Search found 6 matches
- May 31st, 2018, 8:51 am
- Forum: Writers’ Forum
- Topic: [UtBS] Name for Quenoth scout mounts
- Replies: 16
- Views: 9917
Re: [UtBS] Name for Quenoth scout mounts
Imho, Dustbok is very strange to the tonge to pronounce, the three consonants so close together "stb" make me have to make a very sudden stop, almost having to say "dust-bok", it might have made more sense as 2 separate words: "Dust bok". Or if a single word put a vowel...
- May 6th, 2018, 8:47 am
- Forum: Multiplayer Development
- Topic: Better Odds
- Replies: 23
- Views: 9542
Re: Better Odds
Any chance to make this Mod also work in singleplayer campaigns? From a Steam forum thread : In the in-game add-ons browser, only found Better Odds while looking for mods on this subject, but Better Odds only works for multiplayer. Removing #ifdef MULTIPLAYER from its _main.cgf file (so it can be lo...
- August 17th, 2016, 10:16 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.5
- Replies: 83
- Views: 42618
Re: Wesnoth 1.13.5
As the notation is changed anyway, I thought I'd mention that I'm not sure that 'damage x strikes' is the intuitive way; does anyone have an opinion about 'strikes x damage'? As someone who has suggested changing notation in the past , I don't think changing the order is a good idea, but I do think...
- July 10th, 2011, 2:26 am
- Forum: Art Contributions
- Topic: Ancient Lich Development
- Replies: 185
- Views: 72991
Re: Ancient Lich Development
IMHO, the "ancient" feeling would be more noticeable if it had some sort of beard (I know it's supposed to be all bones, but still...). Check out this drawing, for example (found it in obsidianportal website). http://cdn.obsidianportal.com/images/433737/Lich.jpg Another idea would be to co...
- April 9th, 2009, 3:19 am
- Forum: Ideas
- Topic: About the format of attacks ( damage-strikes )
- Replies: 57
- Views: 11906
About the format of attacks ( damage-strikes )
I know that this is a silly little stupid thing... but since the first time I played Battle for Wesnoth the format "damage"-"number of strikes" that is displayed in game has been confusing me. Now it's not so confusing because I've come to get accustomed, but I still think that i...
- December 19th, 2008, 11:09 pm
- Forum: Ideas
- Topic: Programing language
- Replies: 65
- Views: 10907
Re: Programing language
I'm relatively new to Wesnoth and I'm not at all familiar with WML, but... I would like to point out the capabilities the scheme (simple lisp dialect), which I think it would be a language that really suits this purpose. I don't think that it would be hard at all for non-programmers to understand sc...