encourages concetrating on the game itself more ...