Search found 642 matches
- December 20th, 2013, 1:51 pm
- Forum: Faction & Era Development
- Topic: -= ERA_IVRIM =- gameplay & bugs
- Replies: 17
- Views: 10717
Re: ** New Faction IVRIM New Faction **
... Seeing transcribed Hebrew in unit names makes me laugh. Related to that, it's 'Khol', not 'Chol'; though, for completeness' sake, just call it 'Of haKhol' and be done (Chol Bird is the same as Of haSand).
Also, mishmash of stuff from Jewish folklore/religious stuff muchly?
Also, mishmash of stuff from Jewish folklore/religious stuff muchly?
- September 4th, 2013, 11:57 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 550438
Re: Era of Magic (EoMa) 1.1.0 released!
I thank you once again. However it seems that growing fury doesn't work.(Tried this whit To lands unknown) Testing Growing Fury on a local game (BfW v1.11.6+dev (2a85569-Clean) on Ubuntu 12.04) shows that it works perfectly fine. alluton, which versions of Era of Magic , To Lands Unknown and The Ba...
- September 4th, 2013, 11:47 am
- Forum: Art Contributions
- Topic: Three wise magi (sprites + portraits)
- Replies: 37
- Views: 22648
Re: Three wise magi (sprites + portraits)
I assume he's supposed to be deathly pale, right?
- August 22nd, 2013, 7:22 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 368556
Re: To Lands Unknown v1.7.0 with 3D rendered maps!
Reinstalling the images add-on fixed the portrait problem.
- August 21st, 2013, 7:23 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 368556
Re: To Lands Unknown v1.7.0 with 3D rendered maps!
I'm getting the following terminal output when I run TLU v1.70, scenario 1 (Battle for Wesnoth v1.11.5+dev (9f70495-Clean) on Ubuntu 12.04): 20130821 22:19:06 warning engine: Invalid anchor! Invalid WML found: The key 'target' is deprecated and support will be removed in version 1.12.0. (2) 20130821...
- August 18th, 2013, 12:38 pm
- Forum: Users’ Forum
- Topic: Discussion about elves
- Replies: 15
- Views: 4443
Re: Discussion about elves
Nice fluff, except that, you know, bone isn't as sharp as iron. But who said the elves had to use iron? They could any other sort of metal that, while not as good as iron, still works, such as bronze.
- August 11th, 2013, 2:33 pm
- Forum: Users’ Forum
- Topic: [mainline] Undead trait and healing
- Replies: 39
- Views: 12286
Re: [mainline] Undead trait and healing
I think it's of a matter for the Writers' Forum to solve via inventing an interesting piece of fluff more than anything else. After all, WiNR, and why change the balance when you can use the opportunity to flesh Wesnoth's world out instead?
- August 8th, 2013, 1:24 pm
- Forum: Ideas
- Topic: Weapon specials with a filter on opponent - 1.11
- Replies: 5
- Views: 2927
Re: Weapon specials with a filter on opponent - 1.11
At the moment, on 1.11.5, weapon specials always show the modified damage if the turn is appropriate for offense or defense. This is a bit misleading for custom weapon specials where boosted attacks/damage is the exception, not the norm (e.g. a weapon with a damage boost against elves.) I propose t...
- August 5th, 2013, 1:07 pm
- Forum: Technical Support
- Topic: 0xc0000005 initialization error
- Replies: 6
- Views: 3015
Re: 0xc0000005 initialization error
Frozenbyte: as Anonymissimus told Sniei, post your stderr.txt; also, what OS are you running BfW on? And which latest version, the stable one (1.10.6) or the development one (1.11.5)?
- July 26th, 2013, 5:38 am
- Forum: Writers’ Forum
- Topic: How autonomous/intelligent are individual undead?
- Replies: 30
- Views: 14245
Re: How autonomous/intelligent are individual undead?
I can imagine that the barrier between the world of the living and the world of the dead has gaps in it. It was never meant to be an impenetrable barrier, because every mortal has a one-side ticket through it. In fact, Illiah Malal breaks the barrier toward the other way; that's how those dead that...
- July 26th, 2013, 5:27 am
- Forum: Writers’ Forum
- Topic: Campain creation of the second sun.
- Replies: 7
- Views: 3721
Re: Campain creation of the second sun.
I know that Bad Moon Rising mentions the creation of a second sun as a decision of the crown of Wesnoth in its prologue, though I have no idea whether Doofus wrote anything else about that, nor how much BMR is considered canon/mainline-conforming/what-have-you.
- July 24th, 2013, 8:29 am
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 368556
Re: To Lands Unknown v1.6.0
First of all the hydra is not supposed to stand still - it is a typical unit created with the standard {UNIT SIDE TYPE X Y WML} macro: {UNIT 3 (EoMa_Hydra) 22 17 ()} 22,17 is a reachable location. I have never encountered Vodo's bug and I am sure it does not exist in the upcoming new version. Huh. ...
- July 23rd, 2013, 6:20 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 368556
Re: To Lands Unknown v1.6.0
Ah, so it's not a bug if the Hydra's supposed to stand still...?
- July 23rd, 2013, 8:34 am
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 368556
Re: To Lands Unknown v1.6.0
Didn't know you were around, I8. Do you know what might cause Vodo's (apparent) bug?
- July 22nd, 2013, 5:20 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 643
- Views: 676837
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
I'm getting 'Invalid WML found' messages in the first scenario of part 1 of BMR: Invalid WML found: "Cold Heal" follows a deprecated format for its description, using its name as the first line. Support for that format will be removed in 1.12. Invalid WML found: "Demigod" follows...