Search found 4 matches
- March 3rd, 2009, 2:31 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 217737
Re: Wesband (Now with relevant info in the first post)
@Qes Well that was alot. There are alot of great ideas for spells. Maybe a bit too many ideas for me right now but who cares. Now there is only the Deft and the Body branch left. In my oppinion there will be a lot of skills that are very similar with so many skills. But the System really lacks a com...
- March 1st, 2009, 4:57 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 217737
Re: Wesband (Now with relevant info in the first post)
Great. So tell us what you have in mind. Hopefully we can make something up together.
- February 24th, 2009, 7:02 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 217737
Re: Wesband (Now with relevant info in the first post)
@Mabuse Ok, i have to admit that Trolls are good and that there is nothing bad in them being limited in their development. But i dont find that many rubble tiles. Whatever. In my special experience a deft hero can be a lot easier to play. I played with Human ranger that gets 80% and up on rubble bec...
- February 22nd, 2009, 9:20 am
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 217737
Re: Wesband (Now with relevant info in the first post)
Hi there. I really like your "Wesband". You successfully created something totally different out of Wesnoth. The magic system is not really bad for now as the game gets very easy after a view levels anyway because of the imbalance (found weapons are incredibly strong and magic is strong fr...