Search found 12 matches

by wbr
September 28th, 2009, 8:01 am
Forum: Coder’s Corner
Topic: pseudo-random generator + improvement idea
Replies: 47
Views: 17207

Re: pseudo-random generator + improvement idea

i agree with all request for changing the random... you tell us that statistic is good and bla bla mumbo numbo after 5 rounds its ok ... first of all there is 3 kinds of lies lie, filthily lie and statistic :). so what your statistic do put the all strikes in same group and tell see statistic is nea...
by wbr
September 16th, 2009, 1:52 pm
Forum: Coder’s Corner
Topic: new strike mechanism
Replies: 19
Views: 2525

Re: new strike mechanism

Saphy wrote:Indeed, the patch is very underhanded and new player will not understand why their statistics are skewed. .
well frankly if u played with this patch u will notice that your statistic is around 0 -... +- 10 % top
only once i got high statistic but i was so unlucky that was at border of dispare :D
by wbr
August 13th, 2009, 12:10 pm
Forum: Coder’s Corner
Topic: new strike mechanism
Replies: 19
Views: 2525

Re: new strike mechanism

no... actualy it is chance to hit in original wesnoth code ... 100 - defence so i calculate defence by 100 - chance to hit :)= code to resolve strike order is like this if strikes larger than 0 than random%100 < chance to hit /from old code this IS old mechanisam to strike hits = true hits -- else i...
by wbr
August 13th, 2009, 6:43 am
Forum: Coder’s Corner
Topic: new strike mechanism
Replies: 19
Views: 2525

Re: new strike mechanism

hmmm first time first... if u look for unused varible... ti was only for debugging ... i need to know results for hits becouse of some bugs with defender... therefore i will subimit clean code serilization trow an error... i need to understand it before i make patch... i will do this on weekend so y...
by wbr
August 10th, 2009, 9:16 am
Forum: Coder’s Corner
Topic: new strike mechanism
Replies: 19
Views: 2525

Re: new strike mechanism

here is tables for 1 2 3 4 strikes... 0.5 is round factor ... everithing is rounded on integer canot strike more than he has strikes soo look at the charts 1.0 - 1.49 means 1 strike 1.5 - 2.49 2 stikes... etc ... please try it.. please i see that someone dowloaded excel tables and actions cpp can u ...
by wbr
August 9th, 2009, 2:51 pm
Forum: Coder’s Corner
Topic: new strike mechanism
Replies: 19
Views: 2525

Re: new strike mechanism

newworldshithole you did not know how to compile wesnoth until i showed u how.... :P
and u will maintain something ? yes and man are right dont insult developers they MADE THIS GAME
by wbr
August 9th, 2009, 12:57 pm
Forum: Coder’s Corner
Topic: new strike mechanism
Replies: 19
Views: 2525

Re: new strike mechanism

You're just increasing the chance of hitting behind the scenes. What you call "brutal" is just the result of the "algorithm" favoring more hits. Much easier to just go through the WML and make all attacks more likely to hit. no im not favoring more hits its basicly show real to hit ratio... look i ...
by wbr
August 9th, 2009, 7:01 am
Forum: Coder’s Corner
Topic: new strike mechanism
Replies: 19
Views: 2525

Re: new strike mechanism

that why i work to implement both mechanism in game ;) so comunity will decide... its no funny when somebody hit you on 60% defence 5 times.. and you miss 4 times on 30% that just stupid ... and if u look the engine u see that u have strait line of reality.... that its important.. but random still h...
by wbr
August 9th, 2009, 5:50 am
Forum: Coder’s Corner
Topic: new strike mechanism
Replies: 19
Views: 2525

Re: new strike mechanism

You realize this is a fundamental change to the entire combat model of the game, right? no it is not... if you calculate chanses to hit you see that units with 1 strike have to got same random number like old engine to hit... units with more strikes ... well they cust hit 1 or 2 times (sometimes 0 ...
by wbr
August 6th, 2009, 7:12 am
Forum: Coder’s Corner
Topic: new strike mechanism
Replies: 19
Views: 2525

new strike mechanism

ok i solved the bugs.. damn c and float integer and other stuff so the basic mechanism is one random per round... it works it is brutal 1 of 4 times beserker killed elf hero and that 3 times hero survives had 4-10 hp left :) ok u all try it and i will start to work on implementation with old (unadec...
by wbr
June 26th, 2009, 10:02 am
Forum: Add-on Feedback
Topic: Golbeeze's Survivals
Replies: 8
Views: 3454

Re: Survivals

I have played all the survivals six wizard of doom six mountains and stuff the easiest way to finish on all dificulty levels is to take magic rpg era and air elemental unit ... dark witch for ressistance support :D aniway air elemental have ressistances on physical damage 60 % dark witch have deadzo...
by wbr
September 14th, 2008, 3:09 pm
Forum: Scenario & Campaign Development
Topic: The Rebirth of Magic - Campaign in the Distant West - 0.2.1
Replies: 23
Views: 4200

Re: The Rebirth of Magic - Campaign in the Distant West - 0.2.1

in scenario 3 when you upgrade your mage it say uknown unit wizard... i have all eras

nice scenario i love it.