Search found 876 matches
- April 9th, 2015, 9:01 pm
- Forum: Multiplayer Development
- Topic: Conquest Minus
- Replies: 158
- Views: 69607
Re: Conquest Minus
I was just wondering if there is any sign of Mabuse's Conquest on v.12, it seems not... Mabuse's answer is here: http://forums.wesnoth.org/viewtopic.php?p=568033#p568033 ... in which case, is there an argument for just renaming Conquest Minus to "Conquest"? Am I tempting fate here, maybe ...
- April 8th, 2015, 3:36 pm
- Forum: Multiplayer Development
- Topic: Conquest Minus
- Replies: 158
- Views: 69607
Re: Conquest Minus
Like enclave, I don't see the good point behind Blop's idea. So it should be elucidated. I see some bad points: - it is a (little) complication of game rules - it is a (big) complication of the gameplay. Normally you need one attack hex in order to unblock (=kill) one occupied hex. Now you could hav...
- March 28th, 2015, 11:53 am
- Forum: Multiplayer Development
- Topic: Conquest Replays
- Replies: 9
- Views: 3406
Re: Conquest Replays
I agree my note about a win in 90-95% situations is a nonsense. Also it would be bad, because we want a player needs to be careful and have some thrill. Yes, there are some key situations, like the initial pike's attack and the water militia, but still I think I can adjust the scenario so that the c...
- March 28th, 2015, 12:55 am
- Forum: Multiplayer Development
- Topic: Conquest Minus
- Replies: 158
- Views: 69607
Conquest Minus 3.2.6 + 3.2.7 + 3.2.8
Conquest Minus 3.2.6 (released 24 November 2014) This version fixes several bugs affecting BfW 1.12; it has no effect with BfW 1.10 (except maps): Changes that affect the game mechanics: (BfW 1.12 only) Fixed: a bug that prevented to teleport if the source hex was occupied (related to https://gna.o...
- March 26th, 2015, 2:57 pm
- Forum: Multiplayer Development
- Topic: Conquest Replays
- Replies: 9
- Views: 3406
Re: Conquest Replays
Congratulations :) I thought the best play lead to a 9-turn win in about 90-95% situations. But... - Firstly, Spieler informed me he successed to reach 9 turns with a very different start (he didn't take three first bonuses as expected) - Now I see you reached 8 turns I must look at both saves (Spie...
- September 26th, 2014, 1:43 pm
- Forum: Multiplayer Development
- Topic: Conquest Minus
- Replies: 158
- Views: 69607
Re: Conquest Minus
(BTW in Conquest- 2.0 I want to stress the significance of the intelligence very seriously, and your idea might work better there) Looking forward to it :) It is a question of a rather far future. Firstly Conquest should be polished, support for 3D maps should be added, the teleport system should b...
- September 23rd, 2014, 8:27 pm
- Forum: Multiplayer Development
- Topic: Conquest Minus
- Replies: 158
- Views: 69607
Re: Conquest Minus
I will comment your idea now, because it is simpler than the Conquest update (i.e. the unit re-build): At this moment I can post some unorganized thoughts only: The idea is interesting, and resembles HoMaM, where strength of the static AI is revealed only roughly. I see one serious problem: less inf...
- March 24th, 2014, 12:10 am
- Forum: Multiplayer Development
- Topic: Conquest Minus
- Replies: 158
- Views: 69607
Conquest Minus for Wesnoth 1.11
Conquest Minus is available for Wesnoth 1.11 (=Wesnoth 1.12 beta)
It is just a copy of Conquest Minus for Wesnoth 1.10, and doesn't make any use of new features of Wesnoth 1.11/1.12.
Edit: It requires Wesnoth 1.11.15 and above
It is just a copy of Conquest Minus for Wesnoth 1.10, and doesn't make any use of new features of Wesnoth 1.11/1.12.
Edit: It requires Wesnoth 1.11.15 and above
- March 16th, 2014, 12:47 pm
- Forum: Multiplayer Development
- Topic: Conquest Minus
- Replies: 158
- Views: 69607
Conquest Minus 3.2.0 + 3.2.1 + 3.2.2 + 3.2.3 + 3.2.4 + 3.2.5
Conquest Minus 3.2.0 for players: Changes that affect the game mechanics: Fixed: a Conquest- bug that didn't remove the sight of killed units Fixed: a Wesnoth bug that allowed to watch enemy movement in fog ( https://gna.org/bugs/index.php?21661 ) The system of teleports has changed. Players should...
- January 22nd, 2014, 9:52 pm
- Forum: Multiplayer Development
- Topic: Conquest Minus
- Replies: 158
- Views: 69607
Teleports
Edit1: see the meledestus' idea Edit2: i attached a new beta version of Conquest Minus with a new teleport system so that you can test it In the next version I plan serious changes in the mechanics of teleports. Please complain: Players should not be confused by the changes because there will also ...
- January 8th, 2014, 1:17 am
- Forum: Multiplayer Development
- Topic: Conquest Minus Ladder
- Replies: 26
- Views: 9931
Re: Conquest Minus Ladder
News 1: Blop, mmmax and me did run some tests, and the result is I have posted a new version of "What to do if one player disconnects" in my previous post. ________________________ News 2: - I added faq v0.6 (see the attachment above) - now the ladder site uses a software from 2009, which ...
- January 3rd, 2014, 7:05 pm
- Forum: Multiplayer Development
- Topic: Conquest Minus Ladder
- Replies: 26
- Views: 9931
Re: Conquest Minus Ladder
cheating: I added it because I agreed with iceiceice: there should be some explanation what is considered to be cheating. Also I thought people may be cheating because of "I found this nice way of cheating. I am so smart. I must try it!" This is why I think it is good to explain cheating ...
- January 1st, 2014, 4:32 pm
- Forum: Technical Support
- Topic: "no gold + no move" bug
- Replies: 13
- Views: 3840
Re: "no gold + no move" bug
bug when disconnected This appears to be a different bug with similar symptoms, and should not have been posted in this thread, as the way to reproduce is clearly different (and straight forward, fortunately). Anyway post that at gna please. The original bug (the one that is caused by a disconnecti...
- December 29th, 2013, 9:16 pm
- Forum: Technical Support
- Topic: "no gold + no move" bug
- Replies: 13
- Views: 3840
Re: "no gold + no move" bug
bug when paused if a player saves when another player is ready to start his turn and faces a window "it is now xxx's turn", then the other player gets no move and no gold in the reloaded game. It is not correct. I did run a test and only a player that have paused the game is affected: gna...
- December 28th, 2013, 11:18 pm
- Forum: Multiplayer Development
- Topic: Conquest Minus Ladder
- Replies: 26
- Views: 9931
Re: Conquest Minus Ladder (preparatory works)
the original faq + my faq proposition v0.2 + my faq proposition v0.4: v0.2: I added the FAQ section and also reworked the previous texts a lot. v0.3: it is on the site now: http://ladder.alainlauzon.com/faq.php v0.4: I edited some parts and added the following (search for texts below): "play a ...