Search found 25 matches
- January 24th, 2012, 7:02 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 605662
Re: Ageless Era - Current Version: 4.8
just so we don't keep correcting the same thing here is what I have changed so far in my version and sent to mnewton. The balancing changes still have to be approved. hey excellent job AlaskanAvenger, i hope it gets released soon and i'm ready to test the balancing changes or even propose more thro...
- January 19th, 2012, 10:02 am
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73748
Re: Best two units, the tournament
i have pm'd the rest of my group several times so this is the my last attempt, Doc Paterson, Gragorak, uncleshelby, let me know if you want to play (today till GMT 21, friday GMT 10 - 15).
edit: or next week, i'm away for the weekend
edit: or next week, i'm away for the weekend
- January 17th, 2012, 4:24 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 605662
Re: Ageless Era - Current Version: 4.8
I hope this Era return to be updated and fixed more frequently... Actually on my 1.8.6 Ageless Era i have fixed something(with the help of this thred too)...maybe can be a good starting point for 4.9... well there seems to be a lot of talented coders interested in AE, someone just needs to step for...
- January 5th, 2012, 11:53 am
- Forum: Multiplayer Development
- Topic: GambCiv • A civ-like Wesnoth add-on
- Replies: 98
- Views: 36436
Re: GambCiv • A civ-like Wesnoth add-on
thanks for the reply i actually agree on the road costing no action (just railroads could be more expensive) but i'd love to see even more diversity in action costs - i doubt that planting a field with wheat or recruiting a peasant requires same amount of work as building a complex structure such as...
- January 4th, 2012, 4:16 pm
- Forum: Multiplayer Development
- Topic: GambCiv • A civ-like Wesnoth add-on
- Replies: 98
- Views: 36436
Re: GambCiv • A civ-like Wesnoth add-on
i finally got to check out your add-on and here are my notes/ideas after first run trough: - the game didn't really end when i killed enemy leaders (classic conditions) - i don't know if this is intentional - while i like the recruiting in huts, now the keep tile seems to be useless after the first ...
- December 15th, 2011, 10:57 pm
- Forum: Multiplayer Development
- Topic: SHould need Account
- Replies: 8
- Views: 2185
Re: SHould need Account
If it is so important to you, you can create a text file (or excel sheet for added convenience) that's actually exactly what i did when i first started to think about stats. so far i collected data from 481 "meaningful" games played with default era spanning over more than 3 years now...a...
- December 15th, 2011, 9:31 am
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73748
Re: Best two units, the tournament
likewise
Spoiler:
- December 14th, 2011, 11:54 am
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73748
Re: Best two units, the tournament
well, you have about 10 minutes till the opening ceremony :) as of now the used units are: adept - 5 grunt - 5 cav - 4 ulfserker - 3 spearman - 3 troll - 2 dwarf fighter - 2 elf fighter - 2 elf archer - 2 drake fighter - 1 drake burner - 1 skeleton fighter - 1 orc archer - 1 ghoul - 1 augur - 1 orc ...
- December 13th, 2011, 2:27 pm
- Forum: Strategies & Tips
- Topic: Dwarvish guardsmen (in 1 vs 1)
- Replies: 34
- Views: 11163
Re: Dwarvish guardsmen (in 1 vs 1)
yes, i would say guard is best used facing horse or drake heavy recruits. also you compared the defense of fighter on hills and villages but obviously the stalwart ability has strongest effect on flat, where most strikes hit you, allowing the guard to survive for - often key - few hits longer.
- December 12th, 2011, 4:20 pm
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73748
Re: Best two units, the tournament
yeah ok, i can't really think of a way how to avoid that (tournament being about players). but i agree that because of this even when the tournie is over, we might not learn much about which pair of units is actually superior.
- December 12th, 2011, 2:47 pm
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73748
Re: Best two units, the tournament
no one will choose skelton since they are all scared of the adepts;) In my opinion, it does not matter since it's "the best two units" tournament, not "two units that are best against the list in first post" tournament. Rock does not become the best just because scissors are tre...
- December 12th, 2011, 11:58 am
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73748
Re: Best two units, the tournament
i'd like to join.
units: adept&thief
leader: lieutenant
units: adept&thief
leader: lieutenant
- December 8th, 2011, 11:33 am
- Forum: Multiplayer Development
- Topic: 2v2 conversation
- Replies: 49
- Views: 12052
Re: 2v2 conversation
from my point of view (not a veteran 2v2 player or TGT participant, just occasional spectator) the competitive tournament games should be moving in the general direction of less fog (more information for the players) than more. while i like the idea, i think it fits better in the experimental parts ...
- November 20th, 2011, 9:30 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 605662
Re: Ageless Era - Current Version: 4.8
well, those are the factions/types of units that are not supposed to be susceptible to vector, so that would be ok.
however in current version it only works on some loyalists units and that's pretty much it, maybe there is some mistake in the filter i'm not seeing.
however in current version it only works on some loyalists units and that's pretty much it, maybe there is some mistake in the filter i'm not seeing.
- November 13th, 2011, 9:06 pm
- Forum: Forum Games
- Topic: Guess the song
- Replies: 34
- Views: 41261
Re: Guess the song
nightwish - nemo even more traditional finnish music Attack forward you Nordic boy Fire to the balls Attack without fear through the enemy lines Attack and let it burn Chorus We eat iron, we sh*t the chain We never let them live Gunfire pounded night after night And then all was quiet here We saw th...