Search found 75 matches

by batoonike
January 11th, 2018, 4:29 pm
Forum: Strategies & Tips
Topic: Knalgan vs Loyalists
Replies: 18
Views: 4932

Knalgan vs Loyalists

This is triggered by someone saying that one of the more troublesome match-ups is Knalgan vs Loyalists. Which one is considered to be in better position on standard maps and why? Any tips for either race? I've read the general how to play guides of both but these are super generic. It basically says...
by batoonike
December 25th, 2017, 12:02 pm
Forum: Coder’s Corner
Topic: Very interesting talk on Random Number Generators
Replies: 15
Views: 7160

Re: Very interesting talk on Random Number Generators

A part of becoming better at wesnoth is developing a sense of how the randomness works. Having different configurable options for randomness would mean that it's harder to learn it. If there are 2 discrete choices then it's maybe 2x harder but if you introduce a slider that allows to change chaos le...
by batoonike
December 24th, 2017, 6:50 pm
Forum: Coder’s Corner
Topic: Random map generator utility (beta)
Replies: 1
Views: 2751

Random map generator utility (beta)

I made a small random map generator that works with templates. Templates are text files that have a list of commands. Combining these will allow you to create all kind of random maps with predictable structure. The result will be a scenario file that you will put into wesnoth/data/multiplayer/scenar...
by batoonike
January 5th, 2017, 7:57 pm
Forum: Strategies & Tips
Topic: Infested Caves
Replies: 16
Views: 4219

Re: Infested Caves

Played it back in the days on the hardest difficulty. The tactic was to rush everything to the east to the big room as soon as possible. Create walls with footpads and try to avoid being surrounded. The only goal is to keep the pathway open enough to move further east each turn. Most of the footpads...
by batoonike
July 17th, 2015, 9:18 pm
Forum: Strategies & Tips
Topic: Faction statistics
Replies: 2
Views: 2510

Re: Faction statistics

The amount of matches is not sufficient to make so fine distinctions. With a few hundred matches you can see if one faction is maybe 3x better than the other or not. But 5% here and there can be just randomness.
by batoonike
March 24th, 2012, 8:50 pm
Forum: Northern Rebirth
Topic: Scenario Review: NR 12 - Get the Gold
Replies: 31
Views: 10361

Re: Scenario Review: NR 12 - Get the Gold

(1) What difficulty levels have you played the scenario on? Nigthmare (wesnoth 1.8.6) (2) How difficult did you find the scenario? (1-10) 2. Complited it on turn 6/25, using 5 recalled dwarven lords and starting units to melt my way through orc ranks to the leader. The distance is really short so th...
by batoonike
March 24th, 2012, 2:13 am
Forum: Northern Rebirth
Topic: Scenario Review: NR 13 - Showdown
Replies: 26
Views: 10711

Re: Scenario Review: NR 13 - Showdown

(1) What difficulty levels have you played the scenario on? Nightmare (wesnoth 1.8.6) (2) How difficult did you find the scenario? (1-10) 5 - I've finished it before on easier difficulties and it doesn't seem difficult at all, it just takes a lot of time. (3) How clear did you find the scenario obje...
by batoonike
March 4th, 2012, 10:42 am
Forum: Northern Rebirth
Topic: Scenario Review: NR 4 - Clearing the Mines
Replies: 40
Views: 13295

Re: Scenario Review: NR 4 - Clearing the Mines

(1) What difficulty levels have you played the scenario on? Nightmare, version 1.8.6 wesnoth though (2) How difficult did you find the scenario? (1-10) 7. I've played this many times on different difficulty settings and never found anything hard, once I knew there will be ghouls. At nightmare it got...
by batoonike
March 4th, 2012, 10:26 am
Forum: Northern Rebirth
Topic: Scenario Review: NR 1 - Breaking the Chains
Replies: 37
Views: 14154

Re: Scenario Review: NR 1 - Breaking the Chains

(1) What difficulty levels have you played the scenario on? Nightmare, version 1.8.6 wesnoth though (2) How difficult did you find the scenario? (1-10) 3. Once you realize that one of the AIs can (almost or entirely) kill the other, it get's really easy. Just wait and then send every unit to the lea...
by batoonike
March 3rd, 2012, 5:35 pm
Forum: Northern Rebirth
Topic: Scenario Review: NR 2 - Infested Caves
Replies: 67
Views: 21251

Re: Scenario Review: NR 2 - Infested Caves

(1) What difficulty levels have you played the scenario on? Nightmare, 1.8.6 version though. I hope most of these things have been fixed but: (2) How difficult did you find the scenario? (1-10) 10, most difficult scenario. I started with 728 gold, leader level0 with 50% xp and loyal spearman. I thin...
by batoonike
July 23rd, 2011, 1:12 am
Forum: Multiplayer Development
Topic: Forest of Fear stalemate issue
Replies: 0
Views: 470

Forest of Fear stalemate issue

It seems to be slightly too stalematish between side 4 as knalgan vs side 1 elves. If the unit numbers have got rather high and elves hold the 23rd vertikal line with a fish, wose, archers, fighters and dwarves hold the villages and mountains to the left. As knalgans you cant really go through the m...
by batoonike
July 14th, 2011, 3:31 am
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 219
Views: 71830

Re: Descent into Darkness

Necromancy is not cool for medieval people because after you die you are supposed to be left alone to chill and take your time as a dead person. Not to be pulled back to life as rotten corpse to do dirty slave tasks :annoyed: The guy who trained Malin (I believe?) wanted the book because the book wa...
by batoonike
April 30th, 2011, 9:50 am
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 219
Views: 71830

Re: Descent into Darkness

Don't know if the creator of the core storyline is still here (or already descent into darkness) but did you consciously use "Hero's Journey" on the storyline? It looks awfully lot like that! And is great campaign :)
Hero's Journey: http://en.wikipedia.org/wiki/Monomyth
by batoonike
December 13th, 2010, 3:01 pm
Forum: Multiplayer Development
Topic: New MP map Treasure Islands please test
Replies: 6
Views: 525

Re: New MP map Treasure Islands please test

This layout looks very interesting. However if anyone wants(!) to be annoying they can hide behind various chokepoints with (a healer and) a few tough units for a very long time. Like take a bunch of ghosts and trolls into upper left corner. There are many 1vs1 chokepoints and nearly nothing can bre...
by batoonike
December 12th, 2010, 8:26 pm
Forum: Multiplayer Development
Topic: New MP map Treasure Islands please test
Replies: 6
Views: 525

Re: New MP map Treasure Islands please test

You could melt the screenshots together into 1 image to make it easier to understand.