Search found 27 matches
- February 15th, 2009, 7:44 pm
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 190123
Re: You've been playing Wesnoth too long when...
968: You never go far into the water while on vacation at sea, you never know if there's any sea serpent hiding there...
- January 28th, 2009, 6:45 pm
- Forum: WML Workshop
- Topic: Doubleshot ability
- Replies: 8
- Views: 1532
Re: Doubleshot ability
Because it just looks nicer! xD
- January 27th, 2009, 4:04 pm
- Forum: Technical Support
- Topic: Wesnoth 1.4.7 addons
- Replies: 7
- Views: 1320
Re: Wesnoth 1.4.7 addons
Just do as I do: download from addons.wesnoth.org with firefox, and install manually. (extract them in the right folder).
(I do this because I don't have internet connection where I play wesnoth)
(I do this because I don't have internet connection where I play wesnoth)
- January 23rd, 2009, 3:53 pm
- Forum: Art Contributions
- Topic: Mermen: Fighter Portrait
- Replies: 124
- Views: 27222
Re: Mermaid initiate portrait
I like the portrait, but I think her skin should be a little bit darker...
- January 23rd, 2009, 3:48 pm
- Forum: Strategies & Tips
- Topic: A question about the AI
- Replies: 4
- Views: 2197
A question about the AI
Does the AI actually take specials into account which do not affect hit chance/damage or movement (skirmisher). (I mean specials like berserk, drains,...)?
- January 21st, 2009, 3:11 pm
- Forum: Website
- Topic: "Collapsible" tag.
- Replies: 0
- Views: 1085
"Collapsible" tag.
as I mentioned here: http://www.wesnoth.org/forum/viewtopic.php?f=21&t=23751
I'd like a sort of "collapsible" tag to hide big chunks of code and spoilers. (I know it's possible in phpBB, I am a member of a forum that has a such thing)
I'd like a sort of "collapsible" tag to hide big chunks of code and spoilers. (I know it's possible in phpBB, I am a member of a forum that has a such thing)
- January 21st, 2009, 3:06 pm
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 190123
Re: You've been playing Wesnoth too long when...
920: You write a paper "Use of the Debug Mode In Daily Life".
- January 20th, 2009, 4:39 pm
- Forum: WML Workshop
- Topic: How much data has to be defined in the scenario cfg?
- Replies: 15
- Views: 2183
Re: How much data has to be defined in the scenario cfg?
Sorry to be offtopic, but seeing this BIG piece of code, I think there should be a "collapsible" tag or so in the forum. I know it is possible, because I am a member of a phpBB forum where such a thing exists.
- January 20th, 2009, 3:59 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Split Wesnoth Tarball for Easier Downloading
- Replies: 8
- Views: 2569
Re: Wesnoth 1.5.8
He said "I'm using Linux" in one of his previous posts. xD
- January 16th, 2009, 5:05 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Editor on linux?
- Replies: 6
- Views: 2216
Re: Editor on linux?
They know...
(by continuously I meant part of every day, if you get what I mean)
(by continuously I meant part of every day, if you get what I mean)
- January 14th, 2009, 12:39 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Editor on linux?
- Replies: 6
- Views: 2216
Re: Editor on linux?
It's ok.
And about the router: my parents don't want me to have continuous internet access in my room.
I type this on our common pc.
And about the router: my parents don't want me to have continuous internet access in my room.
I type this on our common pc.
- January 13th, 2009, 4:08 pm
- Forum: Users’ Forum
- Topic: Installing a campaign manually
- Replies: 11
- Views: 1738
Re: Installing a campaign manually
I managed to help myself after all by examining how the add-on installer did it on our common windows pc which actually HAS internet connection
, so I did it, but thanks after all for the basic help!

- January 12th, 2009, 4:23 pm
- Forum: Users’ Forum
- Topic: Installing a campaign manually
- Replies: 11
- Views: 1738
Re: Installing a campaign manually
Define "everything else"
Sorry for the stupid questions... It's the first time I do things w/o the add-on installer...
Sorry for the stupid questions... It's the first time I do things w/o the add-on installer...

- January 12th, 2009, 4:07 pm
- Forum: Technical Support
- Topic: bug in 1.4.6 (is that still relevant?)
- Replies: 1
- Views: 484
bug in 1.4.6 (is that still relevant?)
When you deactivate the Sound Effects option while playing (so not in the preferences window from the title menu), the game crashes instantly.
btw is it still relevant to report bugs from the 1.4.x tree?
btw is it still relevant to report bugs from the 1.4.x tree?
- January 12th, 2009, 4:05 pm
- Forum: Users’ Forum
- Topic: Installing a campaign manually
- Replies: 11
- Views: 1738
Re: Installing a campaign manually
I read the "BuildingFactions" page, but it didn't bring me any further... It did not show up in the mp era menu at all. :( And when I just tried to modify the eras.cfg file in the gamedata /multiplayer directory, the era showed up as an empty field, and the game crashed when I clicked it. ...