Search found 157 matches

by markm
August 21st, 2021, 5:24 am
Forum: Scenario & Campaign Development
Topic: Mutiny in 1626
Replies: 19
Views: 6222

Re: Mutiny in 1626

Hello again after all these years! The planet-E29 timeline has stayed on hold all these years while work had mostly been focusing on the individual-character interfaces implemented by use of "CoffeeMUD" and by "Crossfire RPG". It turned out that even given a no-cost entry into th...
by markm
August 2nd, 2015, 10:59 am
Forum: WML Workshop
Topic: The key 'target' is deprecated...
Replies: 3
Views: 1696

Re: The key 'target' is deprecated...

Awesome, thanks! :)

-MarkM-
by markm
August 2nd, 2015, 8:41 am
Forum: WML Workshop
Topic: The key 'target' is deprecated...
Replies: 3
Views: 1696

The key 'target' is deprecated...

In porting to 1.12 from 1.10 I am seeing Invalid WML FOund warnings saying the key 'target' is deprecated and will go away soon. It seems to be talking about a [target] ... [/target] section in AI specifications. I kind of inherited those from scenarios I used as templates when starting out, I can m...
by markm
July 14th, 2015, 5:00 pm
Forum: WML Workshop
Topic: first_scenario= breaks between 1.10 and 1.12 ?
Replies: 1
Views: 967

first_scenario= breaks between 1.10 and 1.12 ?

I started to prepare my UMC for 1.12, starting with the Between the Worlds campaign. I got rid of whitespace in unit file names and ran wmllint, but when I try to load the campaign it says Unknown scenario: 00a_Who_are_you I have not seen anything in the how to upgrade from 1.10 to 1.12 indicating t...
by markm
July 13th, 2015, 10:47 am
Forum: WML Workshop
Topic: [Solved] 2 icons in a row one works other does not both core
Replies: 0
Views: 813

[Solved] 2 icons in a row one works other does not both core

FOUND IT: There was another copy of the unit file, that had not had the icon added to it. Nothing like posting here to inspire one to find the problem/fix! :) Wesnoth 1.10.7 (apt-get install on Ubuntu 14.04): The Minor Illusionist unit in units/time in the Between the Worlds campaign carries two wea...
by markm
July 8th, 2015, 9:31 pm
Forum: Scenario & Campaign Development
Topic: Mutiny in 1626
Replies: 19
Views: 6222

Re: Mutiny in 1626

This campaign, along with all my other add-ons, has now been updated to work with (or at least to load in) Wesnoth 1.10. Also, in the years since last I worked on this, DeVCoins have come into existence and, along with them, the Devtome, which pays in DeVCoins for posting to it; and thus I have been...
by markm
July 8th, 2015, 9:17 pm
Forum: Scenario & Campaign Development
Topic: Campaign bundle: Between the Worlds
Replies: 9
Views: 6694

Re: Campaign bundle: Between the Worlds

I have updated this and the other Galactic Milieu -related campaigns, along with the Galactic Era and the Northwest Port multiplayer scenario used to try out the Galactic Era, to work with Wesnoth 1.10, and uploaded them to the add-ons server. I see that there is now the start of persistence support...
by markm
October 10th, 2010, 4:56 pm
Forum: Game Development
Topic: A relevant article for game developers
Replies: 16
Views: 5206

Re: A relevant article for game developers

Using existing engines can certainly save a lot of work. I picked up an Athena-widget based GNU licensed Civ game long ago to save building some such thing from scratch. But a few versions later someone started Freeciv, which seemed a better approach partly because it separated the server from the c...
by markm
October 8th, 2010, 5:50 am
Forum: Game Development
Topic: Top-Down persistent massively multiplayer game
Replies: 0
Views: 1526

Top-Down persistent massively multiplayer game

I have suggested before, and still believe, that my best way towards the kind of massively multiplayer games so many people seem to wish for and keep suggesting and asking for is to do it top-down, by which I mean instead of starting with characters running around in dungeons we start with universes...
by markm
July 29th, 2010, 9:26 am
Forum: Scenario & Campaign Development
Topic: Mutiny in 1626
Replies: 19
Views: 6222

Re: Mutiny in 1626

That scenario isn't yet written. But instead of having it say scenario Not_Yet_Written not found i figured I could at least predict the correct name for the next scenario so that when it is written you will be ready to continue directly into it instead of expecting a next scenario whose name is Not_...
by markm
July 24th, 2010, 4:29 am
Forum: Scenario & Campaign Development
Topic: Mutiny in 1626
Replies: 19
Views: 6222

Re: Mutiny in 1626

Arg. After a very convoluted search/debug I think I might have found the problem. About to upload a fix now... I kept looking at the units progression/tree, problem was actually simply your opponent's recruits list. Hopefully the 0/1/94 I just uploaded has fixed it so you can re-start the Southampto...
by markm
July 10th, 2010, 12:19 pm
Forum: WML Workshop
Topic: Preventing AI getting not-AI-useable factions in multiplayer
Replies: 2
Views: 806

Re: Preventing AI getting not-AI-useable factions in multipl

Thanks. Maybe I'll start by simply leaving not-AI-useable factions out of the random-faction-choices list. That way players can still select them if the other players aren't insisting everyone has a accept a random pick, they can even be forced upon AI sides by the host, but normal default startup w...
by markm
July 10th, 2010, 11:29 am
Forum: WML Workshop
Topic: Preventing AI getting not-AI-useable factions in multiplayer
Replies: 2
Views: 806

Preventing AI getting not-AI-useable factions in multiplayer

I have finally started checking out multiplayer mode. I have not noticed any method of preventing factions the AI cannot handle from being given to AI players. Is there a method? If not, how about an after the fact method, maybe filter sides on whether they are AI and check which faction they have c...
by markm
July 9th, 2010, 6:49 am
Forum: Ideas
Topic: Improvement to the MP lobby: hour next to messages
Replies: 3
Views: 1076

Re: Improvement to the MP lobby: hour next to messages

Definitely sounds useful. Thanks too for mentioning that IRC has it, as my IRC client didn't have it turned on by default. Now I have turned it on and would definitly miss it if hanging in the lounge instead of on IRC. In the past on somewhat dead venues I have also noticed knowing time of day but n...
by markm
July 8th, 2010, 9:21 pm
Forum: Faction & Era Development
Topic: Internet Meme Era v 0.0.8
Replies: 269
Views: 84680

Re: Internet Meme Era v 0.0.5

Ambush and Concealment interrupt a move. Are they built into the engine in order to accomplish this supposedly impossible feat? If so and they require association with a terrain maybe we could place a terrain under our disguised unit wheneer it stops moving, so it always stops on a terrain that has ...