Search found 30 matches

by BroodKiller
December 29th, 2010, 4:04 pm
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 12 - The Underlevels
Replies: 69
Views: 34407

Re: Scenario Review: THoT 12 - The Underlevels

(1) What difficulty levels have you played the scenario on? Medium, 1.8.5 (2) How difficult did you find the scenario? (1-10) 1 - Please, oh please, sometone tell me that this is supposed to be a joke and there is a way to possibly loose this? Ontop of the heroes (without the Gryphon, lost it long a...
by BroodKiller
December 28th, 2010, 4:23 pm
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 10 - The Siege of Kal Kartha
Replies: 29
Views: 14405

Re: Scenario Review: THoT 10 - The Siege of Kal Kartha

(1) What difficulty levels have you played the scenario on? Normal 1.8.5 (2) How difficult did you find the scenario? (1-10) 2. The part that you can actually do something about is getting to and killing 3 lone orc leaders. Excuse me? I finished in turn 11 because I thought I will have to hold in th...
by BroodKiller
December 23rd, 2010, 9:06 am
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 5 - Invaders
Replies: 39
Views: 18964

Re: Scenario Review: THoT 5 - Invaders

(1) What difficulty levels have you played the scenario on? Normal, 1.8.5 (2) How difficult did you find the scenario? (1-10) 7. The jump in difficulty is HUGE, as compared to previous scenarios, but still perfectly doable. I had a keep of lvl2's and recruited only two lvl1 units as meatshields beca...
by BroodKiller
December 20th, 2010, 8:25 pm
Forum: Eastern Invasion
Topic: Scenario Review: EI 17 - Weldyn Under Attack
Replies: 21
Views: 11431

Re: Scenario Review: EI 17 - Weldyn Under Attack

(1) What difficulty levels have you played the scenario on? Normal, 1.8.5. (2) How difficult did you find the scenario? (1-10) 7. I had 8 lvl3 troops plus the meat, and it was still challenging. (3) How clear did you find the scenario objectives? Crystal. (4) How clear and interesting did you find t...
by BroodKiller
December 20th, 2010, 8:16 pm
Forum: Eastern Invasion
Topic: Scenario Review: EI 18a - The Duel
Replies: 30
Views: 12980

Re: Scenario Review: EI 18a - The Duel

(1) What difficulty levels have you played the scenario on? Normal, 1.8.5 (2) How difficult did you find the scenario? (1-10) 2....waaaaay too easy. I used 3 Iron Maulers, 2 MoLs, and an ArchMage....please, give me a break. If you get the first strike, then it's basically over, I sent 3 enemies pack...
by BroodKiller
December 20th, 2010, 7:52 pm
Forum: Eastern Invasion
Topic: Scenario Review: EI 15 - Approaching Weldyn
Replies: 16
Views: 7491

Re: Scenario Review: EI 15 - Approaching Weldyn

(1) What difficulty levels have you played the scenario on? Normal 1.8.5 (2) How difficult did you find the scenario? (1-10) 3 - I only used a few leveled units here, since I figured it is a nice map to level up another MoL and a Halberdier. (3) How clear did you find the scenario objectives? Clear....
by BroodKiller
December 20th, 2010, 5:06 pm
Forum: Eastern Invasion
Topic: Scenario Review: EI 14 - The Drowned Plains
Replies: 20
Views: 10409

Re: Scenario Review: EI 14 - The Drowned Plains

(1) What difficulty levels have you played the scenario on? Normal 1.8.3 (2) How difficult did you find the scenario? (1-10) 1 - Something wrong with the AI? The dragon simply came towards me and never attacked me. It reached my keep and just sat there. Dunno why. (3) How clear did you find the sce...
by BroodKiller
December 20th, 2010, 4:42 pm
Forum: Eastern Invasion
Topic: Scenario Review - EI 13 - Evacuation
Replies: 57
Views: 28052

Re: Scenario Review - EI: Evacuation

Just wanted to say that I managed to kill all the enemy leaders by turn 9, so it is by no means impossible to do! I played on 'medium' and started with 402 gold. I recalled a full castle of my lvl3 and lvl2 vets (mostly Iron Maulers and Paladins, which turned out to be quite useful later on) and mov...
by BroodKiller
December 17th, 2010, 10:12 pm
Forum: Eastern Invasion
Topic: Scenario Review - EI 12 - Captured
Replies: 53
Views: 22685

Re: Scenario Review - EI: Captured

(1) What difficulty levels and game versions have you played the scenario on? Medium, Wesnoth 1.8.5 (2) How difficult did you find the scenario? (1-10) 3-4. Honestly, and since I had a lot of leveled Heavy Infantry and Horsemen, I didn't get a sidekick for the heroes; it was still basically a walk i...
by BroodKiller
December 17th, 2010, 5:43 pm
Forum: Eastern Invasion
Topic: Scenario Review - EI 13 - Evacuation
Replies: 57
Views: 28052

Re: Scenario Review - EI: Evacuation

(1) What difficulty levels and game versions have you played the scenario on? Medium, Wesnoth 1.8.5 (2) How difficult did you find the scenario? (1-10) 4 for the escape tactics, 7 or 10 for "Kill all leaders" (depending on luck with enemy recruits, also see the comment below). (3) How clear did you ...
by BroodKiller
January 25th, 2010, 9:54 am
Forum: Art Contributions
Topic: Presenting Anima - a new tool for BfW artists
Replies: 45
Views: 9703

Re: Presenting Anima - a new tool for BfW artists

Boucman>Could you elaborate a bit? I think there might be some misunderstanding here about what does it mean to create a unit from scratch. The way I see it, and I have just positively tested it (win32 version) - you launch the program, choose the image root, choose an animation from the list, click...
by BroodKiller
January 24th, 2010, 12:35 pm
Forum: Art Contributions
Topic: Presenting Anima - a new tool for BfW artists
Replies: 45
Views: 9703

Re: Presenting Anima - a new tool for BfW artists

maybe a simple template could help, a WML snippet where you just have to add the image names... BroodKiller how hard would this be to do ? Half of this tool is seeing the animation, but half of this tool is also generating .cfg so that you don't have to deal with animation WML, I thought... It shou...
by BroodKiller
January 23rd, 2010, 12:06 am
Forum: Art Contributions
Topic: Presenting Anima - a new tool for BfW artists
Replies: 45
Views: 9703

Re: Presenting Anima - a new tool for BfW artists

The program must work with .cfg files, because it is the way Wesnoth handles animations. I may add some support for the image formats for drag'n'drop or automatic code generation, but it is a late priority for the moment, really. Currently, any Wesnoth animator simply must know WML, so it's only nat...
by BroodKiller
January 20th, 2010, 7:26 pm
Forum: Art Contributions
Topic: Presenting Anima - a new tool for BfW artists
Replies: 45
Views: 9703

Re: Presenting Anima - a new tool for BfW artists

Soo...important new priorities are auto-detecting the wesnoth paths and emulating the attack defense behaviour. I will see if I will proceed quick enough, or if I'll stick to the "release early, release often" philosophy, and do some small updates. I will try to get the alpha working too, hopefully:...
by BroodKiller
January 15th, 2010, 10:15 pm
Forum: Art Contributions
Topic: Presenting Anima - a new tool for BfW artists
Replies: 45
Views: 9703

Re: Presenting Anima - a new tool for BfW artists

Bug report: The app runs, but I get this failed assertion twice as it loads: "(Anima:8545): Gdk-CRITICAL **: gdk_drawable_get_size: assertion `GDK_IS_DRAWABLE (drawable)' failed" This is something that I am aware of, and it appears to be a wxGTK-specific issue. It has nothing to do with the program...