Search found 28 matches
- September 27th, 2010, 11:58 am
- Forum: Off-Topic
- Topic: where do you rate yourself as a Wesnoth player?
- Replies: 76
- Views: 14146
Re: where do you rate yourself as a Wesnoth player?
10 (never lost in wesnoth)
- December 16th, 2009, 6:16 pm
- Forum: Technical Support
- Topic: Admin Abuse
- Replies: 11
- Views: 2438
Re: Admin Abuse
First you missed out some parts of the discussion, especially those where you were insulting people Second you already had a warning that if you continue you'll be banned and you continued to fight If I did anything I did the good thing for you (as Gambit already said) Besides it's only a game in wh...
- September 6th, 2009, 5:56 pm
- Forum: Multiplayer Development
- Topic: Cackfiend's Balance Change Ideas for 1.7
- Replies: 77
- Views: 13700
Re: Cackfiend's Balance Change Ideas for 1.7
I didn't mean to offend you all "elite" players and even less you "high ranked ladder players" because I'm just a newbie. But now you've opened my eyes and I see those changes are perfection. To those I would also like to add these necessary points: 1. Put Yeti in the Elvish fact...
- September 6th, 2009, 8:11 am
- Forum: Multiplayer Development
- Topic: Cackfiend's Balance Change Ideas for 1.7
- Replies: 77
- Views: 13700
Re: Cackfiend's Balance Change Ideas for 1.7
I don't mean to distribute you all lessons (which most of you would be in need of by the way) but this idea is the only logical one in the whole thread: "I am surprised no one tackled the source of all these problems yet ... simply remove drakes! Think about it, we wouldn't even need new drake ...
- August 18th, 2009, 3:16 pm
- Forum: Strategies & Tips
- Topic: You think a faction is overpowered? Come here!
- Replies: 451
- Views: 153979
Re: You think a faction is overpowered? Come here!
Augurs can't coordinate well with a drake attack, because of them attacking at day, which means if augurs attack at night they are alone with skirmishers-and the pierce resistance isn't useful as defense because melee is blade/impact usually (which they have -20 along with very low hp) and noone wil...
- April 15th, 2009, 4:44 pm
- Forum: Strategies & Tips
- Topic: what is the sense of "ghosts"
- Replies: 49
- Views: 8822
Re: what is the sense of "ghosts"
1. Did I say spearmen weren't good?
What you said was that you put spearmen as defensive unit at night v undead...(and you can counterattack with them at night )
2. Of course I meant the deathblade, I didn't remember that name (that's why I put the 8-5 before the revenant)
What you said was that you put spearmen as defensive unit at night v undead...(and you can counterattack with them at night )
2. Of course I meant the deathblade, I didn't remember that name (that's why I put the 8-5 before the revenant)
- April 15th, 2009, 1:41 pm
- Forum: Strategies & Tips
- Topic: what is the sense of "ghosts"
- Replies: 49
- Views: 8822
Re: what is the sense of "ghosts"
This discussion is not about leaders... Second, if you say you have your lieut omnipresent, I'll say I have the 8-5 revenant (with 6mp as well), which will completely aniihilate your whole line of defense, allowing my adepts to kill your almighty lieutenant. Game over ;) Don't think one second you c...
- April 14th, 2009, 11:31 pm
- Forum: Strategies & Tips
- Topic: what is the sense of "ghosts"
- Replies: 49
- Views: 8822
Re: what is the sense of "ghosts"
It is pretty easy to understand that mages are used only at day, and if used correctly have very little to no chance to die (skeletons only do 5-3, though ghoul might be annoying), at night they are not used, or used carefully for a forced counterattack. As for the topic, I never recruit ghosts exce...
- March 29th, 2009, 11:58 pm
- Forum: Users’ Forum
- Topic: 1.6 Feedback
- Replies: 12
- Views: 2700
Re: 1.6 Feedback
To make things clear: -I wrote it to be simplistic because I don't want to write 50 pages about it (but I'd figured you'd get the idea, as most of those who replied got it). Moreover, my post was simplistic? No, no. Yours was simplistic. -Loyalists did have trouble against saurian spam on 1.4 - -5%h...
- March 29th, 2009, 5:01 pm
- Forum: Users’ Forum
- Topic: 1.6 Feedback
- Replies: 12
- Views: 2700
Re: 1.6 Feedback
First off, did you realize that Isar's was originally unbalanced against the drakes? (Because their mobility is made useless) Making the map wider was not a bad idea. And second, you know you can download the original Isar's Cross from add-ons, right? Yes, I heard that much, but with the desert on ...
- March 29th, 2009, 2:41 pm
- Forum: Users’ Forum
- Topic: 1.6 Feedback
- Replies: 12
- Views: 2700
1.6 Feedback
All right, first of all it is not very democratic to lock (or delete) topics with negative feedbacks and only leave the ones with "oh this is awesome". That having said, I've been playing since 1.2 and I have never seen a version so bad as this. When I look at 1.5 dev, even that is better ...
- March 1st, 2009, 11:26 pm
- Forum: Ideas
- Topic: About EXTRAS and Game lobby
- Replies: 9
- Views: 2044
Re: About EXTRAS and Game lobby
How about this solution: You ask, when a player joins, this question: "I have chosen a leader. Please tell me what it is." If he doesn't answer, even if he had the add-on, it will be not very fun playing with him. So kick him and wait for a player who knows how to communicate. Your solutio...
- February 23rd, 2009, 1:01 pm
- Forum: Users’ Forum
- Topic: Things that you do when you are too noob OR too pro
- Replies: 18
- Views: 3979
Re: Things that you do when you are too noob OR too pro
Some behavioral patterns i've observed: 9. First response when joining a game: Noob: "go go go gogogo lol!" Mid-level: "Can you make me random?" Pro: "Hi." 10. Last response when leaving a game: Noob: *x has left the game* Mid-level: "meh. that was pure luck."...
- February 20th, 2009, 4:46 pm
- Forum: Ideas
- Topic: Extend list of players on the server
- Replies: 17
- Views: 3947
Re: Extend list of players on the server
I think that when ppl qualify other players it brings more sense of community to the players. Yes it is subjective but when more ppl assessed you, this value becomes more real. + gathering stats about any person or general stats will give exactly an idea of what ppl think, which is always interesti...
- February 15th, 2009, 10:02 pm
- Forum: Strategies & Tips
- Topic: Need advice for Drakes on Small maps
- Replies: 13
- Views: 3445
Re: Need advice for Drakes on Small maps
I'd also like to add that Isar's Cross and Morituri are 2v2, if both of you choose random, you get ~1/36 chance of getting 2 drakes. It is known that having 2 same factions on this kind of map gives you certain disadvantage, so it is not only for drakes but generally speaking. Now, suppose your ally...