Search found 184 matches

by Eskon
July 20th, 2010, 8:47 pm
Forum: Multiplayer Development
Topic: Travelling Tradesmen - a trading scenario with advanced AI
Replies: 44
Views: 4768

Re: Travelling Tradesmen - a trading scenario with advanced

I downloaded whatever was on the addon server yesterday morning, and I'm pretty sure it would have had to be 1.3.0. That was also when I discovered the add-on for the first time, so if you put up 1.3.0 on the add-on server before yesterday it's the only version I ever played. The problem might very ...
by Eskon
July 19th, 2010, 9:50 am
Forum: Multiplayer Development
Topic: Travelling Tradesmen - a trading scenario with advanced AI
Replies: 44
Views: 4768

Re: Travelling Tradesmen - a trading scenario with advanced

I was warned of monster attacks at turn 50 (or something), as was planned - but they never came :( It's turn 92 now and all that's running around is your average level 0 brigands. I chose a "very long" setting, that shouldn't have an impact, should it? I have great fun with the scenario though. One ...
by Eskon
June 6th, 2010, 3:14 pm
Forum: Strategies & Tips
Topic: Drakes or Undead 1vs1?
Replies: 18
Views: 1905

Re: Drakes or Undead 1vs1?

He was comparing the dark adept to the mage, making the argument that it's pretty silly adepts are so much cheaper considering they are just as powerful. Except, of course, you don't balance units against each other, but factions.
by Eskon
May 26th, 2010, 9:38 am
Forum: Strategies & Tips
Topic: use of HI v archer[split from How to play: Loyalists vs. Rebels]
Replies: 30
Views: 2960

Re: How to play: Loyalists vs. Rebels

That's because bowmen are less of a waste of money than heavy infantry is. a) They cost less to begin with, meaning there is less money to waste. b) They defend well versus archers (especially on villages, fortifications and mountains) and to some extent mages, thanks to decent HP and retaliation (5...
by Eskon
May 21st, 2010, 8:57 pm
Forum: Strategies & Tips
Topic: sighting ranges
Replies: 23
Views: 2548

Re: sighting ranges

As I said two posts before - recon distance! And of course I would have to say you're definitely right :)
by Eskon
May 7th, 2010, 3:48 pm
Forum: Multiplayer Development
Topic: Do we need another era?
Replies: 17
Views: 2177

Re: Do we need another era?

I'm wondering... What would changing footpad arcane resistance to -20% achieve? Would it make ghosts an effective counter to footpad/ulfserker?
by Eskon
May 3rd, 2010, 8:28 pm
Forum: Users’ Forum
Topic: AI in the start-phase of new game
Replies: 4
Views: 918

Re: AI in the start-phase of new game

Just now played Caves of the Basilisk and the AI sent four or five gryphons for an instant assault. It has happened on several other balanced 1v1 maps too.
by Eskon
May 3rd, 2010, 12:33 pm
Forum: Users’ Forum
Topic: Determining Game Balance
Replies: 22
Views: 2468

Re: Determining Game Balance

In good games, this is alleviated by the fact you can switch strategies mid-game, given time (you never get into a situation where it takes 30 minutes, or even 5 minutes, to learn if your strategy is the wrong one - unless you are really, really bad at scouting). Games like Warcraft III for example,...
by Eskon
April 29th, 2010, 6:30 pm
Forum: Multiplayer Development
Topic: Issues with some mainline maps
Replies: 5
Views: 824

Re: Issues with some mainline maps

Did you consider that maybe the fact that one player gets to play first is the unbalanced part? Pre-flagging a village for player 2 helps alleviate this by giving, essentially, 3 extra gold, and a bit more leeway in maneuvering the initial recruit since there is one less village to occupy, making fo...
by Eskon
April 25th, 2010, 7:01 pm
Forum: Multiplayer Development
Topic: Do we need another era?
Replies: 17
Views: 2177

Re: Do we need another era?

It's hard enough to keep the one offical 1vs1 era we have balanced. Another one ? With the main differences being... That there is less stuff in it a small subset of players you already mentioned isn't worth accomodating would complain about? Do you honestly think that if you give in to the demands ...
by Eskon
April 22nd, 2010, 8:16 am
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 143065

Re: Ladder Site Online...

Likewise, Wesnoth is a game of risk management and consideration of a thousand tactical and strategical factors. To remember the unit's terrain defenses, their damage and resistances is only about 5% of the game proper. It's about pure studied knowledge as much as I can become a chess grandmaster by...
by Eskon
April 14th, 2010, 4:26 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 143065

Re: Ladder Site Online...

In reply to silent: A game is defined by its rules. This includes not only the hexagonal grid, movement system, combat system, day/night cycle, but also unit stats and resistances and terrain values - namely, faction and map. Yes, in theory there is a clearly defined number of official ladder maps e...
by Eskon
March 25th, 2010, 8:31 am
Forum: Strategies & Tips
Topic: another topic about drakes! (since we don't have enough!)
Replies: 40
Views: 5410

Re: another topic about drakes! (since we don't have enough!)

2 is too obvious. 1 didn't sound completely off the rockers to me. Recruiting only drakes, you would seek to maximize the power of your day attack and use drake mobility to stay out of trouble at night. That is probably a legitimate, workable strategic choice, especially against chaotic factions. Of...
by Eskon
March 20th, 2010, 4:23 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 143065

Re: Ladder Site Online...

http://forums.wesnoth.org/viewtopic.php?f=15&t=28444 Rigor and Quetzalcoatl made a suggestion regarding the ladder which I think deserves to be discussed here: Namely, to amend the ladder rules to enforce the usage of the "Random Map"-addon made by grrr. An inherent weakness of a competitive enviro...
by Eskon
March 14th, 2010, 5:46 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 143065

Re: Ladder Site Online...

A case in point: here's another ladder suggestion I'd like to address: why not find the best less-luck mod available (perhaps Sauron's), and mandate it for all ladder games? That must be one of the worst ideas I've ever heard. Why not? Because that's not Battle for Wesnoth. The mods aren't balanced...