Search found 13 matches

by Ernesto Manifesto
December 10th, 2010, 11:50 pm
Forum: Strategies & Tips
Topic: activated 6 glphs...nothing happens
Replies: 1
Views: 424

activated 6 glphs...nothing happens

So I've activated all six Glyphs, and that was suppose to open the centre chamber, but nothing has happened???

help?

ernie

found my problem. Had a crash. last saved version was pre activating one Glyph.
by Ernesto Manifesto
October 2nd, 2009, 4:18 pm
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 227
Views: 96609

Re: SLOW Performance Issues: post here to Help

I will definitely give 1.7 a try. thanks.
by Ernesto Manifesto
October 1st, 2009, 9:38 pm
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 227
Views: 96609

Re: SLOW AI move(s)

I'm playing on a G4 Mac powerbook 667 Mhz 1 GB of ram OS 10.4.11 Not the fastest or newest Mac around but it still runs photoshop and everything else I need pretty quickly. Playing Wesnoth 1.6.4, the final scenario of Northern Rebirth. I've been playing it for three days so far and have gotten to tu...
by Ernesto Manifesto
September 28th, 2009, 10:56 pm
Forum: Northern Rebirth
Topic: Scenario Review: NR 12 - Get the Gold
Replies: 31
Views: 11954

Re: Scenario Review: NR 12 - Get the Gold

(1) What difficulty levels have you played the scenario on? Easiest (v1.6.2) (2) How difficult did you find the scenario? (1-10) Defeating the bad guy is pretty easy: 2 Saving Sisal is harder: 7 (3) How clear did you find the scenario objectives? A little confusing. You don't realize you need to sav...
by Ernesto Manifesto
February 18th, 2009, 7:36 pm
Forum: Technical Support
Topic: no fonts
Replies: 5
Views: 720

Re: no fonts

Interesting. That is weird that the PostScript version doesn't work. Maybe it has a different name? Okay I figured out why my Postscript version won't work. I don't have ArialMT, the regular book weight of the font as a postscript font. (&%#@*&) I have a bunch of other postscript Arial files and a ...
by Ernesto Manifesto
February 17th, 2009, 5:20 pm
Forum: Technical Support
Topic: no fonts
Replies: 5
Views: 720

Re: no fonts

Okay I did a bit more checking on the font. On my Mac you need to have the truetype version of Arial open. It will not display correctly with the postscript version of the font running. (Very weird to me, but that's the case.) Just needs the main weight, as far as I can tell so far. (see attachment)...
by Ernesto Manifesto
February 17th, 2009, 5:03 pm
Forum: Technical Support
Topic: no fonts
Replies: 5
Views: 720

Re: no fonts

Sorry i'm a little slow in answering. I do not have Microsoft office installed. Try to avoid it at home, if possible. I work in advertising as a creative guy so I do have the entire font family of Arial. I first just tired turning on my postscript Arial and had no luck, so then I just turned on all ...
by Ernesto Manifesto
February 16th, 2009, 11:49 pm
Forum: Technical Support
Topic: no fonts
Replies: 5
Views: 720

no fonts

I've restarted, which use to work, but not now. font issue?
mac OSX 10.4.....
ernie
by Ernesto Manifesto
February 1st, 2009, 8:14 pm
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 4 - Gathering Materials
Replies: 44
Views: 16186

Re: Scenario Review: SoF 4 - Gathering Materials

I finally beat it. With the latest patch in place.
The new version 1.5.8, in 29 turns.
It is a very difficult scenario. if you get hung up battling you simply run out of time to get your miners back with the coal/gold.
by Ernesto Manifesto
February 1st, 2009, 6:50 pm
Forum: Technical Support
Topic: 1.5.8 Sceptre fo Fire WML error
Replies: 2
Views: 545

Re: 1.5.8 Sceptre fo Fire WML error

Thanks.

ernie
by Ernesto Manifesto
February 1st, 2009, 6:13 pm
Forum: Technical Support
Topic: 1.5.8 Sceptre fo Fire WML error
Replies: 2
Views: 545

1.5.8 Sceptre fo Fire WML error

I posted an image of this error yesterday together with a post about a missing keep in the Gathering Materials scenario. I thought the two were related. Sorry, i should have realized they were separate. I downloaded the patch to fix the missing keep, which works now, but I am still getting the WML e...
by Ernesto Manifesto
February 1st, 2009, 5:12 pm
Forum: Technical Support
Topic: 1.5.8 Sceptre of Fire bug
Replies: 3
Views: 731

Re: 1.5.8 Sceptre of Fire bug

My bad. Fixed now, here's the fixed scenario file. :eng: Dumb question: How to I apply this patch? I dragged it to Wesnoth.app, which I thought should open the game and apply the patch but it doesn't. Thanks, ernie EDIT: I figured it out. View package contents, find file, replace. Thanks. it works!
by Ernesto Manifesto
January 31st, 2009, 11:52 pm
Forum: Technical Support
Topic: Sceptre of Fire bug in version 1.5.8
Replies: 2
Views: 581

Sceptre of Fire bug in version 1.5.8

Wesnoth 1.5.8, Sceptre of Fire Gathering Materials At the start of this scenario when I started to recruit/recall the normal menu came up, but when I clicked OK, I received a message saying I needed to be on a keep to recruit (cave screen2). This starting space should be a keep...it is in previous v...