Search found 25 matches

by lesy
January 24th, 2012, 7:02 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.27
Replies: 1911
Views: 354962

Re: Ageless Era - Current Version: 4.8

just so we don't keep correcting the same thing here is what I have changed so far in my version and sent to mnewton. The balancing changes still have to be approved. hey excellent job AlaskanAvenger, i hope it gets released soon and i'm ready to test the balancing changes or even propose more thro...
by lesy
January 19th, 2012, 10:02 am
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 42573

Re: Best two units, the tournament

i have pm'd the rest of my group several times so this is the my last attempt, Doc Paterson, Gragorak, uncleshelby, let me know if you want to play (today till GMT 21, friday GMT 10 - 15).

edit: or next week, i'm away for the weekend
by lesy
January 17th, 2012, 4:24 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.27
Replies: 1911
Views: 354962

Re: Ageless Era - Current Version: 4.8

I hope this Era return to be updated and fixed more frequently... Actually on my 1.8.6 Ageless Era i have fixed something(with the help of this thred too)...maybe can be a good starting point for 4.9... well there seems to be a lot of talented coders interested in AE, someone just needs to step for...
by lesy
January 5th, 2012, 11:53 am
Forum: Multiplayer Development
Topic: GambCiv • A civ-like Wesnoth add-on
Replies: 98
Views: 27003

Re: GambCiv • A civ-like Wesnoth add-on

thanks for the reply i actually agree on the road costing no action (just railroads could be more expensive) but i'd love to see even more diversity in action costs - i doubt that planting a field with wheat or recruiting a peasant requires same amount of work as building a complex structure such as...
by lesy
January 4th, 2012, 4:16 pm
Forum: Multiplayer Development
Topic: GambCiv • A civ-like Wesnoth add-on
Replies: 98
Views: 27003

Re: GambCiv • A civ-like Wesnoth add-on

i finally got to check out your add-on and here are my notes/ideas after first run trough: - the game didn't really end when i killed enemy leaders (classic conditions) - i don't know if this is intentional - while i like the recruiting in huts, now the keep tile seems to be useless after the first ...
by lesy
December 15th, 2011, 10:57 pm
Forum: Multiplayer Development
Topic: SHould need Account
Replies: 8
Views: 1341

Re: SHould need Account

If it is so important to you, you can create a text file (or excel sheet for added convenience) that's actually exactly what i did when i first started to think about stats. so far i collected data from 481 "meaningful" games played with default era spanning over more than 3 years now...and it cert...
by lesy
December 15th, 2011, 9:31 am
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 42573

Re: Best two units, the tournament

likewise :)
Spoiler:
by lesy
December 14th, 2011, 11:54 am
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 42573

Re: Best two units, the tournament

well, you have about 10 minutes till the opening ceremony :) as of now the used units are: adept - 5 grunt - 5 cav - 4 ulfserker - 3 spearman - 3 troll - 2 dwarf fighter - 2 elf fighter - 2 elf archer - 2 drake fighter - 1 drake burner - 1 skeleton fighter - 1 orc archer - 1 ghoul - 1 augur - 1 orc ...
by lesy
December 13th, 2011, 2:27 pm
Forum: Strategies & Tips
Topic: Dwarvish guardsmen (in 1 vs 1)
Replies: 34
Views: 7821

Re: Dwarvish guardsmen (in 1 vs 1)

yes, i would say guard is best used facing horse or drake heavy recruits. also you compared the defense of fighter on hills and villages but obviously the stalwart ability has strongest effect on flat, where most strikes hit you, allowing the guard to survive for - often key - few hits longer.
by lesy
December 12th, 2011, 4:20 pm
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 42573

Re: Best two units, the tournament

yeah ok, i can't really think of a way how to avoid that (tournament being about players). but i agree that because of this even when the tournie is over, we might not learn much about which pair of units is actually superior.
by lesy
December 12th, 2011, 2:47 pm
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 42573

Re: Best two units, the tournament

no one will choose skelton since they are all scared of the adepts;) In my opinion, it does not matter since it's "the best two units" tournament, not "two units that are best against the list in first post" tournament. Rock does not become the best just because scissors are trendy and nobody will ...
by lesy
December 12th, 2011, 11:58 am
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 42573

Re: Best two units, the tournament

i'd like to join.
units: adept&thief
leader: lieutenant
by lesy
December 8th, 2011, 11:33 am
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 7516

Re: 2v2 conversation

from my point of view (not a veteran 2v2 player or TGT participant, just occasional spectator) the competitive tournament games should be moving in the general direction of less fog (more information for the players) than more. while i like the idea, i think it fits better in the experimental parts ...
by lesy
November 20th, 2011, 9:30 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.27
Replies: 1911
Views: 354962

Re: Ageless Era - Current Version: 4.8

well, those are the factions/types of units that are not supposed to be susceptible to vector, so that would be ok.

however in current version it only works on some loyalists units and that's pretty much it, maybe there is some mistake in the filter i'm not seeing.
by lesy
November 13th, 2011, 9:06 pm
Forum: Forum Games
Topic: Guess the song
Replies: 34
Views: 16714

Re: Guess the song

nightwish - nemo even more traditional finnish music Attack forward you Nordic boy Fire to the balls Attack without fear through the enemy lines Attack and let it burn Chorus We eat iron, we sh*t the chain We never let them live Gunfire pounded night after night And then all was quiet here We saw th...