Search found 11 matches

by Cuervo
June 19th, 2009, 8:06 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 59984

Re: How To Compile On A Mac

Yes, I fixed that, so it compiles, but won't run... I was wondering how to set the data dir because that seems to be the problem...

EDIT: Well now that everything was fixed on the irc. Thanks a lot for your help.
-Cuervo
by Cuervo
June 19th, 2009, 6:18 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 59984

Re: How To Compile On A Mac

Well, I got it to compile... The issue was that some files that should have been targets for the MP Server. It has two errors: No Fifodir has been set and Line Location SDLMain.m:123: warning: passing argument 2 of 'NSApplicationMain' from incompatible pointer type... So I tried to run it from the b...
by Cuervo
June 19th, 2009, 5:09 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 59984

Re: How To Compile On A Mac

Okay, I made a few silly mistakes with the location of lua, but I fixed those I changed everything to non-recursive. Then it said can't fin file png.h so I made a libpng.framework and put it in the project. That fixed the issue. Unfortunately, when compiling files like scrollbar.cpp it says "image h...
by Cuervo
June 19th, 2009, 5:03 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 59984

Re: Wesnoth 1.7.0

Sorry for the incorrect location, I will make my next post in the correct thread.
-Cuervo
by Cuervo
June 19th, 2009, 5:50 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 59984

Re: Wesnoth 1.7.0

Thank you Penguin for all your help. It got me past my previous errors, but now I have a huge amount more. I followed your indtructions and added all the files, but at first it couldn't find any of the header files that were specified in the header search path. I changed them all to recursive which ...
by Cuervo
June 18th, 2009, 4:51 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 59984

Re: Wesnoth 1.7.0

I know that the mac compile stuff is available for 1.6.2 for compiling from source. I am wondering if there is a good method for compiling on OS X from SVN / version 1.7. Or am I just missing something on the mac compile thread?

Any help would be appreciated.
-Brennan
by Cuervo
December 6th, 2008, 1:01 am
Forum: WML Workshop
Topic: Store_unit not working in weapon special
Replies: 8
Views: 847

Re: Store_unit not working in weapon special

Thanks for your help, I am very appreciative :). I was stuck on that for a log time and it turned out to be somewhat trivial, but I learning. Thanks very much.
-Cuervo
by Cuervo
December 4th, 2008, 2:31 pm
Forum: WML Workshop
Topic: Store_unit not working in weapon special
Replies: 8
Views: 847

Re: Store_unit not working in weapon special

Thanks Zookeeper and Sapient. I did need to move the events outside of the [attack] but I also needed to use second_unit instead of secondary_unit. But now I have another question. :) Is it possible to only have the event trigger after the attack is done and after the attach hits? I couldn't find th...
by Cuervo
December 4th, 2008, 4:57 am
Forum: WML Workshop
Topic: Store_unit not working in weapon special
Replies: 8
Views: 847

Re: Store_unit not working in weapon special

Thank you for your help Sapient, but it didn't work. :? I even tried taking out all of the filters, still only the description shows up. If this is unclear I want to have a equivalent of the dehydration in UtBS in a ability. Currently I am trying to just get something that will set the enemies hp to...
by Cuervo
December 4th, 2008, 2:52 am
Forum: Heir to the Throne
Topic: Scenario 2: Blackwater Port
Replies: 87
Views: 37134

Re: Scenario Review: Blackwater Port

(1) Challenging. Wesnoth 1.5.6 (2) To do the normal objective 2. To kill the Orcs in 9 turns maybe 7. (3) Very clear. (4) Very interesting storyline was somewhat basic. (5) Beating the Orcs in 9 turns without sustaining heavy casualties. (6) 7 it is fun to strategize on but the running into the orcs...
by Cuervo
December 4th, 2008, 2:35 am
Forum: WML Workshop
Topic: Store_unit not working in weapon special
Replies: 8
Views: 847

Store_unit not working in weapon special

Hello, I am new to the forum and was trying to create an ability that would "burn units". The ability shows up but does nothing. I don't have a lot of WML experience but here is my code: #define WEAPON_SPECIAL_BURN ATTACK [dummy] id=burn name= _ "Burn" name_inactive= _ "Burn" description= _ "When an...