Search found 8 matches

by pharo212
March 17th, 2009, 1:00 am
Forum: Ideas
Topic: Unit Sound On Selection
Replies: 14
Views: 3438

Re: attack sound/animation changes based on resistance

Clicking sounds? Gah, starcraft memories. Maybe an animation, but I never want to hear something like "Need a light" in wesnoth every time I click on a unit.
by pharo212
March 16th, 2009, 7:57 pm
Forum: Art Contributions
Topic: The new Wesnoth logo and the Loyalist sigil
Replies: 419
Views: 147058

Re: The new Wesnoth logo and the Loyalist sigil

Perhaps its just me, but it seems the white details on the ruby are at a different angle than the outline. They curve in more, but the outline seems to still be the same one from LordBob's, just truncated. I'm probably wrong though.
by pharo212
February 22nd, 2009, 6:23 pm
Forum: Ideas
Topic: Removing the old merman villages
Replies: 4
Views: 1512

Re: Removing the old merman villages

A good suggestion, but you should PM a developer. Not much debate possible on this.
by pharo212
February 22nd, 2009, 4:16 pm
Forum: Art Contributions
Topic: Northerners flag
Replies: 69
Views: 22427

Re: Northerners flag

(I don't really have any experience in art, so take this with a hunk of salt)
The texture on the flag seems a little shiny. I would imagine it rougher. The actual design is great though.
by pharo212
January 4th, 2009, 6:49 pm
Forum: Users’ Forum
Topic: How did you find out about Wesnoth?
Replies: 666
Views: 159446

Re: How did you find out about Wesnoth?

It was listed in the games category of getdeb.net back in April.
by pharo212
January 4th, 2009, 4:19 am
Forum: Art Contributions
Topic: [WIP]Skeletal Archer, portrait
Replies: 44
Views: 12655

Re: [WIP]Portrait, first contrib.

Just a quick comment from a newb, so take it with a chunk of salt.
The arrow in his hand seems kinda thick and short. The pose is definitely an improvement from the first, but one thing I miss was the jaw. It made it look like a mindless, well, zombie, and this one seems a too focused for that.
by pharo212
January 3rd, 2009, 8:22 pm
Forum: Scenario & Campaign Development
Topic: How to select a block of terrain in editor? (Not kidding)
Replies: 4
Views: 1328

Re: How to select a block of terrain in editor? (Not kidding)

I'm not entirely sure what you're asking. As it is, what exactly are you trying to do?
by pharo212
December 28th, 2008, 2:21 am
Forum: Scenario & Campaign Development
Topic: Children of Dragons
Replies: 188
Views: 64160

Re: Children of Dragons

Just posting to say that I think the campaign is good. (Actually better than FtF, which had really unpolished custom art) and was wondering if you were still working on it? Apologies for necro-bumping.