Search found 416 matches

by Sleepwalker
February 9th, 2014, 10:54 pm
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 151458

Re: Khalifate facelift: Redux

Blarumyrran: Thanks for sharing your observation. Do you mean just these sprites or all my sprites since forever? I did have that constantly in mind to make areas of different brightness making these, going over them redoing stuff many times. That is, within a unit. I suppose I failed with that then...
by Sleepwalker
February 8th, 2014, 9:50 pm
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 151458

Re: Khalifate facelift: Redux

Hi guys, just popping in to bring an update... Wish I was a fast worker, had lots of time etc.
by Sleepwalker
May 8th, 2013, 12:24 am
Forum: Art Development
Topic: Cavalry Base Sprites
Replies: 22
Views: 30877

Re: Cavalry Base Sprites

Vultraz: I'd wager it's because the horse is in a different angle exposing more of its side, which is part of my effort to personalize the horse with a different stance. Maybe you will think my Outrider is too thin for the same reason? 8680: Cavalry helmets: Well yeah it's vertical. There's nothing ...
by Sleepwalker
May 3rd, 2013, 12:52 pm
Forum: Art Development
Topic: Cavalry Base Sprites
Replies: 22
Views: 30877

Re: Cavalry Base Sprites

In a pm from Crow_T: One minor crit- he is holding the lance a bit far out, generally knights had a harness to set the handle in when at a rest position. It makes sense something like that would exist but I have never seen it. It don't think it matters, but nevertheless I made a second version with ...
by Sleepwalker
May 2nd, 2013, 1:27 pm
Forum: Art Development
Topic: Cavalry Base Sprites
Replies: 22
Views: 30877

Re: Cavalry Base Sprites

That is all good points, I've reworked the paladin with yours and some of my own's critique in consideration. I think it is much better now. :D About the legs; that would have been good critique before the horseman was animated... :annoyed: If they are to be changed I'm not sure how much work it wou...
by Sleepwalker
April 16th, 2013, 7:50 am
Forum: Art Workshop
Topic: Polar Fauna
Replies: 32
Views: 13276

Re: Polar Fauna

Well, AFAIK since neither bats or owls (nor are I suspect gryphons if they were real) are very good at hover suspended in the air you have to imagine what it would look like if they were. Horizontal movement naturally gives more of a constant uplift from the airflow. Doofus-01: Btw to clarify my vie...
by Sleepwalker
April 15th, 2013, 4:33 pm
Forum: Art Workshop
Topic: Polar Fauna
Replies: 32
Views: 13276

Re: Polar Fauna

I haven't studied wing movement, but I can see two things about the animation: I agree with Alternatic that the body should move more by the wing flapping to give it a more natural feel. The movement of the head/ torso and tail is pretty nice it could just use more pronunciation I think. The other t...
by Sleepwalker
April 15th, 2013, 3:24 pm
Forum: Art Workshop
Topic: Vyncyn's sprites
Replies: 93
Views: 88605

Re: Vyncyn sprites Mountain-humans

I'd take a look at the gryphon and see how the feathers are made there, right now the wings you got don't look like the bird variety. Zerovirus has made some sprites with feathers on them too.
by Sleepwalker
April 15th, 2013, 3:19 pm
Forum: Art Workshop
Topic: homunculus's two pixels
Replies: 119
Views: 56666

Re: homunculus's two pixels

Not sure what to say. You have done well with the few colors you are using for all of these sprites. The peasant woman's pose looks a little ill-at-ease, like her back has endured years of hard labor and is paying for it. Was it your intent? The hair colors look nice... Maybe her arms could be a lit...
by Sleepwalker
April 15th, 2013, 2:50 pm
Forum: Art Contributions
Topic: Requesting Editor Artwork
Replies: 58
Views: 23977

Re: Requesting Editor Artwork

I like #2 the most as well.
by Sleepwalker
April 12th, 2013, 10:13 pm
Forum: Art Workshop
Topic: Vyncyn's sprites
Replies: 93
Views: 88605

Re: Vyncyn sprites Mountain-humans

It's not stupid, the bird looks pretty good, though it could use a bigger head... I believe it would better fit the wesnoth style and it would be better readable. It might be hard to see against the game background. The chest looks a bit flat. A quick fix would be to move the TC dot in the middle to...
by Sleepwalker
April 12th, 2013, 7:16 pm
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 151458

Re: Khalifate facelift: Redux

Yeah, yup you got me. I really wanted a certain set of details on this one, and I tried to strike a balance between having details and overall shape readable... Could use some more work I guess. The archers are very WIP. Thanks for your observation, we'll see what I do. :) And in the robed old man I...
by Sleepwalker
April 12th, 2013, 5:21 pm
Forum: Art Workshop
Topic: Sleepwalker's randomness
Replies: 86
Views: 37386

Re: Sleepwalker's randomness

Thanks. :) I was trying to do it relatively quick and didn't spend too much time refining it and looking for ugly spots. Yeah the scabbard could use work and there's some jaggedness here and there on the sprite... The gold lining and leather could use an additional shade and the dark lines all over ...
by Sleepwalker
April 12th, 2013, 12:15 pm
Forum: Art Workshop
Topic: Sleepwalker's randomness
Replies: 86
Views: 37386

Re: Sleepwalker's randomness

What if Wesnoth was a Beat em up game? Based on Kitty's portrait.
by Sleepwalker
April 12th, 2013, 10:18 am
Forum: Art Development
Topic: Sleepwalker Animation Commissions WIP - Dwarves
Replies: 223
Views: 193874

Re: Sleepwalker Animation Commissions WIP - Dwarves

The guardsman have been put on hold for now for financial reasons, It will probably be taken up again in an undetermined time.