Search found 88 matches
- August 15th, 2012, 3:03 am
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 22 - The Rise of Wesnoth
- Replies: 44
- Views: 46912
Re: The Rise of Wesnoth: Rise of Wesnoth
(1) What difficulty levels and game versions have you played the scenario on? I'm not sure, but I believe it was the middle one on the select. (2) How difficult did you find the scenario? (1-10) 3... Once I cheated to get enough gold to recall my entire set of level 3 units. If I hadn't done this, '...
- July 25th, 2012, 6:27 pm
- Forum: WML Workshop
- Topic: upgrade from 1.8 to 1.10.3
- Replies: 6
- Views: 2301
Re: upgrade from 1.8 to 1.10.3
Note: I am a mac user.... You need to pass at least two paths: the core directory By core directory, do you mean where I have stored wesnoth? as in applications/Wesnoth? here's what I get when I run WMLLINT: Last login: Sat Jun 20 19:00:58 on console /Applications/Wesnoth.app/Contents/Resources/data...
- July 24th, 2012, 11:05 pm
- Forum: WML Workshop
- Topic: upgrade from 1.8 to 1.10.3
- Replies: 6
- Views: 2301
Re: upgrade from 1.8 to 1.10.3
I'm pretty sure that if you quit wesnoth and restart it it should display the error message again the first time I tried that, it didn't work. The second time, it did. It had broken because I was piggybacking off 1.8's ranged era, and had forgotten to disconnect some of the macros. :oops: A stupid ...
- July 23rd, 2012, 4:51 pm
- Forum: WML Workshop
- Topic: upgrade from 1.8 to 1.10.3
- Replies: 6
- Views: 2301
upgrade from 1.8 to 1.10.3
I downloaded 1.10.3, and am trying to upgrade my custom era. (It is tacked into the add-on folder). I ran WMLLINT (I think, I read the page about it, but it didn't tell me what to expect it to do...) and ran wesnoth. An error message that I stupidly forgot to record popped up, and now wesnoth is ign...
- July 22nd, 2012, 1:16 am
- Forum: WML Workshop
- Topic: Placing units on a terrain type
- Replies: 4
- Views: 1161
Re: Placing units on a terrain type
I am fairly sure there is a scenario in Descent Into Darkness where landing on a village spawns goblins. If I remember correctly, it is the second mission.
- July 18th, 2012, 3:20 pm
- Forum: WML Workshop
- Topic: Weapon special and Ability trouble.
- Replies: 10
- Views: 2676
Re: Weapon special and Ability trouble.
Well, [event] has no meaning inside [unit], so indeed it won't do anything. You can put them inside [unit_type], [scenario], [multiplayer] or [era] (and inside another [event] of course, if you want to "create" the event mid-scenario). Sorry, sorry! meant [unit_type]. it is in the [unit_t...
- July 18th, 2012, 12:38 am
- Forum: WML Workshop
- Topic: Weapon special and Ability trouble.
- Replies: 10
- Views: 2676
Re: Weapon special and Ability trouble.
Your code would only work if the enemy attacks with it's first weapon ($unit.attack[0].number), not the other. Unfortunately, this would not work anyway, because I think attack numbers are not a counter but the start value of a counter. More of it, I don't know how to stop a started attack. I have ...
- July 13th, 2012, 9:12 pm
- Forum: WML Workshop
- Topic: Weapon special and Ability trouble.
- Replies: 10
- Views: 2676
Re: Weapon special and Ability trouble.
Okay, here's the revised version. It still does absolutely nothing. #ifndef WEAPON_SPECIAL_FLURRY_OF_BLOWS_EVENTS_FOR_THREE_ATTACKS #define WEAPON_SPECIAL_FLURRY_OF_BLOWS_EVENTS_FOR_THREE_ATTACKS UNIT_TYPE [event] name=attacker_hits first_time_only=no [filter] type={UNIT_TYPE} [/filter] [store_unit]...
- July 13th, 2012, 3:01 am
- Forum: WML Workshop
- Topic: Weapon special and Ability trouble.
- Replies: 10
- Views: 2676
Weapon special and Ability trouble.
I am using 1.8. I am trying to transfer (Or design from scratch on one or maybe two or perhaps none.) weapon specials and abilities from other peoples' addons. Naturally, because I touched them, they decided not to work and I need help fixing them: This one needs to be an ability that adds 1 attack ...
- May 25th, 2012, 11:37 pm
- Forum: WML Workshop
- Topic: Heal leadership
- Replies: 9
- Views: 2625
Re: Heal leadership
Thank you so much! My gratitude cannot be expressed! For those of you who may want the code, I found a way to modify it so the unit still heals when a unit with the leadership is not adjacent, just in a lesser amount. All credit goes to zookeeper for this: #define ABILITY_HEALS_LEADABLE [heals] id=h...
- May 24th, 2012, 11:40 pm
- Forum: WML Workshop
- Topic: Heal leadership
- Replies: 9
- Views: 2625
Re: Heal leadership
This time around, I was brilliant. Problem is, this still won't work. Here is the code: #define HEAL_LEADING [dummy] id=heal_leading name= _ "Heal leading" female_name= _ "female^Heal leading" description=_ "Lorum Ipsum" [/dummy] #enddef #define ABILITY_HEALS_LEADEABLE ...
- May 22nd, 2012, 12:08 am
- Forum: WML Workshop
- Topic: Heal leadership
- Replies: 9
- Views: 2625
Re: Heal leadership
OK, update. I tried the other way and I found out I can't say if/then, I can only say if (with a filter.) :hmm: Any solutions that would get either of the two possibilities to work would be greatly appreciated. #define ABILITY_HEALS_LEADEABLE # Canned definition of the heal+4 ability to be included ...
- May 18th, 2012, 11:14 pm
- Forum: WML Workshop
- Topic: Heal leadership
- Replies: 9
- Views: 2625
Re: Heal leadership
Oh, look, a [heal_unit] tag, ha ha (laughs weakly). :oops: Anyway, I re-wrote and this still isn't working. I wrote it to heal 4 dmg at the beginning of each turn, and then an extra 2 if a heal leadership unit is adjacent. #define HEAL_LEADING [dummy] id=heal_leading name= _ "Heal leading"...
- May 18th, 2012, 1:19 am
- Forum: WML Workshop
- Topic: Heal leadership
- Replies: 9
- Views: 2625
Heal leadership
Firstly, I'm working off 1.8. I'm trying to create a special heal that is affected by an adjacent unit who has medical supplies, etc. For the test runs, I did not give it a creative and unique name. Here is what I have so far, but due to my incompetence, Wesnoth complains that my add-on is unsupport...
- May 9th, 2012, 2:07 am
- Forum: WML Workshop
- Topic: 1.8.something drain to allied units
- Replies: 2
- Views: 890
Re: 1.8.something drain to allied units
Thank you! this works very well.