Search found 777 matches

by mnewton1
August 11th, 2019, 6:07 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 641
Views: 665467

Re: 1.14 SP Campaign - Bad Moon Rising

Not sure if this error should be reported here or as a general bug, but ran into this while playing BMR Part 1, The Trial (see attached screenshot). I assume it's caused by the dimensions I had Wesnoth running at.
by mnewton1
April 5th, 2016, 7:26 am
Forum: Scenario & Campaign Development
Topic: 1.16 SP Campaign: Trinity
Replies: 416
Views: 164944

Re: 1.12 SP Campaign: Trinity

Currently playing 1.3.21. In the Trinity 2 Tower First Floor scenario, if I kill the zombie dragon I lose. Is this supposed to happen? It doesn't seem like it's supposed to since Bresda says, "Can we finally dispatch that vile thing?" I thought I might have broken it since I was messing wi...
by mnewton1
July 21st, 2013, 4:09 am
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 295026

Re: Zero's art

I honestly can't picture that poor elf on the right being able to move with all that armour, and it'd a bit hard to work out what all the parts are meant to be one that scale. It seems to me that the elf is just in a large, green, fur coat some cloth or leather armor with some bits of metal plate a...
by mnewton1
July 1st, 2013, 12:13 am
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 986
Views: 289609

Re: Outsider Art for Bad Moon Rising

I assume he is a Khthon but don't know the story yet. Shouldn't he have wounds on his arm, especially around the bloody cloth area, or because he is a Khthon, no? Also, his armor looks very clean and undamaged besides the two holes; doesn't feel really 'ragged'
by mnewton1
June 28th, 2013, 3:59 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1989
Views: 590109

Re: Ageless Era - Current Version: 4.10

Just so everyone knows, I am back to work on this. Since however long ago it was that I actually worked on this, I have gained actual coding knowledge. I am now putting that to use to do a ton of automation so I can keep things up to date. My progress is slow because I am very busy this summer, but ...
by mnewton1
June 22nd, 2013, 2:43 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.18)
Replies: 385
Views: 302675

Re: Archaic Era (for BfW 1.10.x and 1.11.x)

Noticed another bug. The Terrapin_Hiding is level one while the base unit is level zero.
by mnewton1
June 21st, 2013, 8:50 am
Forum: Faction & Era Development
Topic: Money for units
Replies: 9
Views: 4104

Re: Money for units

I was waiting to see if someone would reply to this, but apparently not. Honestly, making a faction with what I am assuming has 24 units, predetermined statistics, and completed graphics, putting them into a faction then adding them to Ageless Era would probably take an hour. It is very simple to do...
by mnewton1
June 18th, 2013, 8:40 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 529447

Re: Era of Magic (EoMa) 1.0 released!

Khar: Oh you don't know about it? It is absolutely amazing! It is called To Lands Unknown
by mnewton1
June 14th, 2013, 3:42 am
Forum: WML Workshop
Topic: Question about WML optimization
Replies: 20
Views: 4181

Re: Question about WML optimization

I have no idea if this will help or not but perhaps have a separate file read the #defines instead of having it all in the main scenario file. Again, no idea if it will help, but I would give it a try.
by mnewton1
June 9th, 2013, 10:21 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1989
Views: 590109

Re: Ageless Era - Current Version: 4.10

roydebatzen: As in every single unit? Can you try another era such as the Era of Myths and tell me if you experience it with that era as well?

Also, welcome to the forums!
by mnewton1
May 30th, 2013, 12:02 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.18)
Replies: 385
Views: 302675

Re: Archaic Era (for BfW 1.10.x and 1.11.x)

Two bugs I noticed: If a unit levels into another unit after being hit with the petrify attack it will become the new unit and not be petrified. If however it is at its max level and stays the same unit when it levels, it will be petrified. The Rockback is missing the code to change into its shell a...
by mnewton1
May 15th, 2013, 7:13 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1989
Views: 590109

Re: Ageless Era - Current Version: 4.10

Can we add more era to agless???? its about time there is alot of new content out there!!!!!!!!!!!! I have actually stopped working on AE right now. I might get back into it eventually. Perhaps over the summer, but not now. Also, if I am going to add an era I usually want it it be pretty well made ...
by mnewton1
April 22nd, 2013, 1:49 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1989
Views: 590109

Re: Ageless Era - Current Version: 4.10

Crow_T wrote:Just wanted to say there are some great looking portraits in this era, kudos to the artists involved. Very fun just to browse all the folders :geek:
All of the portraits belong to their respected eras and were done by their artist. That and I just found some in random places on the forums.
by mnewton1
April 14th, 2013, 2:43 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1989
Views: 590109

Re: Ageless Era - Current Version: 4.10

on a semi-related note i'd like to ask something to wesnoth code gurus: would it be possible to create an era like ageless but instaed of duplicating every unit working through dependencies? i mean, it would be like an era collecting eras A, B and C but requiring to download those eras too. the ide...
by mnewton1
January 27th, 2013, 5:20 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1989
Views: 590109

Re: Ageless Era - Current Version: 4.10

I am currently not doing anything Wesnoth related which means I am not maintaining AE, but when I glanced at the posts I noticed this: I've always though the AE was in need of a massive code overhaul, seeing as it always, ALWAYS seems to have bugs related to incorrect filenames and such. Not sure I'...