Search found 45 matches
- January 15th, 2010, 7:31 pm
- Forum: Faction & Era Development
- Topic: [WIP] Rauthar (wolf race) (comments wanted)
- Replies: 14
- Views: 6601
Re: [WIP] Rauthar (wolf race) (comments wanted)
I was planning on using custom walls for the carved caves, though with the new texture I'm working with instead of the old one. How are the selenite cave tiles though? (BTW- if you can, do you think you can send me the code to getting them in-game? Although I havn't tried lately, the last time I did...
- January 15th, 2010, 3:25 pm
- Forum: Faction & Era Development
- Topic: [WIP] Rauthar (wolf race) (comments wanted)
- Replies: 14
- Views: 6601
Re: [WIP] Rauthar (wolf race) (comments wanted)
You mean the cut one? I need to change that one, since I've known for some time it isn't seamless, but I wasn't sure if it was going to be used anyways...
I'm looking at finding some dark marbled texture or something to replace the other variant too.
I'm looking at finding some dark marbled texture or something to replace the other variant too.
- January 14th, 2010, 11:32 pm
- Forum: Faction & Era Development
- Topic: [WIP] Rauthar (wolf race) (comments wanted)
- Replies: 14
- Views: 6601
Re: [WIP] Rauthar (wolf race) (comments wanted)
Those ships are not for this mod... :lol2: As I stated in that post, the ships there are for a totally different mod on a totally different game. (this mod has wolves and stuff, if you read the tl;dr uber wall of text that was the original post, the ships are for Transcendence Extended 2, a mod on a...
- January 11th, 2010, 11:28 pm
- Forum: Art Workshop
- Topic: [Questions] looping idle anim and TCing an animated overlay
- Replies: 5
- Views: 1542
Re: [Questions] looping idle anim and TCing an animated overlay
thanks!
I think I understand what is going on now...
I'll try that out later when I get some time and see how it goes...
I think I understand what is going on now...
I'll try that out later when I get some time and see how it goes...
- January 11th, 2010, 1:29 am
- Forum: Art Workshop
- Topic: [Questions] looping idle anim and TCing an animated overlay
- Replies: 5
- Views: 1542
Re: [Questions] looping idle anim and TCing an animated overlay
How do you get an idle anim to loop without stopping as long as the unit is idle? (sort of like how the drakes and gryphons will fly as their idle animation over water. Do you mean a standing animation? A standing animation is an animation that loops continuously as long as the unit isn't being use...
- January 11th, 2010, 1:12 am
- Forum: Art Workshop
- Topic: [Questions] looping idle anim and TCing an animated overlay
- Replies: 5
- Views: 1542
[Questions] looping idle anim and TCing an animated overlay
I've got two questions: 1) How do you get an idle anim to loop without stopping as long as the unit is idle? (sort of like how the drakes and gryphons will fly as their idle animation over water. 2) How do you make a TCed animated overlay? (that loops its animation continually until the unit dies?) ...
- January 8th, 2010, 11:37 pm
- Forum: Faction & Era Development
- Topic: [WIP] Rauthar (wolf race) (comments wanted)
- Replies: 14
- Views: 6601
Re: [WIP] Rauthar Reborn (Reviving my old project)
Thanks! At the moment, I'm does some experiments with rendering the sprites from 3d models and then, if necessary, touching them up to wesnoth's aesthetic style. I've used this process for my transcendence ship renders (which are of a VERY different style), but with the correct render settings and t...
- January 8th, 2010, 5:01 am
- Forum: Faction & Era Development
- Topic: [WIP] Rauthar (wolf race) (comments wanted)
- Replies: 14
- Views: 6601
Re: [WIP] Rauthar Reborn (Reviving my old project)
Quick question:
Is it possible to have a TC'd animated overlay?
Also:
I've done a little additional work on the selenite, it now has a death animation (the final 3 frames of it breaking are not finished yet)
Is it possible to have a TC'd animated overlay?
Also:
I've done a little additional work on the selenite, it now has a death animation (the final 3 frames of it breaking are not finished yet)
- January 7th, 2010, 5:26 am
- Forum: Faction & Era Development
- Topic: [WIP] Rauthar (wolf race) (comments wanted)
- Replies: 14
- Views: 6601
[WIP] Rauthar (wolf race) (comments wanted)
Thread on my forums: http://eternalmodding.50.forumer.com/viewtopic.php?f=34&t=80 A full year has gone around, more or less, since I first found Battle for Wesnoth. This was a project I had started on my own, but after my motherboard died and I got behind by a few weeks of work, this and my othe...
- January 11th, 2009, 11:48 pm
- Forum: Art Workshop
- Topic: A quick frankie
- Replies: 3
- Views: 1944
Re: A quick frankie
Yes, the perspective does seem to match pretty well.
However, I'd suggest TCing the kilt/shorts instead since dense red on green is kinda hard on the eyes.
However, I'd suggest TCing the kilt/shorts instead since dense red on green is kinda hard on the eyes.
- January 9th, 2009, 2:05 am
- Forum: Users’ Forum
- Topic: What should/will/would look like tBfW 2.0?
- Replies: 30
- Views: 6066
Re: What should/will/would look like tBfW 2.0?
Wesnoth 2.0 will have no luck... -_- :lol2: Umm, well, it'll probably 1.10 after 1.9 (that's what I always go like : 00.00.00.0000 for all my builds) BTW- yeah, my main computer is quite powerful and will get even more so in the next few months, but I greatly enjoy 2D games with sprites quite a lot ...
- January 9th, 2009, 2:02 am
- Forum: Faction & Era Development
- Topic: [WIP]-Rauthar- (A wolf race)
- Replies: 7
- Views: 2889
Re: [WIP]-Rauthar- (A wolf race)
Well, umm, after 5 updates without actually posting (just edits), I think it's probably appropriate to make a double post by now, so without further ado: http://i228.photobucket.com/albums/ee216/C_Lupus/selenite_l1_shaded.png That is just the Lvl1 Selenite main body- none of the effects or TC are pr...
- January 9th, 2009, 1:58 am
- Forum: Users’ Forum
- Topic: Save time - the DIY luck thread post
- Replies: 66
- Views: 24847
Re: Save time - the DIY luck thread post
I suspect this really belongs in off-topic, but with this debate going on I'll let this get on here. With countless posts about luck, maybe it's now time to go to mass production. Here is a form I proposed gets used for future posts about luck. CROSS ALL THE BOXES THAT APPLY Dear [ ] Dave [ ] The d...
- January 7th, 2009, 1:37 am
- Forum: Art Workshop
- Topic: A rather peculiar unit... TC-ing Suggestions needed.
- Replies: 15
- Views: 3670
Re: A rather peculiar unit... TC-ing Suggestions needed.
Hmm- I'm going to try with a TC'ed... comety? like thing that sort of orbits around. Its more of an experiement to see if I can get the TC'ed overlay to animate right... I'd increase the number as the unit advances... (not to mention the obvious fact I'd also make it larger and different in other wa...
- January 5th, 2009, 4:02 pm
- Forum: Art Workshop
- Topic: A rather peculiar unit... TC-ing Suggestions needed.
- Replies: 15
- Views: 3670
Re: A rather peculiar unit... TC-ing Suggestions needed.
Hmmm... That may be because the palette's options were too narrow. Also the lightning is transparent so it would be affected by the color of the selenite which is beneath it. Perhaps if I made the team-colored image separate... :? I've seen units where they have multiple images, one just applied ove...