Search found 56 matches
- September 19th, 2012, 8:31 pm
- Forum: Strategies & Tips
- Topic: [UtBS] Zocthanol Isle - help!
- Replies: 3
- Views: 2015
Re: [UtBS] Zocthanol Isle - help!
As I remember it, the danger of the previous scenario is, that the elves fighting against you will rejoin you as soon as their leader is dead. With the effect, that you will have to pay for their upkeep, even though you absolutely do not need them to win the scenario (the amount of units you can get...
- August 27th, 2012, 9:01 pm
- Forum: Strategies & Tips
- Topic: I've read a lot already: Newb observations and questions
- Replies: 35
- Views: 11355
Re: I've read a lot already: Newb observations and questions
1. (Generally speaking) Is it better to fight almost until turns run out to maximize your level ups or finish early and get a lot of gold? :eng: Actually, there is one more subtle little twist to that question: Your bonus is precisely the amount of gold you would generate, if you owned all the vill...
- January 10th, 2012, 9:14 pm
- Forum: Multiplayer Development
- Topic: Anti Save-Scumming Mod
- Replies: 15
- Views: 6243
Re: Anti Save-Scumming Mod
Pauxlo is about right with his assumption, that could work. Each units has (IIRC) 20 (or did I change that for 50?) stored numbers: each time it attacks (each blows) uses up the first number, and a new random number is generated at the end of the queue. So yes, you could get a first round of seeing...
- January 10th, 2012, 8:25 pm
- Forum: Users’ Forum
- Topic: What campaigns have a strong story?
- Replies: 4
- Views: 2066
Re: What campaigns have a strong story?
The best campaign (storywise) that I've ever seen was Sceptre of Life (SoL). Unfortunately it was never finished, and we don't have a story outline to be able to finish the campaign, so by now it's a bit outdated as well. However, opensourcejunkie (it's author) brought it far enough (12 scenarios in...
- December 30th, 2011, 6:17 pm
- Forum: Forum Games
- Topic: You've been playing Wesnoth too long when...
- Replies: 1030
- Views: 326500
Re: You've been playing Wesnoth too long when...
895: You singlehandedly try to help that old man being beaten up by a gang of five teenagers without a fear of getting hurt because it's your final exams the next day. (You'll just stand up again as a master and show the wounded teenagers the raw firepower of an akademic! :eng: :twisted:) 896: ... B...
- December 28th, 2011, 4:36 pm
- Forum: Strategies & Tips
- Topic: Evacuation
- Replies: 4
- Views: 2401
Re: Evacuation
The usual problem with this scenario is, that your progress towards the bridge is hindered by your enemies, who will proceed to grind up your forces. The only way to secure your escape is to ensure that your way towards the bridge remains free. This can be done by using a ZOC line on both sides of y...
- December 20th, 2011, 8:05 pm
- Forum: Strategies & Tips
- Topic: tRoW: The Kalian missions
- Replies: 10
- Views: 3340
Re: tRoW: The Kalian missions
I used to fear scenarios with heavy saurian opposition, including the dragon scenario of tRoW. Until I realized that simple mage spam is the best counter against them, since the mages simply laugh at the high defenses of the saurians and roast them alive. You'll be surprised how quick work mages can...
- January 3rd, 2011, 11:06 pm
- Forum: Strategies & Tips
- Topic: Campaign recall lists
- Replies: 15
- Views: 7553
Re: Campaign recall lists
There are some pros and contras for a uniform recall list. Pro: Some units are simply better than others in most situations. For example, I never level marksmen, I always use elvish rangers. Marksmen die too quickly while rangers add ambush and versatility (may also be used for mellee fights) to mor...
- January 1st, 2011, 4:29 pm
- Forum: Strategies & Tips
- Topic: Defence strategies? (for the AI)
- Replies: 60
- Views: 32115
Re: Defence strategies? (for the AI)
For each unit, try each possible move (or a random sampling, if time is an issue.) Evaluate the move according to the following rules and any others that you want to throw in: +1 for each friendly unit two hexes away +2 for each adjacent friendly unit +10 for being next to two friendly units who ar...
- April 29th, 2010, 12:22 am
- Forum: Strategies & Tips
- Topic: Secret Room in HttT Campaign
- Replies: 9
- Views: 3966
Re: Secret Room in HttT Campaign
Well, I actually found that room, because I was looking for it: Though the shroud hides the room itself, it does not hide the transition graphic from the cave wall to the room entirely. (I think about it as a bug, but of course it would be weird, if the shroud would influence the rendering of the ma...
- April 15th, 2010, 10:31 pm
- Forum: Strategies & Tips
- Topic: Staff of fire
- Replies: 3
- Views: 1263
Re: Staff of fire
The trick for Alain: Move him south on the western(!) side of the river, only crossing the river to get to the sign post. And do it fast. That way he won't run into any elves. As to the dwarves: It's actually pretty straightforward, move to the north east, keep to the mountains, form defensive lines...
- April 12th, 2010, 1:32 am
- Forum: Strategies & Tips
- Topic: Delfador's Memoirs prob
- Replies: 1
- Views: 904
Re: Delfador's Memoirs prob
It's on the back. Just walk around the mansion one hex at a time and you're bound to find it. Stuff like this is often triggered by moving to a single hex, so you are expected to search a bit. Would be boring if it were obvious, wouldn't it?
- April 9th, 2010, 12:28 pm
- Forum: Ideas
- Topic: See the damage of the enemy if he attack you
- Replies: 20
- Views: 4417
Re: See the damage of the enemy if he attack you
The idea is generally promising, but the implementation raises questions. Is this going to be a right-click option? A menu option? There'll need to be some way to note which tile the unit is attacking from, in much the same way that you pick the tile you attack from in the current move-attack. My f...
- April 2nd, 2010, 2:40 pm
- Forum: Strategies & Tips
- Topic: DID- A Haunting In Winter
- Replies: 10
- Views: 3369
Re: DID- A Haunting In Winter
To adress your problem, the most important thing to do is to keep your units together. By doing so, you ensure, that enough troops are near the rebel to finish him off. The worst case would be, if you send a single ghost to grab those vilages and he rebels, because by the time you get to him, half y...
- March 15th, 2010, 1:59 am
- Forum: Game Development
- Topic: KISS
- Replies: 26
- Views: 6435
Re: KISS
BTW, this is called "metagamey" (the gamemaker himself also talked about metagaming). I like KISS games, but in my opinion, KISS games are those with a simple basic mechanism, and build a complex gameplay on top of it. Well, it's just my interpretation, which is strongly influenced by wha...