Search found 8 matches
- March 17th, 2009, 1:00 am
- Forum: Ideas
- Topic: Unit Sound On Selection
- Replies: 14
- Views: 3438
Re: attack sound/animation changes based on resistance
Clicking sounds? Gah, starcraft memories. Maybe an animation, but I never want to hear something like "Need a light" in wesnoth every time I click on a unit.
- March 16th, 2009, 7:57 pm
- Forum: Art Contributions
- Topic: The new Wesnoth logo and the Loyalist sigil
- Replies: 419
- Views: 147058
Re: The new Wesnoth logo and the Loyalist sigil
Perhaps its just me, but it seems the white details on the ruby are at a different angle than the outline. They curve in more, but the outline seems to still be the same one from LordBob's, just truncated. I'm probably wrong though.
- February 22nd, 2009, 6:23 pm
- Forum: Ideas
- Topic: Removing the old merman villages
- Replies: 4
- Views: 1512
Re: Removing the old merman villages
A good suggestion, but you should PM a developer. Not much debate possible on this.
- February 22nd, 2009, 4:16 pm
- Forum: Art Contributions
- Topic: Northerners flag
- Replies: 69
- Views: 22427
Re: Northerners flag
(I don't really have any experience in art, so take this with a hunk of salt)
The texture on the flag seems a little shiny. I would imagine it rougher. The actual design is great though.
The texture on the flag seems a little shiny. I would imagine it rougher. The actual design is great though.
- January 4th, 2009, 6:49 pm
- Forum: Users’ Forum
- Topic: How did you find out about Wesnoth?
- Replies: 666
- Views: 159446
Re: How did you find out about Wesnoth?
It was listed in the games category of getdeb.net back in April.
- January 4th, 2009, 4:19 am
- Forum: Art Contributions
- Topic: [WIP]Skeletal Archer, portrait
- Replies: 44
- Views: 12655
Re: [WIP]Portrait, first contrib.
Just a quick comment from a newb, so take it with a chunk of salt.
The arrow in his hand seems kinda thick and short. The pose is definitely an improvement from the first, but one thing I miss was the jaw. It made it look like a mindless, well, zombie, and this one seems a too focused for that.
The arrow in his hand seems kinda thick and short. The pose is definitely an improvement from the first, but one thing I miss was the jaw. It made it look like a mindless, well, zombie, and this one seems a too focused for that.
- January 3rd, 2009, 8:22 pm
- Forum: Scenario & Campaign Development
- Topic: How to select a block of terrain in editor? (Not kidding)
- Replies: 4
- Views: 1328
Re: How to select a block of terrain in editor? (Not kidding)
I'm not entirely sure what you're asking. As it is, what exactly are you trying to do?
- December 28th, 2008, 2:21 am
- Forum: Scenario & Campaign Development
- Topic: Children of Dragons
- Replies: 188
- Views: 64160
Re: Children of Dragons
Just posting to say that I think the campaign is good. (Actually better than FtF, which had really unpolished custom art) and was wondering if you were still working on it? Apologies for necro-bumping.