Search found 51 matches

by furioso
July 25th, 2010, 12:37 pm
Forum: Art Contributions
Topic: Campaign art - The Rise of Wesnoth
Replies: 385
Views: 80044

Re: Campaign art - The Rise of Wesnoth

That looks brilliant! I love the expression :D

[non-artist's comment] I agree with SFault, though, that his right hand (on the axe) looks a little odd. Is he holding it, or just resting his hand on it?
[/non-artist's comment]
by furioso
June 28th, 2010, 7:17 am
Forum: Art Workshop
Topic: Sidhe and Imperial Era
Replies: 20
Views: 3783

Re: Sidhe and Imperial Era

Looking nice, especially the raindancer. Good to see Orbivm still has some life it it :)
by furioso
June 12th, 2010, 2:49 pm
Forum: Art Workshop
Topic: shiremct's art thread
Replies: 76
Views: 16580

Re: Ancient Mediterranean-Themed Units

These are really, really nice. :) As TSI says you've got a good handle on the robes.
by furioso
June 5th, 2010, 3:15 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 277389

Re: Standing and idle animations?

Didn't the shaman originally have a little animation where she turned to face the player and winked?
by furioso
May 27th, 2010, 4:02 pm
Forum: Art Contributions
Topic: water animation
Replies: 162
Views: 38762

Re: water animation

Disclaimer: I'm not a pixel artist, or an artist at all, for that matter. Have any of you played Advance Wars? That game had a simple animation for water where the waves went up and down the beach all at the same time, so they were always moving either towards or away from the beach and always match...
by furioso
May 26th, 2010, 7:56 pm
Forum: Art Contributions
Topic: Bridges
Replies: 237
Views: 35606

Re: stone bridge

This is absolutely gorgeous.
One comment (from a non-artist, mind you) - it looks a little "smooth" compared to the other terrain. Does anyone else think so?
by furioso
May 17th, 2010, 9:29 pm
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 93400

Re: Kalifa facelift

Thank you kindly! I'll put the credits in, ready for when the era is playable...
:D
by furioso
May 17th, 2010, 8:29 pm
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 93400

Re: Kalifa facelift

I think that these are awesome sprites, and can't wait to see the faction complete.
I have a question for tsi - would it be OK for me to use the cavalry sprites in the (slowly being revived) Ancient Era, at least until I can make something original? Thanks.
by furioso
March 30th, 2010, 9:22 am
Forum: Art Workshop
Topic: shiremct's art thread
Replies: 76
Views: 16580

Re: Ancient Mediterranean-Themed Units

It's good to see you here again, shiremct! These sprites are looking very nice... perhaps I'll find the time to resurrect the Ancient Era :)
by furioso
February 24th, 2010, 5:17 pm
Forum: Art Workshop
Topic: Airat's art
Replies: 22
Views: 3222

Re: Crossbow fire attack

I rather like SFault's version, although the bow looks rather blurry.
I'm not an artist by any means, but I think that getting a good semitransparent effect would improve the image. Just a suggestion :)
by furioso
November 15th, 2009, 12:31 am
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 983
Views: 184611

Re: Art for Bad Moon Rising, again : outlaws

Those are very impressive! I particularly like the ones in the middle.
My only quibble is that the female line on the far right look like their heads are slightly out of proportion - does anyone else see this?
by furioso
November 6th, 2009, 5:41 pm
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 178581

Re: Zero's art. Stuff and fluff.

Those sprites have attained a high level of badassery! Great design, great poses and great detailing. I don't think the heads are an issue, although I'm not much of a pixel artist.
Zerovirus wrote:Sprites for the Sprite God!

Pixels for the Pixel Throne!
Class :lol2:
by furioso
October 25th, 2009, 10:55 pm
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 983
Views: 184611

Re: Art for Bad Moon Rising, again : Daemon Girl

I agree that the wings could probably be improved; they look like they're at a different angle to the body.

Apart from that detail, this is the absolute business. Keep it up :D
by furioso
October 2nd, 2009, 10:36 am
Forum: Writers’ Forum
Topic: Scripts for Wesnoth
Replies: 69
Views: 17639

Re: Scripts for Wesnoth

Nice! The new drake phonograms look very stylish 8) Progress is going on, but I still can't get the kerning to work on the steelhand. On the other hand, so to speak, the drake "mundane" script could be made into a TTF without too much trouble because of the lack of kerning, so I'll give it a go. Unf...
by furioso
October 2nd, 2009, 10:26 am
Forum: Art Contributions
Topic: WSAS: Milestone Three
Replies: 441
Views: 67078

Re: WSAS: Milestone Three

Astounding! :shock:
Zigg wrote:Red team flyers bottom wing segment vanished.
It's definitely there - it just happens to be the same colour as the tree behind it.