Search found 14 matches

by Migrant
September 4th, 2008, 6:01 am
Forum: Scenario & Campaign Development
Topic: The Thunderhead Raider - Goblin Campaign
Replies: 26
Views: 3067

Re: The Thunderhead Raider - Goblin Campaign

Hmm, im having a bit of trouble with the code: [event] name=start [message] x,y=16,15 message= _ "Son, go to the castle! Warn the guards and get help!" [/message] [message] x,y=16,16 message= _ "Yes sir!" [/message] [message] x,y=16,15 message= _ "Make Haste!" [/message] {MOVE_UNIT x,y=16,16 1 21} [...
by Migrant
September 3rd, 2008, 10:54 pm
Forum: Scenario & Campaign Development
Topic: The Thunderhead Raider - Goblin Campaign
Replies: 26
Views: 3067

Re: The Thunderhead Raider - Goblin Campaign

I guess there could be a fight off against the orcs between scenarios 4 and 5... or did u have other ideas? I'm not very fond of the idea suggested before of the "taming the wolves" scenario, as scenario 3 is quite dependent on that... else they wouldn't be able to fight off the human pursuers. Figh...
by Migrant
September 3rd, 2008, 10:22 pm
Forum: Scenario & Campaign Development
Topic: The Thunderhead Raider - Goblin Campaign
Replies: 26
Views: 3067

Re: The Thunderhead Raider - Goblin Campaign

Im probably just having the 5 scenarios i set out with. scenario 1 - Pashalik Mon (your leader) must kill the current goblin king to become king himself. (90% finished) scenario 2 - You lead a raid in a nearby village (opposition is mainly peasants / ruffians and woodsmen). When you win the imperial...
by Migrant
September 3rd, 2008, 10:02 pm
Forum: Scenario & Campaign Development
Topic: The Thunderhead Raider - Goblin Campaign
Replies: 26
Views: 3067

Re: The Thunderhead Raider - Goblin Campaign

I could finish the coding for the first scenario (which has the longer code...) and ive got most of the other maps finished if you want to help out with some coding :)

How could I send them to you?
by Migrant
September 3rd, 2008, 9:43 pm
Forum: Scenario & Campaign Development
Topic: The Thunderhead Raider - Goblin Campaign
Replies: 26
Views: 3067

Re: The Thunderhead Raider - Goblin Campaign

Ah. itll probably take me a bit longer than i first expected to get this done as my classes are starting again next week. :)

I tend to get tired of wesnoth rather quickly, but after some time not playing i always come back to it. So next time im back ill put some more into this campaign...

Cheers.
by Migrant
August 31st, 2008, 4:35 pm
Forum: Scenario & Campaign Development
Topic: The Thunderhead Raider - Goblin Campaign
Replies: 26
Views: 3067

Re: The Thunderhead Raider - Goblin Campaign

Goblin Puncturer? stabber sounds a bit wierd imo. However if he uses a blade then he slashes not stabs. Goblin Slasher? Yeah, i think stabber sounds, wierd, too. I was wanting a name relating to the lvl 1 Goblin Raider. I'll search the thesaurus for synonyms of raider... [EDIT] Looked at thesaurus....
by Migrant
August 31st, 2008, 6:30 am
Forum: Scenario & Campaign Development
Topic: The Thunderhead Raider - Goblin Campaign
Replies: 26
Views: 3067

Re: The Thunderhead Rider - Goblin Campaign

thanks for te hint, tsr. I checked out that topic, its pretty cool. I'm going on a rather different direction with the goblins, but its nice to see more people take an interest in this cool and often forgotten race. Anarchy. Me likes it. Seriously: just don't give these goblin pests too much civiliz...
by Migrant
August 30th, 2008, 3:19 pm
Forum: Faction & Era Development
Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
Replies: 252
Views: 41657

Re: Free Goblins (Dev Stage: Statting, Coding-then Animating)

Hey guys! this era looks pretty cool, just had a browse through. I've started working on a small Goblins campaign myself and someone drew my attention to this topic. I'm sort of going in a slightly different direction (mad, pillaging goblins and a Goblin King, rather than orgaised, democratic and ju...
by Migrant
August 29th, 2008, 7:01 pm
Forum: Ideas
Topic: Different Experience modifiers for different sides
Replies: 4
Views: 1473

Different Experience modifiers for different sides

Hi, I hope I'm not repeating an old idea. While reading on the WML and trying to code my first campaign I came up with this idea. It would be nice if the "experience_modifier:" key were inside the [side] tag rather than the [scenario] tag, this way we could, for example, let the AI gain level faster...
by Migrant
August 29th, 2008, 7:27 am
Forum: Scenario & Campaign Development
Topic: The Thunderhead Raider - Goblin Campaign
Replies: 26
Views: 3067

The Thunderhead Raider - Goblin Campaign

Hey guys! I haven't posted much in the forums before, but i have read lots of it and of course, played heaps of Wesnoth. I've started to make a small goblin campaign for around 5 scenarios, which I hope to have ready in a week or so. Here's the intro to it: "The intricate dynamics of goblin affairs ...
by Migrant
August 26th, 2008, 7:59 am
Forum: WML Workshop
Topic: Unknown Scenario Error
Replies: 25
Views: 6984

Re: Unknown Scenario Error

oh gosh!!! i forgot to change that when moving things around when re-rewriting to code xD
Thanks so much! Just tested it, it works great now.
by Migrant
August 26th, 2008, 7:10 am
Forum: WML Workshop
Topic: Unknown Scenario Error
Replies: 25
Views: 6984

Re: Unknown Scenario Error

Also, when I try to use "~RC(magenta>red)" in the difficulties description tag, it crashes when opening the campaing, saying that MENU_IMG_TXT2 only supports 3 things, and not four, or something like it. Any ideas on how I could change the units colors from magenta?

Cheers,
Migrant
by Migrant
August 26th, 2008, 7:07 am
Forum: WML Workshop
Topic: Unknown Scenario Error
Replies: 25
Views: 6984

Re: Unknown Scenario Error

I'm getting a similar problem on my first try at making a campaign... I've spent several hours at this now, and compared with other campaign files, but no luck, even tried re-writing the whole thing... The error message I get is: "The game could not be loaded: load_game_failed: Map not found" If any...
by Migrant
August 18th, 2008, 6:26 pm
Forum: Scenario & Campaign Development
Topic: Forgotten Legacy - Unfinished (5 Scenarios Ready)
Replies: 86
Views: 27631

Re: Forgotten Legacy - Unfinished (5 Scenarios Ready)

Hi! This campaing is awesome, i really enjoyed the first 5 lvls, and will be checking to see when more comes out! A few things I noticed (trying not to repeat what has already been said, hehe, though i didn't read all 5 pages, so sorry if some is repeated) In the 4th scenario I took the elven's path...