Search found 6 matches
- November 1st, 2009, 2:51 am
- Forum: Scenario & Campaign Development
- Topic: The Sojournings of Grog (3.6.1 is out)
- Replies: 633
- Views: 165644
Re: The Sojournings of Grog (1.7)
I'm kinda confused about what to do in Siege Perilous. I've mindlessly killed undead coming to the river since I noticed they don't come from anywhere. Do I have to continue to mindlessly kill them for 40 turns to make the tunnel open at the end of those turns? EDIT: I've got an error in my game in ...
- October 25th, 2009, 4:00 am
- Forum: Strategies & Tips
- Topic: Difference in Orocia Mods?
- Replies: 2
- Views: 1387
Re: Difference in Orocia Mods?
I think one of the other differences is there are only three spots for unit upgrades in one of the orocia mods and there is another mod that gives you the entire castle ground space for upgrades. I know I liked OrociaRandomMod the most when I played MP last year, mainly because you could have 3-4 un...
- October 25th, 2009, 3:51 am
- Forum: Strategies & Tips
- Topic: weapon autochoice oddity
- Replies: 11
- Views: 3629
Re: weapon autochoice oddity
There were a few times when I was playing with elves and I had a few marksmen (men?) who were attacking with melee when they were in the woods and could have killed the opponent easily with 2/3 hits with the bow, or 2/2 from melee. When I failed to kill the guy with my first markman, I scratched my ...
- October 25th, 2009, 3:42 am
- Forum: Strategies & Tips
- Topic: SurivalX tips?
- Replies: 12
- Views: 3273
Re: SurivalX tips?
I do like csarmi's tips for SX. Good communication with your teammates at the beginning really helps. Heh, my first ever SX game, people expected me to know what was going on, which wasn't true at all and I got myself killed in the first turn. :annoyed: They then all yelled at me and told me I was s...
- December 22nd, 2008, 7:43 am
- Forum: Users’ Forum
- Topic: Increasing or removing turn limit in scm
- Replies: 9
- Views: 3631
Re: Increasing or removing turn limit in scm
don't give yourself 10k turnswarkbt wrote:Hey wait if I extend quite much the turns limit (like 10k) it retrieves me a LOT of gold and that I don't want it, is there a way to prevent retrieve gold from left turns?
- October 30th, 2008, 3:30 am
- Forum: Scenario & Campaign Development
- Topic: Imperial Era Campaign - Epic of Vaniyera
- Replies: 54
- Views: 21154
Re: Imperial Era Campaign - Epic of Vaniyera
I'm not sure what causes it, but the bug that is previously mentioned here isn't this same thing. What I have trouble with in this exact scenario, though, is that if I don't send Athus directly south just one space, I cannot recall/recruit the 3rd unit because it'll tell me that I must have a leader...