Search found 53 matches

by wuxiangjinxing
October 11th, 2019, 3:25 am
Forum: WML Workshop
Topic: Is it possible to get opponent's level in weapon specials?
Replies: 7
Views: 357

Re: Is it possible to get opponent's level in weapon specials?

gfgtdf wrote:
October 11th, 2019, 2:41 am
did you try putting it in parentesis like add="(other.level)"
Yes I did but still it only adds the level of the current unit instead of the opponent's level.
by wuxiangjinxing
October 11th, 2019, 2:15 am
Forum: WML Workshop
Topic: Is it possible to get opponent's level in weapon specials?
Replies: 7
Views: 357

Re: Is it possible to get opponent's level in weapon specials?

gfgtdf wrote:
October 11th, 2019, 1:54 am
yes im quite sure that would work. It it doesn't maybe you could tell what exact syntax you have tried?
I tried something like add="other.level" but this does not work correctly. It seems that it always add the level of current unit, instead of opponent.
by wuxiangjinxing
October 10th, 2019, 11:33 pm
Forum: WML Workshop
Topic: Is it possible to get opponent's level in weapon specials?
Replies: 7
Views: 357

Is it possible to get opponent's level in weapon specials?

I'm thinking of making a weapon special that does more damage to higher-level enemies. But I cannot figure out an easy way to do it. Certainly I can use an event to give the unit damage modifier when attacking while removing the modifier after the attack finishes. But the code looks ugly. Is there s...
by wuxiangjinxing
October 10th, 2019, 1:22 am
Forum: WML Workshop
Topic: Better method for this skill?
Replies: 2
Views: 266

Better method for this skill?

[damage] id=slayer name= _ "slayer" description= _ "this unit deals 50% more damage when attacking enemies of level 5 or higher" apply_to=self multiply=1.5 active_on=offense [filter_opponent] [not] level=0 [or] level=1 [/or] [or] level=2 [/or] [or] level=3 [/or] [or] level=4 [/or] [/not] [/filter_o...
by wuxiangjinxing
January 13th, 2019, 1:10 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 986607

Re: Legend of the Invincibles

In this translation most of the strings related to the system (such as units, abilities, special abilities, weapon specials, etc.) are coverred. On the other hand, strings used in scenerios are almost not touched at all so yes this is an incomplete translation. But I think still it can be helpful fo...
by wuxiangjinxing
January 12th, 2019, 2:03 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 986607

Re: Legend of the Invincibles

https://drive.google.com/file/d/1WOiPuI ... sp=sharing

This is a Chinese translation. May you please add it to the addon? Thx.
by wuxiangjinxing
October 10th, 2018, 2:46 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 354
Views: 92389

Re: World Conquest II

gfgtdf wrote:
October 6th, 2018, 7:37 pm
Uploaded version 0.7.10 with the fix for alieneras, it also contains a patch for faster mapgeneration.
I guess it's not on the server yet.
by wuxiangjinxing
October 3rd, 2018, 10:51 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 354
Views: 92389

Re: World Conquest II

Yes the problem is fixed. Thanks! I got some lua errors saying that the variable 'wc2_utils' is not assigned before using in invest.lua:line 25 and random_names.lua:lin8. This only happens if I used eras other than the default WCII era (with WC_II_CONFIG_ALLOW_ALIEN_ERAS turned on). please test this...
by wuxiangjinxing
September 30th, 2018, 9:50 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 354
Views: 92389

Re: World Conquest II

I got some lua errors saying that the variable 'wc2_utils' is not assigned before using in invest.lua:line 25 and random_names.lua:lin8. This only happens if I used eras other than the default WCII era (with WC_II_CONFIG_ALLOW_ALIEN_ERAS turned on).
by wuxiangjinxing
May 15th, 2018, 4:05 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 354
Views: 92389

Re: World Conquest II

Maybe you can set WC_II_CONFIG_ALLOW_ALIEN_ERAS to "yes"? In this case I do not need to change it everytime you upload a new version.

Btw, excellent work. Thanks a lot for supporting this great campaign in the new server.
by wuxiangjinxing
May 10th, 2018, 1:35 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 354
Views: 92389

Re: World Conquest II

ok so it seems like someone else uploaded a compleley broken version of this to the 1.14 addon server, i'm not really motivated to deal with the possible mess that arises from this, so i won't work on this in the near future. This project provides one of the most challenging but also charming campa...
by wuxiangjinxing
November 23rd, 2017, 8:12 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1633
Views: 258200

Re: Era of Magic (EoMa) 2.5 - Lots of improvements!

Here is a simply Chinese translation for your GREAT era and hopefully you can include this in your next version.
by wuxiangjinxing
November 17th, 2017, 7:39 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.25
Replies: 1872
Views: 302877

Re: Ageless Era - Current Version: 4.18

I'm just curious why there's no image for the unbounded mummy?
by wuxiangjinxing
November 16th, 2017, 8:18 pm
Forum: WML Workshop
Topic: Is it possible to gain experiences by healing/leading?
Replies: 8
Views: 1690

Is it possible to gain experiences by healing/leading?

In survival maps (such as WCII) it's pretty hard for those healers and leaders to gain any XP because we have to leave them behind our frontline units to maximize their power. So is it possible to give them, for example, one XP whenever they help their allies?
by wuxiangjinxing
August 27th, 2015, 1:41 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 986607

Re: Legend of the Invincibles

“Monk” shall be an easier choice to resist temptation.