Search found 15 matches

by dfTruF
January 7th, 2015, 12:16 pm
Forum: Scenario & Campaign Development
Topic: Campaigns without turn limit
Replies: 5
Views: 1466

Re: Campaigns without turn limit

I can assure you that all of the more difficult campaigns are quite doable without relying on save-scumming to undo bad luck. For someone who plays in permadeath mode (based on self discipline, because the game doesn't have permadeath option), even one reload is regarded as save-scumming. In my opi...
by dfTruF
January 6th, 2015, 10:01 pm
Forum: Scenario & Campaign Development
Topic: Campaigns without turn limit
Replies: 5
Views: 1466

Campaigns without turn limit

Greetings. Are there any campaigns without turn limit for every map? (or with much bigger limits, e.g. 120..300) I ask because in my opinion, turn limit makes a campaign more like linear puzzle to solve. Most maps in Wesnoth campaigns are rigid and story line is rigid too. I think that good strategy...
by dfTruF
September 24th, 2014, 8:59 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 38121

Re: Cities of the Frontier - now for BfW 1.11

I've played Cities of the Frontier on BfW 1.10.* and I must say that this is the best non-linear, sandbox like campaign for Wesnoth. It has many elements that should be standard for today good strategy game, joined together: + random map + seasons of year + random enemy raids from random directions ...
by dfTruF
March 28th, 2014, 11:43 am
Forum: Scenario & Campaign Development
Topic: Non-linear, RL style campaign, with random world
Replies: 12
Views: 1933

Re: Non-linear, RL style campaign, with random world

As I'm currently looking for a new job it could be a good work sample (but it could also be interpreted in a negative way - especially in germany). In that case you better focus on your job, do positive thing. Most employers, on planet Earth, don't like computer games (not only BfW). The best games...
by dfTruF
March 27th, 2014, 12:17 pm
Forum: Scenario & Campaign Development
Topic: Non-linear, RL style campaign, with random world
Replies: 12
Views: 1933

Re: Non-linear, RL style campaign, with random world

If you pile what it had with world generation you're putting a massive, massive project on someone. Could you point out where I'm putting this "massive, massive" project on someone? To busy man in a hood? I just asked if such project exists. (Sorry that you must sacrifice your valuable time to read...
by dfTruF
March 26th, 2014, 7:27 pm
Forum: Scenario & Campaign Development
Topic: Non-linear, RL style campaign, with random world
Replies: 12
Views: 1933

Re: Non-linear, RL style campaign, with random world

Thank You for info about other campaigns.
Heindal wrote:I could make a campaign like that in a little bit of time.
That would be nice campaign.
by dfTruF
March 26th, 2014, 10:39 am
Forum: Scenario & Campaign Development
Topic: Non-linear, RL style campaign, with random world
Replies: 12
Views: 1933

Re: Non-linear, RL style campaign, with random world

It's probably also worth mentioning The Altaz Mariners , which is designed to be strongly nonlinear and incorporate significant random elements, although I'm not sure if it exactly meets your criteria. I've checked Mariners yesterday, and the campaign is only partly non-linear. So definitely, this ...
by dfTruF
March 25th, 2014, 11:54 pm
Forum: Scenario & Campaign Development
Topic: Non-linear, RL style campaign, with random world
Replies: 12
Views: 1933

Re: Non-linear, RL style campaign, with random world

Raijer wrote:From what i know, there are none as complete as what you seek...
Thanks for reply.
For me BfW would be better with non-linear campaigns, random world and permadeath. In my opinion those aspects are the source of beauty, replayability value, in every respected turn-based strategy.
by dfTruF
March 25th, 2014, 7:40 pm
Forum: Scenario & Campaign Development
Topic: Non-linear, RL style campaign, with random world
Replies: 12
Views: 1933

Non-linear, RL style campaign, with random world

Greetings. Is there any non-linear campaign, where player can play in rogue-like style (permadeath, random maps, good risk estimation, gradual difficulty level decisions)? For example: At the beginning there is created one randomized world (with logical climate zones, continents, islands shapes), th...
by dfTruF
April 8th, 2010, 6:55 pm
Forum: Scenario & Campaign Development
Topic: Neverending campaign with choice of progress
Replies: 4
Views: 870

Neverending campaign with choice of progress

Hi, Is it possible to create neverending campaign with choice of progress? That is: player won battle of the campaign and have choice - he can make progress to the next battle (index of the battle marks its difficulty) or he can play past battles (for example he want rebuild his army after casualtie...
by dfTruF
May 7th, 2009, 4:17 pm
Forum: Users’ Forum
Topic: playing Wesnoth for real money
Replies: 22
Views: 2520

Re: playing Wesnoth for real money

Won't it send an OOS message to the cheated player, if the cheater attempts to cheat by manipulating the numbers? Not if someone modifies the source code to their game to send fake random numbers, no. But this is possibility to implement option for multiplayer game that makes core mechanism (random...
by dfTruF
May 6th, 2009, 7:45 am
Forum: Users’ Forum
Topic: playing Wesnoth for real money
Replies: 22
Views: 2520

playing Wesnoth for real money

Hi, Is there any possibility to play Wesnoth for real money? For example: I and my opponent send money (equal stakes in specific currency) to third person (observator of the prearranged game). Money would be delivered via paypal or moneybookers. Observator-banker must watch the game and send money t...
by dfTruF
February 11th, 2009, 7:22 pm
Forum: Users’ Forum
Topic: Enlargement of experience levels
Replies: 3
Views: 754

Enlargement of experience levels

Can I add units in my scenario which can improve skills to more than 3 levels of experience? Is this possible to modify stats for specific experience levels of units, for example from 1 to 50 level?
by dfTruF
February 11th, 2009, 6:55 pm
Forum: Users’ Forum
Topic: Campaigns without time pressure
Replies: 5
Views: 945

Re: Campaigns without time pressure

there are some scenario's in some campaigns where there are no time limits, but i havnt to my knowledge run across an entire campaign without one. your always welcome to make one though if your really interested CampGen requires specific limit of turns for every scenario. I must put some big number...
by dfTruF
February 11th, 2009, 2:28 pm
Forum: Users’ Forum
Topic: Campaigns without time pressure
Replies: 5
Views: 945

Campaigns without time pressure

Hi,

Are there any single player campaigns without time pressure for every scenario (without limits of turns)?
Such campaigns would not have been so easy, when properly balanced.


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