Search found 4 matches
- October 23rd, 2008, 3:18 pm
- Forum: Users’ Forum
- Topic: bump of Luck in Wesnoth: Rationale
- Replies: 2
- Views: 976
Re: bump of Luck in Wesnoth: Rationale
Also, I don't agree that it should be possible to manage luck in any case. Part of the fun is to find out when you played well and still lost, or played bad and won - this requires more analytical skill, but will advance your skills more.
- October 23rd, 2008, 3:11 pm
- Forum: Scenario & Campaign Development
- Topic: Information about the desert and its population?
- Replies: 4
- Views: 1336
Re: Information about the desert and its population?
What I'm thinking of is not really dependent on having a desert, but it would make a make a nice setting for some of the scenario ideas I have for it. I don't know how much of it I will follow through with, but the basic idea is to do a Wesnoth translation of "The Black Guard", a non-ficti...
- October 23rd, 2008, 6:45 am
- Forum: Scenario & Campaign Development
- Topic: Information about the desert and its population?
- Replies: 4
- Views: 1336
Information about the desert and its population?
I'm thinking about an outline for a campaign, that I want to partly be located in a desert. The wesnoth world does have a desert, but there's very little information about it. so, before I let my imagination run wild, I wanted to know if there's anything more specific - some other page, an appearanc...
- October 12th, 2008, 3:09 pm
- Forum: Scenario & Campaign Development
- Topic: Forgotten Legacy - Unfinished (5 Scenarios Ready)
- Replies: 103
- Views: 44401
Re: Forgotten Legacy - Unfinished (5 Scenarios Ready)
First of all, I really enjoyed the campaign. Looking forward to more scenarios - maybe I can even help with the development, though I'm also a busy man :) Played with the campaign server version downloaded 3-4 days ago, at the medium level. Attached is a patch to fix a small problem that resulted in...