Search found 30 matches
- December 29th, 2010, 4:04 pm
- Forum: The Hammer of Thursagan
- Topic: Scenario Review: THoT 12 - The Underlevels
- Replies: 71
- Views: 179711
Re: Scenario Review: THoT 12 - The Underlevels
(1) What difficulty levels have you played the scenario on? Medium, 1.8.5 (2) How difficult did you find the scenario? (1-10) 1 - Please, oh please, sometone tell me that this is supposed to be a joke and there is a way to possibly loose this? Ontop of the heroes (without the Gryphon, lost it long a...
- December 28th, 2010, 4:23 pm
- Forum: The Hammer of Thursagan
- Topic: Scenario Review: THoT 10 - The Siege of Kal Kartha
- Replies: 32
- Views: 34389
Re: Scenario Review: THoT 10 - The Siege of Kal Kartha
(1) What difficulty levels have you played the scenario on? Normal 1.8.5 (2) How difficult did you find the scenario? (1-10) 2. The part that you can actually do something about is getting to and killing 3 lone orc leaders. Excuse me? I finished in turn 11 because I thought I will have to hold in th...
- December 23rd, 2010, 9:06 am
- Forum: The Hammer of Thursagan
- Topic: Scenario Review: THoT 5 - Invaders
- Replies: 39
- Views: 43450
Re: Scenario Review: THoT 5 - Invaders
(1) What difficulty levels have you played the scenario on? Normal, 1.8.5 (2) How difficult did you find the scenario? (1-10) 7. The jump in difficulty is HUGE, as compared to previous scenarios, but still perfectly doable. I had a keep of lvl2's and recruited only two lvl1 units as meatshields beca...
- December 20th, 2010, 8:25 pm
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review: EI 17 - Weldyn Under Attack
- Replies: 21
- Views: 23197
Re: Scenario Review: EI 17 - Weldyn Under Attack
(1) What difficulty levels have you played the scenario on? Normal, 1.8.5. (2) How difficult did you find the scenario? (1-10) 7. I had 8 lvl3 troops plus the meat, and it was still challenging. (3) How clear did you find the scenario objectives? Crystal. (4) How clear and interesting did you find t...
- December 20th, 2010, 8:16 pm
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review: EI 18a - The Duel
- Replies: 30
- Views: 27425
Re: Scenario Review: EI 18a - The Duel
(1) What difficulty levels have you played the scenario on? Normal, 1.8.5 (2) How difficult did you find the scenario? (1-10) 2....waaaaay too easy. I used 3 Iron Maulers, 2 MoLs, and an ArchMage....please, give me a break. If you get the first strike, then it's basically over, I sent 3 enemies pack...
- December 20th, 2010, 7:52 pm
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review: EI 15 - Approaching Weldyn
- Replies: 16
- Views: 16613
Re: Scenario Review: EI 15 - Approaching Weldyn
(1) What difficulty levels have you played the scenario on? Normal 1.8.5 (2) How difficult did you find the scenario? (1-10) 3 - I only used a few leveled units here, since I figured it is a nice map to level up another MoL and a Halberdier. (3) How clear did you find the scenario objectives? Clear....
- December 20th, 2010, 5:06 pm
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review: EI 14 - The Drowned Plains
- Replies: 20
- Views: 23059
Re: Scenario Review: EI 14 - The Drowned Plains
(1) What difficulty levels have you played the scenario on? Normal 1.8.3 (2) How difficult did you find the scenario? (1-10) 1 - Something wrong with the AI? The dragon simply came towards me and never attacked me. It reached my keep and just sat there. Dunno why. (3) How clear did you find the sce...
- December 20th, 2010, 4:42 pm
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review - EI 13 - Evacuation
- Replies: 57
- Views: 82119
Re: Scenario Review - EI: Evacuation
Just wanted to say that I managed to kill all the enemy leaders by turn 9, so it is by no means impossible to do! I played on 'medium' and started with 402 gold. I recalled a full castle of my lvl3 and lvl2 vets (mostly Iron Maulers and Paladins, which turned out to be quite useful later on) and mov...
- December 17th, 2010, 10:12 pm
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review - EI 12 - Captured
- Replies: 53
- Views: 43751
Re: Scenario Review - EI: Captured
(1) What difficulty levels and game versions have you played the scenario on? Medium, Wesnoth 1.8.5 (2) How difficult did you find the scenario? (1-10) 3-4. Honestly, and since I had a lot of leveled Heavy Infantry and Horsemen, I didn't get a sidekick for the heroes; it was still basically a walk i...
- December 17th, 2010, 5:43 pm
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review - EI 13 - Evacuation
- Replies: 57
- Views: 82119
Re: Scenario Review - EI: Evacuation
(1) What difficulty levels and game versions have you played the scenario on? Medium, Wesnoth 1.8.5 (2) How difficult did you find the scenario? (1-10) 4 for the escape tactics, 7 or 10 for "Kill all leaders" (depending on luck with enemy recruits, also see the comment below). (3) How clea...
- January 25th, 2010, 9:54 am
- Forum: Art Contributions
- Topic: Presenting Anima - a new tool for BfW artists
- Replies: 45
- Views: 12879
Re: Presenting Anima - a new tool for BfW artists
Boucman>Could you elaborate a bit? I think there might be some misunderstanding here about what does it mean to create a unit from scratch. The way I see it, and I have just positively tested it (win32 version) - you launch the program, choose the image root, choose an animation from the list, click...
- January 24th, 2010, 12:35 pm
- Forum: Art Contributions
- Topic: Presenting Anima - a new tool for BfW artists
- Replies: 45
- Views: 12879
Re: Presenting Anima - a new tool for BfW artists
maybe a simple template could help, a WML snippet where you just have to add the image names... BroodKiller how hard would this be to do ? Half of this tool is seeing the animation, but half of this tool is also generating .cfg so that you don't have to deal with animation WML, I thought... It shou...
- January 23rd, 2010, 12:06 am
- Forum: Art Contributions
- Topic: Presenting Anima - a new tool for BfW artists
- Replies: 45
- Views: 12879
Re: Presenting Anima - a new tool for BfW artists
The program must work with .cfg files, because it is the way Wesnoth handles animations. I may add some support for the image formats for drag'n'drop or automatic code generation, but it is a late priority for the moment, really. Currently, any Wesnoth animator simply must know WML, so it's only nat...
- January 20th, 2010, 7:26 pm
- Forum: Art Contributions
- Topic: Presenting Anima - a new tool for BfW artists
- Replies: 45
- Views: 12879
Re: Presenting Anima - a new tool for BfW artists
Soo...important new priorities are auto-detecting the wesnoth paths and emulating the attack defense behaviour. I will see if I will proceed quick enough, or if I'll stick to the "release early, release often" philosophy, and do some small updates. I will try to get the alpha working too, ...
- January 15th, 2010, 10:15 pm
- Forum: Art Contributions
- Topic: Presenting Anima - a new tool for BfW artists
- Replies: 45
- Views: 12879
Re: Presenting Anima - a new tool for BfW artists
Bug report: The app runs, but I get this failed assertion twice as it loads: "(Anima:8545): Gdk-CRITICAL **: gdk_drawable_get_size: assertion `GDK_IS_DRAWABLE (drawable)' failed" This is something that I am aware of, and it appears to be a wxGTK-specific issue. It has nothing to do with t...