Search found 47 matches

by wuxiangjinxing
October 10th, 2018, 2:46 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 304
Views: 63370

Re: World Conquest II

gfgtdf wrote:
October 6th, 2018, 7:37 pm
Uploaded version 0.7.10 with the fix for alieneras, it also contains a patch for faster mapgeneration.
I guess it's not on the server yet.
by wuxiangjinxing
October 3rd, 2018, 10:51 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 304
Views: 63370

Re: World Conquest II

Yes the problem is fixed. Thanks! I got some lua errors saying that the variable 'wc2_utils' is not assigned before using in invest.lua:line 25 and random_names.lua:lin8. This only happens if I used eras other than the default WCII era (with WC_II_CONFIG_ALLOW_ALIEN_ERAS turned on). please test this...
by wuxiangjinxing
September 30th, 2018, 9:50 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 304
Views: 63370

Re: World Conquest II

I got some lua errors saying that the variable 'wc2_utils' is not assigned before using in invest.lua:line 25 and random_names.lua:lin8. This only happens if I used eras other than the default WCII era (with WC_II_CONFIG_ALLOW_ALIEN_ERAS turned on).
by wuxiangjinxing
May 15th, 2018, 4:05 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 304
Views: 63370

Re: World Conquest II

Maybe you can set WC_II_CONFIG_ALLOW_ALIEN_ERAS to "yes"? In this case I do not need to change it everytime you upload a new version.

Btw, excellent work. Thanks a lot for supporting this great campaign in the new server.
by wuxiangjinxing
May 10th, 2018, 1:35 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 304
Views: 63370

Re: World Conquest II

ok so it seems like someone else uploaded a compleley broken version of this to the 1.14 addon server, i'm not really motivated to deal with the possible mess that arises from this, so i won't work on this in the near future. This project provides one of the most challenging but also charming campa...
by wuxiangjinxing
November 23rd, 2017, 8:12 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1606
Views: 192601

Re: Era of Magic (EoMa) 2.5 - Lots of improvements!

Here is a simply Chinese translation for your GREAT era and hopefully you can include this in your next version.
by wuxiangjinxing
November 17th, 2017, 7:39 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1812
Views: 212506

Re: Ageless Era - Current Version: 4.18

I'm just curious why there's no image for the unbounded mummy?
by wuxiangjinxing
November 16th, 2017, 8:18 pm
Forum: WML Workshop
Topic: Is it possible to gain experiences by healing/leading?
Replies: 8
Views: 1005

Is it possible to gain experiences by healing/leading?

In survival maps (such as WCII) it's pretty hard for those healers and leaders to gain any XP because we have to leave them behind our frontline units to maximize their power. So is it possible to give them, for example, one XP whenever they help their allies?
by wuxiangjinxing
August 27th, 2015, 1:41 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6920
Views: 638509

Re: Legend of the Invincibles

“Monk” shall be an easier choice to resist temptation.
by wuxiangjinxing
January 12th, 2015, 4:29 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6920
Views: 638509

Re: Legend of the Invincibles

One possible bug: If a unit has "knockback" weapon speciality and it hits a dying unit, then the victim will not die but live with a negative HP. ----------------------------------------------------------------------------------------------------------------------- For the infect ability, I think bo...
by wuxiangjinxing
January 5th, 2015, 10:32 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6920
Views: 638509

Re: Legend of the Invincibles

A suggestion about the infect weapon speciality: Personally, I feel that infect is almost the same as posion because waiting for an enemy unit to be poisoned to death is usually a bad choice. Here's my suggestion: after the motion of an infected untis, all enemies adjacent to the infected victim hav...
by wuxiangjinxing
January 5th, 2015, 4:03 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6920
Views: 638509

Re: Legend of the Invincibles

Some suggestions for the antisocial ability: The current antisocial ability is not so interesting. Simply speaking, if warlock consumes the two amlas to remove the antisocial ability, it will become much weaker than champion/shadowwalker but costs much more experiences. Besides, antisocial is also b...
by wuxiangjinxing
January 3rd, 2015, 4:53 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6920
Views: 638509

Re: Legend of the Invincibles

A tiny bug in units/demon_infiltrators.cfg, line 463, race=human
by wuxiangjinxing
December 27th, 2014, 3:37 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6920
Views: 638509

Re: Legend of the Invincibles

A small bug: in item_list.cfg, line 4098

[object]
name= _ "Beyond Death"
# image=items/armor-undead.png
image=items/armour-undead.png
by wuxiangjinxing
December 12th, 2014, 10:48 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6920
Views: 638509

Re: Legend of the Invincibles

Super early in this (Chapter 1, scenario 5) and while I like this, kinda confused on what to do. I mean no idea how to handle this map since I don't have enough elves to hold till the humans get to the river. But that' not the main concern. What's better to do; Finish early or wait and grind out en...