Search found 92 matches

by roadkill
December 30th, 2008, 1:35 pm
Forum: Game Development
Topic: RuneScape
Replies: 60
Views: 16346

Re: RuneScape

Runescape has always been a dire experience. I have played other mmorpgs but runescape must have been the worst. I think the best mmorpg i ever played was atlantica online, not because the mmorpg aspect was anygood, but just because it would have been fun as a single player game too!!! And thats wha...
by roadkill
December 30th, 2008, 12:43 pm
Forum: Ideas
Topic: wesnoth time
Replies: 10
Views: 2927

Re: wesnoth time

ahh timezones are a pain in the butt. I think the only way to do this would be daves simple solution. And where it matter about turning up to a game on time (like a tournament) it should be specifically stated in the tournament rules to makesure you know when to log on. Maby on the main wesnoth webs...
by roadkill
December 30th, 2008, 12:32 pm
Forum: Ideas
Topic: Attack rotations
Replies: 2
Views: 1074

Re: Attack rotations

Random animations would make combat more cinematic... but its hard enough to get basic animations so thats a really long shot. random poisonings and %chance to activate special attacks, don't only not fit with the simplicity of wesnoth, But also will also cause the anti RNG crew to cry foul when som...
by roadkill
December 30th, 2008, 12:18 pm
Forum: Ideas
Topic: D&D and the RNG?
Replies: 25
Views: 7346

Re: D&D and the RNG?

another point, (talking about 3.5 since that is what im experienced in). After you spec a character in Dnd (say a low-level fighter), You can min-max it so that character is VERY hard to hit. It'll take most monsters a natural 20 to hit you (if the dm follows the excounter rules, to the letter). It ...
by roadkill
December 30th, 2008, 11:44 am
Forum: Ideas
Topic: Random Maps -- Default for Fog of War should be ON
Replies: 1
Views: 819

Re: Random Maps -- Default for Fog of War should be ON

I wondered about this too.
by roadkill
December 30th, 2008, 11:42 am
Forum: Ideas
Topic: Simple Attack Traits: Aggression / Defiance
Replies: 4
Views: 1458

Re: Simple Attack Traits: Aggression / Defiance

Can be done with WML. Buuuuuuut... If any of the devs have seen this maby it would be a good idea to keep in mind for balance-changes. e.g if you got a unit that is crap on the attack but good on the defense but raising its damage would make it TOO good on defense, then give it agression 1. wonder i...
by roadkill
December 30th, 2008, 11:16 am
Forum: Ideas
Topic: Adjustable AI strength
Replies: 17
Views: 4082

Re: Adjustable AI strength

It may be hard to create a good AI for wesnoth, but is it that hard to create a worse one? Heck could just change the current ais to be called easy, medium, hard. With "hard" corresponding with default. Would keep new players happy. But you would end up getting threads like "do you th...
by roadkill
December 30th, 2008, 10:55 am
Forum: Ideas
Topic: Turn Clock (not turn Timer)
Replies: 3
Views: 1192

Re: Turn Clock (not turn Timer)

I love to have my apps full screen and the in-game real-life-time is very important to me, please don't make it get covered up by anything,
by roadkill
December 30th, 2008, 10:17 am
Forum: Multiplayer Development
Topic: Weather effects to help balance
Replies: 5
Views: 1545

Re: Weather effects to help balance

If the turn scale is days to weeks storms are there but don't need to be represented because on average the area wont be stormy. However I wouldn't mind seeing a weather effect on a terrain in a campaign (like a mountain with storms all the time on top of it). Then this terrain could be used as terr...
by roadkill
December 30th, 2008, 9:35 am
Forum: Users’ Forum
Topic: Increasing or removing turn limit in scm
Replies: 9
Views: 3647

Re: Increasing or removing turn limit in scm

Other than doing it through game like turuk has pointed out you do have to dig through the files (there are no resources which tell you nicely).

However if you have not dug through the files yet, have a go, when I thought about it I was daunted, however when I did it it turned out to be really easy!
by roadkill
December 30th, 2008, 9:29 am
Forum: Strategies & Tips
Topic: How to avoid stalemates?
Replies: 14
Views: 4344

Re: How to avoid stalemates?

In a stalemate have you tried attacking, seeing if you get lucky, and then pressing the attack if you did get lucky, or working back to a stalemate if you didn't gain an advantage. You may feel that this is risky, but assume he gets average luck on the counter attack (if he get good, well whatever, ...
by roadkill
December 30th, 2008, 9:13 am
Forum: Users’ Forum
Topic: "Elves are not warlike by nature..." rant (spoilers)
Replies: 74
Views: 13883

Re: "Elves are not warlike by nature..." rant (spoilers)

Taking the stereotypical fantasy races and comparing then to wenoth still holds true in this case. Elves are not warlike, but they do start wars, men don't understand the minds of elves and their actions may not make sense. But at the end of the day I don't see any evidence that indicates elves have...
by roadkill
December 30th, 2008, 8:00 am
Forum: Users’ Forum
Topic: Askin if it is against copyrights
Replies: 15
Views: 3347

Re: Askin if it is against copyrights

I think the op was not asking about wearing red, but elves with red skin. I think this would be fine. Just don't call them blood elves. Infact its stupid people who will call the flag on a copyright violation when you haven't copied. Probably a good idea to call them something other than elves, just...
by roadkill
December 22nd, 2008, 3:15 pm
Forum: Game Development
Topic: The kind of RPG I would like to see
Replies: 47
Views: 14659

Re: The kind of RPG I would like to see

You gotta remember the golden rule of innovative games...
















Don't give it to EA unless you want to turn it into simplified crap.
by roadkill
December 22nd, 2008, 2:45 pm
Forum: Strategies & Tips
Topic: I give up!
Replies: 12
Views: 4299

Re: I give up!

Have you tried playing it again from the start, getting more level 2s and saving/earning more money?

Sometimes I do that and previous impossible stages become a breeze.