Search found 24 matches

by sv75
May 9th, 2011, 1:35 pm
Forum: Users’ Forum
Topic: [solved] Continous unit idle animation is annoying
Replies: 18
Views: 1336

Re: [1.9.5] Continous unit idle animation is annoying

Ceres wrote:Preferences -> Advanced -> Unit standing animations
oh, thanks
by sv75
May 9th, 2011, 1:22 pm
Forum: Users’ Forum
Topic: [solved] Continous unit idle animation is annoying
Replies: 18
Views: 1336

[solved] Continous unit idle animation is annoying

New continous idle animation is rather annoying in my opinion.
It was introduced in 1.9.x and currently it affects at least spearmen (you can just start ToTB campaign to see how strange it looks).

Please add an option to turn it off at least ('idle animation frequence' has no effect).
by sv75
May 4th, 2011, 8:47 pm
Forum: Add-on Feedback
Topic: Invasion from the Unknown (legacy version)
Replies: 109
Views: 41047

Re: Invasion from the Unknown

I have played this excellent campaign a few times. It's just great... even if it's a bit eclectic (we used to fight aliens, cyborgs, robots... AND demons, you know). I have only a few complains. 1. "Boss" Goliath is too weak for being a boss because player has overpowered hunters with 'slow' attack....
by sv75
April 3rd, 2011, 11:51 am
Forum: Technical Support
Topic: [solved] 1.9.5, ubuntu: GUI__FONT_COLOUR_ENABLED__DEFAULT
Replies: 8
Views: 823

Re: 1.9.5, ubuntu: GUI__FONT_COLOUR_ENABLED__DEFAULT fatal e

ivanovic wrote:And have you removed your old installation before running "make install"?
Problem solved: either I forgot to say `make uninstall` in old svn 1.9.x sources or it didt not worked as expected. Removing /usr/local/share/wesnoth and then reinstalling helps.

Sorry for inconvenience.
by sv75
April 3rd, 2011, 11:38 am
Forum: Technical Support
Topic: [solved] 1.9.5, ubuntu: GUI__FONT_COLOUR_ENABLED__DEFAULT
Replies: 8
Views: 823

Re: 1.9.5, ubuntu: GUI__FONT_COLOUR_ENABLED__DEFAULT fatal e

Crendgrim wrote:
sv75 wrote: '/home/seva/.config/wesnoth/preferences' for reading.[/tt]
How should Wesnoth be able to read a file you just deleted? :o
I have deleted preferences just to be sure bug is still there.

Wesnoth can run just fine without preferences file, of course.
by sv75
April 2nd, 2011, 8:55 pm
Forum: Technical Support
Topic: [solved] 1.9.5, ubuntu: GUI__FONT_COLOUR_ENABLED__DEFAULT
Replies: 8
Views: 823

[solved] 1.9.5, ubuntu: GUI__FONT_COLOUR_ENABLED__DEFAULT

Ubuntu 10.04, 1.9.5 compiled from source by cmake . && make . Game exits immediately just after installing. seva@ubuntu:~$ rm -rf ~/.local/share/wesnoth ~/.config/wesnoth seva@ubuntu:~$ wesnoth Battle for Wesnoth v1.9.5 Started on Sun Apr 3 00:25:33 2011 20110403 00:25:33 error filesystem: Could not...
by sv75
January 8th, 2011, 1:44 am
Forum: Ideas
Topic: [engine] Functions
Replies: 11
Views: 726

Re: [engine] Functions

Great, thanks.
by sv75
January 7th, 2011, 11:43 pm
Forum: Ideas
Topic: [engine] Functions
Replies: 11
Views: 726

Re: [engine] Functions

Was syntax

Code: Select all

gold="if(someside.gold>150, max(1.5*someside.gold, 100), 80)"
discussed and rejected already?
Is there any chance some patch for this syntax will be accepted?

Sometimes I have some free time.
by sv75
January 7th, 2011, 11:32 pm
Forum: Ideas
Topic: [engine] Functions
Replies: 11
Views: 726

Re: [engine] Functions

Velensk wrote:Give the enemy 100 gold. Store the players side. Use the [gold] the &<stored_side_variable>.gold to the the enemies side twice.
I hate to be rude but it is one of the most ugliest things I ever seen in DSLs.
by sv75
January 7th, 2011, 11:30 pm
Forum: Ideas
Topic: [engine] Functions
Replies: 11
Views: 726

Re: [engine] Functions

... and if I wish 1.5 multiplier?
by sv75
January 7th, 2011, 11:29 pm
Forum: Ideas
Topic: [engine] Upper limit for maximum amount of gold
Replies: 7
Views: 542

Re: [engine] Upper limit for maximum amount of gold

Maybe I was not too clear. I was not saying about *universal* limit.
I'm saying about possible new WML tag, not about mandatory limit in every scenario.

So campaigns authors may use or may not use it.

BTW, I have played almost all campaigns.
by sv75
January 7th, 2011, 11:24 pm
Forum: Ideas
Topic: [engine] Functions
Replies: 11
Views: 726

[engine] Functions

If I get it right, WML lacks calculated functions.
How can I write something like this "enemy starting gold is minimum of 100 and player gold two times"?

Can I use LuaWML for it?

Sorry for my possible mistake.
by sv75
January 7th, 2011, 11:13 pm
Forum: Ideas
Topic: [engine] Upper limit for maximum amount of gold
Replies: 7
Views: 542

[engine] Upper limit for maximum amount of gold

Maybe it is not bad idea to add possibility to set upper limit for maximum amount of gold in WML. Carrying too much gold could make some campaigns pretty boring to play.
by sv75
January 7th, 2011, 11:08 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 20 - Return of the Fleet
Replies: 31
Views: 12223

Re: The Rise of Wesnoth: Return of the Fleet

(1) 1.9.2, hard
(7) Is it possible to increase a number of saurians in the swamp according to player behaviour in The Dragons scanario? I.e., killing all saurians leaders increases a number of avengers.
by sv75
January 7th, 2011, 11:05 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 12 - A Final Spring
Replies: 24
Views: 9347

Re: The Rise of Wesnoth: A Final Spring

(1) 1.9.2, hard

(7) Undead side starts itsr first turn by occupying some nearby villages. It is rather stupid AI idea: this side has no castle to summon units so it does not need any gold. It could be great to prevent such strange AI behaviour.