Search found 12 matches
- September 28th, 2009, 8:01 am
- Forum: Coder’s Corner
- Topic: pseudo-random generator + improvement idea
- Replies: 47
- Views: 24249
Re: pseudo-random generator + improvement idea
i agree with all request for changing the random... you tell us that statistic is good and bla bla mumbo numbo after 5 rounds its ok ... first of all there is 3 kinds of lies lie, filthily lie and statistic :). so what your statistic do put the all strikes in same group and tell see statistic is nea...
- September 16th, 2009, 1:52 pm
- Forum: Coder’s Corner
- Topic: new strike mechanism
- Replies: 19
- Views: 4571
Re: new strike mechanism
well frankly if u played with this patch u will notice that your statistic is around 0 -... +- 10 % topSaphy wrote:Indeed, the patch is very underhanded and new player will not understand why their statistics are skewed. .
only once i got high statistic but i was so unlucky that was at border of dispare
- August 13th, 2009, 12:10 pm
- Forum: Coder’s Corner
- Topic: new strike mechanism
- Replies: 19
- Views: 4571
Re: new strike mechanism
no... actualy it is chance to hit in original wesnoth code ... 100 - defence so i calculate defence by 100 - chance to hit :)= code to resolve strike order is like this if strikes larger than 0 than random%100 < chance to hit /from old code this IS old mechanisam to strike hits = true hits -- else i...
- August 13th, 2009, 6:43 am
- Forum: Coder’s Corner
- Topic: new strike mechanism
- Replies: 19
- Views: 4571
Re: new strike mechanism
hmmm first time first... if u look for unused varible... ti was only for debugging ... i need to know results for hits becouse of some bugs with defender... therefore i will subimit clean code serilization trow an error... i need to understand it before i make patch... i will do this on weekend so y...
- August 10th, 2009, 9:16 am
- Forum: Coder’s Corner
- Topic: new strike mechanism
- Replies: 19
- Views: 4571
Re: new strike mechanism
here is tables for 1 2 3 4 strikes... 0.5 is round factor ... everithing is rounded on integer canot strike more than he has strikes soo look at the charts 1.0 - 1.49 means 1 strike 1.5 - 2.49 2 stikes... etc ... please try it.. please i see that someone dowloaded excel tables and actions cpp can u ...
- August 9th, 2009, 2:51 pm
- Forum: Coder’s Corner
- Topic: new strike mechanism
- Replies: 19
- Views: 4571
Re: new strike mechanism
newworldshithole you did not know how to compile wesnoth until i showed u how....
and u will maintain something ? yes and man are right dont insult developers they MADE THIS GAME
and u will maintain something ? yes and man are right dont insult developers they MADE THIS GAME
- August 9th, 2009, 12:57 pm
- Forum: Coder’s Corner
- Topic: new strike mechanism
- Replies: 19
- Views: 4571
Re: new strike mechanism
You're just increasing the chance of hitting behind the scenes. What you call "brutal" is just the result of the "algorithm" favoring more hits. Much easier to just go through the WML and make all attacks more likely to hit. no im not favoring more hits its basicly show real to ...
- August 9th, 2009, 7:01 am
- Forum: Coder’s Corner
- Topic: new strike mechanism
- Replies: 19
- Views: 4571
Re: new strike mechanism
that why i work to implement both mechanism in game ;) so comunity will decide... its no funny when somebody hit you on 60% defence 5 times.. and you miss 4 times on 30% that just stupid ... and if u look the engine u see that u have strait line of reality.... that its important.. but random still h...
- August 9th, 2009, 5:50 am
- Forum: Coder’s Corner
- Topic: new strike mechanism
- Replies: 19
- Views: 4571
Re: new strike mechanism
You realize this is a fundamental change to the entire combat model of the game, right? no it is not... if you calculate chanses to hit you see that units with 1 strike have to got same random number like old engine to hit... units with more strikes ... well they cust hit 1 or 2 times (sometimes 0 ...
- August 6th, 2009, 7:12 am
- Forum: Coder’s Corner
- Topic: new strike mechanism
- Replies: 19
- Views: 4571
new strike mechanism
ok i solved the bugs.. damn c and float integer and other stuff so the basic mechanism is one random per round... it works it is brutal 1 of 4 times beserker killed elf hero and that 3 times hero survives had 4-10 hp left :) ok u all try it and i will start to work on implementation with old (unadec...
- June 26th, 2009, 10:02 am
- Forum: Add-on Feedback
- Topic: Golbeeze's Survivals
- Replies: 8
- Views: 5355
Re: Survivals
I have played all the survivals six wizard of doom six mountains and stuff the easiest way to finish on all dificulty levels is to take magic rpg era and air elemental unit ... dark witch for ressistance support :D aniway air elemental have ressistances on physical damage 60 % dark witch have deadzo...
- September 14th, 2008, 3:09 pm
- Forum: Scenario & Campaign Development
- Topic: The Rebirth of Magic - Campaign in the Distant West - 0.2.1
- Replies: 23
- Views: 7092
Re: The Rebirth of Magic - Campaign in the Distant West - 0.2.1
in scenario 3 when you upgrade your mage it say uknown unit wizard... i have all eras
nice scenario i love it.
nice scenario i love it.